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General and Everything Else => The Games and other Sierra Adventure stuff => Topic started by: lskovlun on February 27, 2016, 07:43:35 PM

Title: SCI32 Shirt
Post by: lskovlun on February 27, 2016, 07:43:35 PM
Putting it here, just because. For those who haven't seen it yet:

https://www.facebook.com/photo.php?fbid=10206928157020660&set=a.1755697530478.2094731.1180140987&type=3&theater
Title: Re: SCI32 Shirt
Post by: Kawa on February 27, 2016, 08:01:06 PM
That reminds me. In the other thread it was said that "SCI16" was taken to mean "16-bit" and not "1.6" as I like to understand it. Logically then, SCI32 would refer to 32-bit... but then why can't I run GK2 natively?

Half joking at the very least, of course ;3

Also, and slightly more on topic maybe, I have an "ask me about SCI" mug from MT times.
Title: Re: SCI32 Shirt
Post by: Collector on February 27, 2016, 08:05:12 PM
I saw that when Bob first posted it. pretty nifty.
Title: Re: SCI32 Shirt
Post by: lskovlun on February 27, 2016, 08:43:55 PM
That reminds me. In the other thread it was said that "SCI16" was taken to mean "16-bit" and not "1.6" as I like to understand it.
There are a few references to SCI16 in QfG4. The interp clearly wasn't ready for prime-time. The polygon editor says to use the SCI16 version. The RestartGame kernel function is not implemented (QfG4 and GK1 both implement restarting in script code). Possibly other things too.