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General and Everything Else => The Games and other Sierra Adventure stuff => Topic started by: Doan Sephim on May 10, 2017, 08:51:25 PM

Title: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: Doan Sephim on May 10, 2017, 08:51:25 PM
Hey guys! I know it's been 3 years since the game came out, but I've gotten around to fixing a lot of bugs/inconsistencies/typos/other problems.

I am wanting to release an official update in a week or so. If anyone is willing to go through the game and post anything you notice that could use fixing that would be helpful to me.

Here's the current list of updates:
Quote
Fixed:
When I used a dart to release the water I could keep doing that over and over and get more and more puzzle points 
Saving in the room with two fighting soldiers crashes the game.
"Talk to woman" (Deborah) give a hateful response even after giving her the letter.
Look at ground gives no response after greaves are taken in store room.
Gallegos is spelled differently in his letter than when speaking to Sammy.
Can't ask Sammy about secret passage - and sometimes get "bad said spec" message.
It is possible to score 122/120 without doing anything wrong...
Cannot ask librarian about bodybuilding/muscles
Asking him about missing books, he’ll not mention those you have, but haven’t turned in yet.
Myths and Legends “lure men DO his demise” misspelling
Cannot right-click on sign in waterfall area.
Cliff area:
•   clicking on incline yields a niche reference AND misspelling of “roll”
•   “remove/take off armor” should yield a response in cliffs area.
•   Allow rolling of marble for “fun” and end with sarcastic message
Asking Sammy about “retirement” should probably yield a response. Asking about secret passage yields “bad said spec” and stock response. Talking with Sammy needs an overhaul!
Large dock – “look” command yields misspelling.
Outside Library – Right click on fence triggers over the fence. “poachers” in reference of crops sounded a little strange.
•   Can’t right click on the bush
Inside library – “ask about lost books” yields no response.
•   “ask about missing books” works, but he lists as missing books you don’t have instead of books you haven’t given to him.
•   He mentions a “list of books” to the side, but there is no graphic representation of such a list.
•   “talk to man” doesn’t yield much in terms of further questioning. Perhaps mention the new initiative to aid learning in the form of the IQ test.
•   I won the reward of the Titanite flask and then he went on to insult my intelligence, perhaps put that after the winning of the ruler?
•   “look at list” gives “missing books:” when all are turned in.
“desperate” misspelled in the item info for the ruler.
Dock house (outside) – look at “lid” should work too
•   Perhaps put something in the foreground – it’s too hard to tell that the player can go south.
Kite area – “look” repetition of the word “view” is bad
Face cave
•   redraw with obscuring wall of rock
•   relocate unearthing
Write more dialog for the two sparring guards.
Ghost w/sword area
•   “look” yields “if if” misspelling
•   “ask about curse” yields no response
•   “ask about dead man” breaks game’s logic
Map functionality doesn’t work in room south of Facecave (exactly where one would want to use it to go to the graveyard)
Mauseleum (up close) – “read stone” says too far away. “read epitaph” works?
Safe – “input” instead of “select” on the artwork
Grove – “give ring” yields response without colored box.
Mailroom – “use goggles” et al doesn’t work.
Troll room – “use tnt” has no response.
Maze room – treasure chest doesn’t look like a treasure chest and can’t right click it. It is almost impossible to interact with at all. Only “take helmet” works as far as I can tell.
Golden bow item description – mention something about tripping the floor trap as a hint on what to do.
Booby-trapped room
•   cannot right-click on lantern. “Spell the phrase and you may pass” should be “when you spell the phrase, you may pass”
•   “Wear goggles”
•   When puzzle is solves, changing it doesn’t kill you
Storage room—look at shelves, mentions darts, but doesn’t take them.
Rotating stairs – “it’s” is spelled wrong in the opening statement
Prison room
•   extra blindfold, room for one more – could add statement, “I hope it’s not for me.”
•   I think it said I “put the blindfold in a bag.” That can be removed.
The mean old woman doesn’t have a response for “ask about sammy”
Reset button for electric current puzzle (Not enough room for that button?)
Move dead body in pole area
“make hangglider” should work for windy area
“enter rock” or “face” alternate words of entry into the face cave.
“talk to face” in the face cave.
“Use blow dart” in face cave says you have no darts, instead of tell you how to target
“pick up sword” doesn’t work
“light candle” doesn’t work under mausoleum
Walking down from angry ghost. Going North, you can’t go straight up
“enter building” in addition to “open door”
Lower required score for sailboat Xtreme
Hint to move table over trap under Mauseleum
Draw words of full mail warrior
 “Copy cat” input should return puzzle to original set-up.
Tunnel – take ring after unearthing the ring should say you already have it
Attributes gained from armor unclear and inconsistent
You get Titanite flask after beating Erasmus, but the window telling you you won is superimposed over a #dispose window explaining what you are about to get.
“Read sign” for Baron Longeau Carmyle’s grave doesn’t work. Also, missing period at the end of the sentence in looking at the epitaph
“look at book” in closet tells you to “view library book” before even taking it.
Use dart/dart gun doesn’t work in whispering cavern with friendly ghost
Asking about the dead man is difficult
Right-click on treasure chest says it’s empty before you take the helmet


Issues yet to be dealt with:
Audio crashes sometimes (frequently in Troll’s cave).
Music for dart-playing would be nice
Scientist building (outside) – have a bird or something get zapped to let you know the danger.
Fight screen music continues after running away
Redraw Title slide
Honestly, I had no idea there was this many problems. But after 3 years, you come back to a project fresh and can see it from a new perspective.

Here's some more fixed stuff:
Sailboat Xtreme speed round TOO fast
The trap says it’s broken at wrong time
Arrow goes backwards
Talk to horse yields no response
Booby-trapped cave – face puzzle (rightclick – eyes watch you even when closed)
“have you play an SCI game before?” Yes/No – Give Help info if not
Title screen rotates to introductions too early.
Redraw “Betrayed Alliance” Title words Redraw Title slide
Move past guard with bow without being shot
“return books” doesn’t work
Draw path to squirrel more visibly
Says “you may left-click” to shoot – but you right click.
“listen” in cave should  yield a response.
Ask about “place” that the ghost mentions
Asking singing spirit about vow or destiny yields nothing even though they are words she uses.
Fix climbing animation for ladders


Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: Kawa on May 10, 2017, 09:29:29 PM
Nice fix list. I'd say I'm looking forward to playing this update, but haven't even played the original.

I know, shame on me~
Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: Collector on May 24, 2017, 09:56:49 AM
The new installer is on the game's Wiki page

http://sciwiki.sierrahelp.com//index.php?title=Betrayed_Alliance_Book_1
Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: Doan Sephim on May 24, 2017, 10:17:15 AM
The new installer is on the game's Wiki page

http://sciwiki.sierrahelp.com//index.php?title=Betrayed_Alliance_Book_1
Thanks Collector :)
Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: Collector on May 24, 2017, 01:51:33 PM
I also updated the sciAudio with the latest version. It has better termination behavior.
Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: Doan Sephim on May 30, 2017, 09:07:59 PM
I also updated the sciAudio with the latest version. It has better termination behavior.
While the termination behavior is better, it seems that the first note of each song is truncated. Honestly, I don't mind all that much, but during the squirrel music puzzle, it actually ended up crashing sciAudio :/
Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: Collector on May 31, 2017, 09:21:23 AM
Gumby would probably be the one that should look into this. Try sending him a PM.
Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: Doan Sephim on December 03, 2019, 08:53:49 PM
Sorry to Resurrect an old thread, but I'm working on another patch. I'm trying to make this game better and better to prepare for bigger things (Betrayed Alliance Book2 in particular).
Here's the current list. I plan on recording a Let's Play of the game to find more bugs/other things needing fixing:
Quote
•   Should be an option to turn off music
•   Add difficulty settings: Easy and Hard
o   Hard includes more intricate parser commands
o   Easy includes ability to skip some puzzles (slide block puzzle)
•   Draw new dead thumbnails
o   Ogre killing you
o   Ghost killing you
o   Bugs eating you
o   sarcophagus
•   If teleport to WELL room from WELL room, Ego disappears.
•   If teleport to well rom from adjacent room, not teleport animation (goes for graveyard as well)
•   If top waterspring active in GHOST puzzle, game freezes upon leaving room
•   Crystal ball cannot be interacted with
•   Wizard Room – Wizard’s windows not colored
•   Cliff w/vines. Click on graveyard (word “landscape” repeated twice)
•   “Use marble” should work to get boulder down
•   “Pry open slab (with shovel)” should work in mausoleum
•   Block puzzle (“There seems to be a missing piece”) text should be lowered
•   “Ask about secret” doesn’t work for Sammy
•   Add animation of picking up marbles at meat seller’s house
•   “Look” in Attic doesn’t mention anything about bookshelf
•   “Take Quiz” = “not close enough” – no need to walk to quiz.
•   “Take Kite” = walk to kite and take it, not “Ur not close enough.”
•   “Search body” of dead man in face cave is too verbose. Break it up
•   “Search body” for skeleton doesn’t work
•   Directions for blow dart unclear
•   No message after hitting water button leaves things unclear
•   Allow shooting dart at flies – animation of them dodging?
•   After shooting water to get rid of flies, perhaps a message?
•   Autosave before going into the mausoleum pit.
•   Pry open sarcophagus doesn’t work
•   “Use crystal ball” doesn’t have a response
•   No Pick-up animation in Magic room (heap issue?)
•   “go in hole/cave” doesn’t work at pond area
•    “It’s definitely a rock” message strangely off center [hermit outside], same with tree
•   Cliff area, can’t read sign far away is stupid
•   Talking to soldier who patrols the bridge should be easier (you shouldn’t have to be so close)
•   “Look at pot” should include bend over animation (heap issue?)
•   “Go in mouth/cave” should work. “Crawl in” should work
•   No pick up animation in cavern for marble. No mention of what marble obtained.
•   Skeleton should no block ego
•   “Use dart gun” and “blow dart gun” yields no response (which room?)
•    “take paper” doesn’t read paper in sarcophagus cave
•   “look at ground” doesn’t mention bar
•   Turner on safe should have hint that you can click it
•    “item region” doesn’t seem to work on bridge with guard
•   Scientist’s house…door doesn’t appear as a door
•   Door puzzle – have a wrong solution Print when all pieces are down
•   Eat pork/chicken gives no hint
•   Death image against Ogre is wrong
•   Bugs eat even after you hit button?
•   “activate trap” should work for arrow trap
o   Activating trap says “you’re not close enough” – this is dumb
•   “You may pass” phrase with goggles doesn’t work when lever picture is active
•   Stairwell – walking after defeating armored can be altered by user input – problem
•   Saving in the underground is broken (seems to work ok for me)
•   Puzzle points in character stats not equal what’s on menu bar
•   Librarian could give hints on where to find missing books
•   “Fish” or “go fishing” yield no response
o   Music from Leah’s area not turning off when at pond area
•   “Ask about woman” to Leah yields useless response
•   Front of Castle – some sort of message that it is not the preferred entrance
•   Ran out of heap in Sarah’s secret sanctuary
•   No hint to ask Bobby about hair (perhaps a list of missing books is posted)
•   After digging up ring – there should be a pick-up animation (and a hole left over?)
•   No reasonable hint that Bobby has book about hair
•   Cave of whispers ghost pathfinding is broken after latest fix / also doesn’t kill you
•   Additional room to add suspense would be good
•   Hermit home – right click look on characters just tells you names
•   Face cave does not look menacing…bright colors, nothing foreboding about it.
•   Cavern of madness, no water waves
•   Scientist room
o   Explanation of Goggles seems weird “anything from anywhere”
o   After getting Goggles, give some hint what player should do next
•   No outside door on Dock house
•   After giving letter to Deborah, maybe she tries to sell you food
•   Add some kind of clue to let player know to move table over plate on ground
Yellows currently fixed

Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: Doan Sephim on December 04, 2019, 06:36:13 PM
Would anyone like to playtest and give me feedback?

No pressure  ;)
Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: gumby on December 05, 2019, 08:22:35 AM
Yes, send it my way please.
Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: NilG on December 05, 2019, 12:12:44 PM
I'd be game for a playtest and feedback, too, if you'd like.
Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: Doan Sephim on December 05, 2019, 01:01:34 PM
Thanks guys! It's so much better when fresh eyes are on it.
Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: Collector on December 06, 2019, 03:03:31 PM
This time you can build an installer yourself with my NSIS Publisher plugin for Companion 3. When you are finished with the new version, that is.
Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: Doan Sephim on December 06, 2019, 03:46:04 PM
This time you can build an installer yourself with my NSIS Publisher plugin for Companion 3. When you are finished with the new version, that is.
Cool. I downloaded the plug-in from the wiki. Thanks for the help with this!
Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: Collector on December 16, 2019, 04:50:17 PM
Just cleaned up the game's Wiki entry. I had updated some of the templates for uniformity between the Wikis, which broke a couple of things on the game pages. You can update the Wiki entry when you release the new version.
Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: EricOakford on February 26, 2020, 09:22:24 PM
Previously, I mentioned converting the game to Sierra Script. I've actually completed that, and greatly optimized the code as well! Here's a list of things I did:

Code: [Select]
Converted all scripts to Sierra Script.
Replaced all system scripts with the ones from my newer SCI0 template. This caused the loss of the custom window, which  now needs to be a specific instance.
SCIAudio has been moved into script number 803, due to its third-party nature.
SetUpEgo is now NormalEgo, and no longer relies on the SetUpActor procedure.
Ego standing still is now implemented with the StopWalk class.
The game's doit: has been removed, using only the generic Game's doit:.
ProgramControl is now HandsOff, and PlayerControl is now HandsOn. They automatically set the cursor now, so any instances of SetCursor in the scripts have been removed.
Several global variables have been replaced with event flags managed by Bset, Btst, and Bclr, and are stored in the gameFlags array.
Script 204, the "use inventory items in rooms" region, is no longer used. It had been duplicated in various rooms. These duplicates have been removed. Using and looking at inventory items is now handled in the Main script.
The HighPrint and LowPrint procedures have been added, allowing for text messages to be displayed in consistent locations on the screen.
Instead of temporarily changing the global text and back color for various messages, and then changing them back afterwards, these messages now use specific window instances with customized text and back colors. On that subject, specialized Print procedures for talking characters have been added.
Text.000 has been reorganized, and the contents of Text.204 have been moved to the

I think the biggest challenge will be to make SCIAudio work in Sierra Script. For now, I'm running the game in plain DOSBox, and using the Sound resources for music.
I'll send you the updated game. This will be quite important in anticipation for the SCI01 sequel.
Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: Doan Sephim on February 26, 2020, 10:06:47 PM
Color me impressed, Eric!

That's a ton of work! I only wish the conversion took place after I'd finished patching the game. I have a 8-page document of changes/additions I've made to the game since the most recent version.

I will definitely need to take a look at what you've done. Everything sounds great. I'm still a little fuzzy when it comes to the concept of the flags, but I'm sure with some practice I would get the hang of it.
Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: Doan Sephim on March 06, 2020, 12:53:10 PM
Current Fix List:
95% fixed - Getting very close to feeling the game is polished up nicely.
Code: [Select]
Redraw Title Screen
Add difficulty settings: Easy and Hard
Hard includes more intricate parser commands
Make it switchable in the Menubar
Easy includes ability to skip some puzzles (slide block puzzle)
Kite and bar
Slidepuzzle skip
Roll marble
Pry open with shovel
Using well
Sarcophagus trap plate
Using explosives
Light enters the dark room + hint
Draw new dead thumbnails
Ogre killing you
Battle against soldiers
Ghost killing you
Bugs eating you
sarcophagus
If teleport to WELL room from WELL room, Ego disappears.
If teleport to well rom from adjacent room, not teleport animation (goes for graveyard as well)
If top waterspring active in GHOST puzzle, game freezes upon leaving room
Crystal ball cannot be interacted with
Wizard Room – Wizard’s windows not colored
Cliff w/vines. Click on graveyard (word “landscape” repeated twice)
“Use marble” should work to get boulder down
“Pry open slab (with shovel)” should work in mausoleum
Block puzzle (“There seems to be a missing piece”) text should be lowered
“Ask about secret” doesn’t work for Sammy
Add animation of picking up marbles at meat seller’s house
“Look” in Attic doesn’t mention anything about bookshelf
“Take Quiz” = “not close enough” – no need to walk to quiz.
“Take Kite” = walk to kite and take it, not “Ur not close enough.”
“Search body” of dead man in face cave is too verbose. Break it up
“Search body” for skeleton doesn’t work
Directions for blow dart unclear
No message after hitting water button leaves things unclear
Allow shooting dart at flies – animation of them dodging?
After shooting water to get rid of flies, perhaps a message?
Autosave before going into the mausoleum pit.
Pry open sarcophagus doesn’t work
“Use crystal ball” doesn’t have a response
No Pick-up animation in Magic room (heap issue?)
“go in hole/cave” doesn’t work at pond area
“It’s definitely a rock” message strangely off center [hermit outside], same with tree
Cliff area, can’t read sign far away is stupid
Talking to soldier who patrols the bridge should be easier (you shouldn’t have to be so close)
“Look at pot” should include bend over animation (heap issue?)
“Go in mouth/cave” should work. “Crawl in” should work
No pick up animation in cavern for marble. No mention of what marble obtained.
Skeleton should no block ego
“Use dart gun” and “blow dart gun” yields no response (which room?)
“take paper” doesn’t read paper in sarcophagus cave
“look at ground” doesn’t mention bar
Turner on safe should have hint that you can click it
“item region” doesn’t seem to work on bridge with guard
Scientist’s house…door doesn’t appear as a door
Door puzzle – have a wrong solution Print when all pieces are down
Eat pork/chicken gives no hint
Bugs eat even after you hit button?
Add bugs eating you animation
“activate trap” should work for arrow trap
Activating trap says “you’re not close enough” – this is dumb
“You may pass” phrase with goggles doesn’t work when lever picture is active
Stairwell – walking after defeating armored can be altered by user input – problem
Saving in the underground is broken (seems to work ok for me)
Puzzle points in character stats not equal what’s on menu bar
Librarian could give hints on where to find missing books
“ask about book” should work for books given by characters
“Fish” or “go fishing” yield no response
Music from Leah’s area not turning off when at pond area
“Ask about woman” to Leah yields useless response
Front of Castle – some sort of message that it is not the preferred entrance
Ran out of heap in Sarah’s secret sanctuary
No hint to ask Bobby about hair (perhaps a list of missing books is posted)
After digging up ring – there should be a pick-up animation (and a hole left over?)
No reasonable hint that Bobby has book about hair
Cave of whispers ghost pathfinding is broken after latest fix / also doesn’t kill you
Additional room to add suspense would be good
Animation of Ego Falling over with spirit floating
Hermit home – right click look on characters just tells you names
Face cave does not look menacing…bright colors, nothing foreboding about it.
Cavern of madness, no water waves
Scientist room
Explanation of Goggles seems weird “anything from anywhere”
After getting Goggles, give some hint what player should do next
No outside door on Dock house
After giving letter to Deborah, maybe she tries to sell you food
Add some kind of clue to let player know to move table over plate on ground
Cannot go back into cave of whisper
If go back in, no way to get out because loss of darts
“use ladder” should work with ladders
“Take IQ test” should work
Update Menubar pictures
Animate wind blowing
draw taking acorn animation
Redraw rocks on dead-tree picture
Redraw shelf in magician’s room
touchup artwork on Tavern Outside
touchup artwork on Library Outside
touchup artwork on final prison room
touchup artwork on soldier attack area
animate Gyre deflecting darts and ego shooting them
Player is left directionless after the graveyard part – next stop it to get past the cave troll, but there isn’t much information on how to do this
Perhaps letter could include clue on how to get past the troll – perhaps just reference meat and the player will have some indication that they need to do something with Debbie.
Animation of Ogre hitting you into ground
Squirrel does not stop when you stop
Add character waiting to leave at the dock. Leaving the palace. Overheard Carmyle’s talking.
There should be VIEWS when you get a book – it will help them stand out in dialog.
There is no OPEN SAFE view.
Wire leading to safe needs to be drawn
Wire interactions. TAKE, CUT
“untie blindfold” should work
Give better explanation of plan with ring
Make sure all rooms have item region, not just replicated text from it as changes have been made to the region.
Pick up should be added to all “take” instances.
“take” anyword should be added to either main script or item region
Cannot search body in ambush room
“Examine body” should work in addition to “search body”
“ask about” anything has no response in prison
Julyn’s text boxes have no colors
Write “ask about” for Julyn
Attic – Book on “potions-making” typo
Add character at the docks
He has stories about Carmyle brothers
Have Scientist send you on quest to dock to find package to fix his thingie.
Put package in dock
Walking animations for two fighters
Cursor image moves to “skip” introduction page, but when mouse moves, it jumps back to the different location.
Walking away from armored opponent allows change in character’s view by pressing up
Ego and Julyn have incorrect dialog tags after escaping the pit
Credits do not mention Bjorn Lynn in the music section
Gyre sees the ring before it’s visually represented on the floor
Traps Room:
“take bow” no animation
“take arrow” when in statue’s possession gives “not close enough” message
Disarm trap doesn’t have a Print message with it
WORDS ON FLOOR SECTION
“read sign” doesn’t work
From Playtesting:
“Profile Games” changed to “Slattstudio”
Change intro narrative
First point for doing nothing
o Point removed has been replaced
Description of opening room
Marble pick up can be buggy
“look at ball” for crystal ball
Wizard animation to make portal appear
Better information about what happened before the game (escaped from prison, etc.)
Bobby could give better hint about monster being repulsed by cooked meat
Music bug in cave / battle running away from Ogre
Typo “Soldiers stand guard to Castle” in Entrance to Castle area
Make sure text is near top on most screens
o Castle Entrance “There is the Traitor…”)
o ll
climbing animation in cave too high to reach
“Baron Longaeu” add “Carmyle” also…make it able to read further away
Pry open with sword/shovel should yield response
Chess room “Here’s how” missing period
Library “look at list” bad said Spec
Click outside map to close it
Write dialog for new character
Dock door isn’t working right yet
Lasers zap to one life…change to second laser killing you
Squirrel description mentioning it being hungry
Shakescreen is broken in Squirrel room
Facecave needs to be redrawn
Sign about the whispering cave
No mention of sword on floor when “Look at floor”
o No mention of different colored rock either
Any way to repeat “copy cat?”
o No mention of squirrel being hungry?
Walking animation for swordsman
Light turns out before you reach the bottom
Change font for note
alterEgo appears when pulling/digging
Letters/artwork overlap
“You lift and the table” typo under mausoleum
Climbing ladder animation under mausoleum looks strange
Mausoleum gets dark before pressing button
Hint button for door puzzle (easy mode)
Scientist room is empty
“Now go do some field research” box not colored
More direct hints about letters from the girl would be best (ask about father and letter should talk about letters)
Ask about list:
o Princess
o Ogre
o Cave
o Carmyle
“ask about list” should work in library
Hints for where books are width should be increased
“ask about mess/clutter” should yield a response
“Take letter” response should give hint
o Find / look for letter
o Take letter
Dock worker sleeping animation update
“ask about food” yields no response from Debby
If failed to give name, takes you back to difficulty settings
Ask about goggles if too far away yields two responses?
Running away from Ogre crashes music
Episode 4
No running in first room
Too much text when beginning a fight
o After moving info on fight, add it to dialog
Health bar appears 0 when opponent is low on life
Music termination leaving battles broken
“jump” in cliff area has no response when too far away
“take off armor” response is weird
“ask about troll” has bad said spec [after beating score]
Sailboat Xtreme perhaps lower top score and/or reduce time of speed round
Ladder doesn’t flash when Henry says “Here’s a ladder”
Episode 5
“leave name” at dock yields no response
Find/take package yields no response
“Thhings” in dialog with man at dock
Walking animation for two soldiers is wonky, one hits invisible wall
“copy cat” mentioned in fight?
“to safe combination” underground typo
Add space in note reading underground
“small pealike object” is redundant
Text at bottom of screen at scientist outside
Make text width greater in scientist room
“ask about portable model” has no response
Package inventory item
Add puzzle point when package given to Colin
Wrong Goggles answers yield no response
Vertical buttons for buying meat
“break mirror”
Episode 6
Mention squirrel being hungry perhaps?
Climbing animation is wonky
“Light floods” is repeated twice
“look tunnel” or “darkness” no reply
“jump” has no reply
Click off controls to close them
Hint to use goggles if on easy mode

Title: Re: Betrayed Alliance Book One - upcoming v.1.1 Release
Post by: Doan Sephim on March 29, 2020, 02:26:18 PM
Good News!

I've put in a lot of work to patch and polish the first act of BETRAYED ALLIANCE and the second patch is (generally) FINISHED!

Before I write the installer, I wanted to see if anyone wanted to take it for a quick test run and focus on the following:

- Were there any parser commands that you think should have a custom reply?
- Did you notice any mispellings or out-of-place replies?
- Did you find any remaining bugs?