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General and Everything Else => The Games and other Sierra Adventure stuff => Topic started by: doomlazer on January 05, 2022, 08:03:50 PM

Title: 16-bit wavs in SQ4CD
Post by: doomlazer on January 05, 2022, 08:03:50 PM
I'm trying to figure out why SQ4CD doesn't support 16-bit wavs. I can import an unsigned 8-bit file from audacity fine, but when I use a 16-bit wav in SQ4CD I get a klaxon-like alarm sound in-game. I see that SQ6CD has 16-bit speech; both games are SCI1.1, so is there an easy fix?
Title: Re: 16-bit wavs in SQ4CD
Post by: Collector on January 05, 2022, 08:33:45 PM
SQ6 is SCI2.1, not 1.1.
Title: Re: 16-bit wavs in SQ4CD
Post by: doomlazer on January 05, 2022, 09:31:37 PM
Thank you for pointing that out. I mixed up SQ6CD with KQVICD, which is SCI1.1 and uses 16-bit wavs.

Edit: SQ5 has an updated version of AUDBLAST.DRV that works with 16-bit wav files. Unfortunately, the quality through DOSBox still sounds like it's playing the 16-bit file at 8-bit quality, even after verifying that dosbox is configured to use 'sbtype=sb16'.

The 16-bit wav does sound better through ScummVM.