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AGI Programming => AGI Development Tools => Topic started by: Cloudee1 on November 15, 2010, 08:32:46 PM

Title: AGI Tools and whatnot
Post by: Cloudee1 on November 15, 2010, 08:32:46 PM
OK, so as for the AGI front, thank God for Nick.

As for getting everything that you could possibly need to get you started out in AGI game development.

Title: Re: AGI Tools and whatnot
Post by: MusicallyInspired on November 15, 2010, 10:36:47 PM
Awesome. Now we just need that Mega-Tokyo archived database.
Title: Re: AGI Tools and whatnot
Post by: Collector on November 16, 2010, 01:05:18 AM
Does anyone even know how contact someone that had admin privileges  to the board? If so, they might have a database backup. What board system was it using?
Title: Re: AGI Tools and whatnot
Post by: MusicallyInspired on November 16, 2010, 09:14:01 AM
Same as this I believe. Simple Machines. Or its predecessor yaBB.
Title: Re: AGI Tools and whatnot
Post by: Cloudee1 on November 16, 2010, 11:15:36 AM
It's the same, smf. Chris's site made use of cb, or cjb or something like that. Kon-tiki would be our best bet for finding anyone. He's been around long before I showed up... But for now, board space has been made, I'll rework the fangames form and page after that. Then I guess it's the tutorials. Or we can just keep our fingers crossed that agigames is coming back. I am.
Title: Re: AGI Tools and whatnot
Post by: Collector on November 16, 2010, 01:39:50 PM
If it does not come back, it makes more sense to me to migrate the AGI community to here than ScummVM's board.
Title: Re: AGI Tools and whatnot
Post by: MusicallyInspired on November 16, 2010, 06:46:32 PM
Totally.
Title: Re: AGI Tools and whatnot
Post by: klownstein on November 28, 2010, 08:18:56 PM
I'm glad to find another AGI forum since agigames went down.  A big thanks to the host for offering one here!

-klownstein
Title: Re: AGI Tools and whatnot
Post by: Cloudee1 on November 28, 2010, 10:45:36 PM
All in the family Klownstein. It sucks I don't have more ready for you, tutorials, tools, and whatnot but as more of you guys trickle in, you  old agiers know where  your stuffs at better than I do. But if nothing else, make yourself at home, there's lots of room to play.
Title: Re: AGI Tools and whatnot
Post by: gumby on December 06, 2010, 12:10:57 PM
While searching for a tool (TOK2VOC python script) I had downloaded from the MT forums, I was able to find it here:

http://www.angelfire.com/games/hexdomain/agisci.html

There are some other AGI/SCI conversion utilities as well that might not exist anywhere else, figured we'd want to mirror these here?
Title: Re: AGI Tools and whatnot
Post by: lance.ewing on December 18, 2010, 12:00:12 AM
Does anyone know whose site that is? I'd be interested in talking to that person. The experiences mentioned regarding the AGI to SCI PIC2PIC conversion utility would be very interesting and relevant to the SCI0 support I'm putting into PICEDIT. I had assumed that the line drawing algorithm would be one thing that would not have changed but that site mentions that it did change. Does anyone know if the line algorithm really did change? Or is it that just when drawn at a higher resolution the lines don't match up?

http://www.angelfire.com/games/hexdomain/agisci/agi2sci/pic2pic.html
Title: Re: AGI Tools and whatnot
Post by: Collector on December 18, 2010, 12:25:07 AM
It looks long abandoned to me. It even links to the original MT forums.
Title: Re: AGI Tools and whatnot
Post by: MusicallyInspired on December 18, 2010, 03:20:23 AM
I remember that program. I tried using it once to convert KQ2 AGI placeholder backgrounds over to my KQ2 SCI remake but it wasn't perfect. It basically just drew two lines instead of one for every vertical line (because AGI resolution is 160x200 or whatever). It wasn't fool-proof and fill commands leaked into the rest of the picture. I ended up just using Companion's image importer/converter and just captured them via clipboard from AGI Studio or something.
Title: Re: AGI Tools and whatnot
Post by: gumby on December 18, 2010, 01:40:02 PM
Does anyone know whose site that is? I'd be interested in talking to that person. The experiences mentioned regarding the AGI to SCI PIC2PIC conversion utility would be very interesting and relevant to the SCI0 support I'm putting into PICEDIT. I had assumed that the line drawing algorithm would be one thing that would not have changed but that site mentions that it did change. Does anyone know if the line algorithm really did change? Or is it that just when drawn at a higher resolution the lines don't match up?

http://www.angelfire.com/games/hexdomain/agisci/agi2sci/pic2pic.html


Yeah, in the source code (at least for the TOK2VOC.py script - I assume that he's written all the utils on the site) the author is listed as John Nickerson, email address at mokalus@yahoo.com.au.  I think I read somewhere that mokalus was his handle on the MT forums, but now I can't remember where...
Title: Re: AGI Tools and whatnot
Post by: gumby on December 21, 2010, 09:09:59 AM
Awesome. Now we just need that Mega-Tokyo archived database.

I'm currently working on this.  I couldn't contact Chris, but I've got an email into Patrick (the co-admin of agigames).  Hopefully I'll hear back from him soon.
Title: Re: AGI Tools and whatnot
Post by: gumby on December 22, 2010, 04:37:36 PM
Good news regarding agigames.com!  Here is the message I got back from Patrick:

Hello-

Apparently Chris didn't want to pay the bills anymore- so Kon-Tiki (Raf Vermeulen- owner of Freehare Games) will be taking the site over. Right now the only things that are left to do is to pick up the backup of the old site and put it on the new webhosting plan.

You can likely contact him directly via Facebook if you need further status updates.

Can you forward this along to SCIP.com too?

Thanks! Looking forward to seeing you once agigames.com comes back around!

Patrick
Title: Re: AGI Tools and whatnot
Post by: Collector on December 22, 2010, 04:49:11 PM
I wouldn't mind having some of it backed up here, too. At least the SCI stuff.
Title: Re: AGI Tools and whatnot
Post by: MusicallyInspired on December 22, 2010, 05:48:20 PM
Absolutely. Try to get the database for the SCI subforums over here. But this is indeed fantastic news!
Title: Re: AGI Tools and whatnot
Post by: Cloudee1 on January 24, 2011, 08:38:21 PM
Good news regarding agigames.com!  Here is the message I got back from Patrick:

Hello-

Apparently Chris didn't want to pay the bills anymore- so Kon-Tiki (Raf Vermeulen- owner of Freehare Games) will be taking the site over. Right now the only things that are left to do is to pick up the backup of the old site and put it on the new webhosting plan.

You can likely contact him directly via Facebook if you need further status updates.

Can you forward this along to SCIP.com too?

Thanks! Looking forward to seeing you once agigames.com comes back around!

Patrick

Any news on this front, still not coming up yet.
Title: Re: AGI Tools and whatnot
Post by: gumby on January 25, 2011, 10:19:38 AM
I've been checking as well.  I'll close the loop by contacting Kon-Tiki on Facebook & see what the current status is.
Title: Re: AGI Tools and whatnot
Post by: gumby on January 26, 2011, 08:02:41 AM
Status update on agigames.com:

Here is Raf's response:
Quote
The status so far is that Chris agreed to give me a backup and to transfer
the domain to me, so I can take over. When he said that, he was about to go
abroad for a while, with no access to these backups. He's going to send
them when he's back. I'm guessing that'll be in the next few weeks, cause
it's already been a while now.
 
I know that status is kinda vague, but basically it comes down to waiting
for Chris to get back.
 
Kind regards,
 
Raf Vermeulen
Title: Re: AGI Tools and whatnot
Post by: gumby on February 24, 2011, 01:22:21 PM
I recently contacted Raf again when I saw that the agigames.com domain name registration was going to lapse soon.  Here's his response:

Quote
Hey,
 
Yeah, I know. It's sometime in March, I believe. I've been trying to
contact Chris, but he doesn't reply. Nick (Sonneveld) has been in touch
with him about it as well. According to him, the latest backup Chris has,
is from sometime 2009, so there'd still be dataloss.
 
The games database on agigames.com isn't much of my concern. All AGI games
have been backed up when someone from ScummVM wanted to create a package of
each and every fan-made AGI game released. If we find that package, we got
that data back. All the info from the forums, on the other hand... That'd
be quite a loss. If we can persuade Chris' hosting to give us a backup of
at least that (ideal'd be of the entire site, of course), it'd be great. I
don't think (nor does Nick) they'll hand out backups to people other than
Chris, and it probably won't be free.
 
That's the status so far. I'll keep you up to date of any news, and'll see
if I can find that ScummVM package thing again.
 
Raf

I'll continue to pass along any information that I get.
Title: Re: AGI Tools and whatnot
Post by: Collector on February 25, 2011, 02:14:59 AM
Even if there is more than a year or two missing from the backup, it might not matter that much to us. I doubt that there would have been too many SCI posts in the past 2 years or so. The good stuff to grab for the Wiki is older than that.

I've got the zip of the fan games. The original archive was created on a Linux machine and had illegal Windows file names. 7-Zip allows editing the names of files in the archive so I was able to "repair" it for Windows. I tried to report it and offered the fixed archive to the ScummVM crew, but was ignored. Many, if not most are on Linux with a few Macs, so perhaps they didn't care that there are problems on Windows with their zip.
Title: Re: AGI Tools and whatnot
Post by: gumby on February 25, 2011, 09:46:31 AM
I've got the zip of the fan games. The original archive was created on a Linux machine and had illegal Windows file names. 7-Zip allows editing the names of files in the archive so I was able to "repair" it for Windows. I tried to report it and offered the fixed archive to the ScummVM crew, but was ignored. Many, if not most are on Linux with a few Macs, so perhaps they didn't care that there are problems on Windows with their zip.
I let him know that you have the zip.
Title: Re: AGI Tools and whatnot
Post by: MusicallyInspired on February 25, 2011, 03:13:04 PM
There was literally next to zero conversation going on within the past year and a half over there anyway. It wouldn't be that much missing.
Title: Re: AGI Tools and whatnot
Post by: Collector on February 25, 2011, 10:37:36 PM
If this is not going to happen, if we could get a hold of the database for the forums I could setup an temporary SMF forum on SHP long enough to grab the important SCI threads for the Wiki and possibly the forum here.
Title: Re: AGI Tools and whatnot
Post by: Cloudee1 on February 26, 2011, 10:34:52 AM
If we can get a backup of the forums, I would like to put them up as an archive  here... at least the sci board anyway. The osdev would be nice to see some old familiar names again. mega-tokyo was my first, middle, and last stop whenever I got online.
Title: Re: AGI Tools and whatnot
Post by: Cloudee1 on April 11, 2011, 07:45:50 PM
Does anyone know whose site that is? I'd be interested in talking to that person. The experiences mentioned regarding the AGI to SCI PIC2PIC conversion utility would be very interesting and relevant to the SCI0 support I'm putting into PICEDIT. I had assumed that the line drawing algorithm would be one thing that would not have changed but that site mentions that it did change. Does anyone know if the line algorithm really did change? Or is it that just when drawn at a higher resolution the lines don't match up?

http://www.angelfire.com/games/hexdomain/agisci/agi2sci/pic2pic.html

Alright Lance, Don't know if they changed the line algorithm, but
on the links page is a finished projects section, in that section is a link to a couple of space quest fan fictions, and those are credited to Mokalus of Borg