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General and Everything Else => Community Competitions => Topic started by: gumby on August 17, 2013, 04:24:44 PM

Title: KQ2 SCI Remake - Mini competition
Post by: gumby on August 17, 2013, 04:24:44 PM
I'd like to propose a new mini-comp with the purpose of collaborating on MusicallyInspired's KQ2 remake.  Easy, short (i.e. completeable) and very accessible for people to contribute.

So here's my idea:  Let's hold a mini-comp for completing room pics (visual screens only, no priority or control screens).  Each competitor will choose a different room screen to complete, and all competition entries will be used in the game, everyone wins!

We'll vote on which screens deserve 1st, 2nd or 3rd place - same as a normal comp.  Again, I wish to emphasize that every submission will be used in the game providing it meets the requirements (see below).  After the competition is complete, I'll update the game with the new room screens & I'll request to have the KQ2 on the Design Desktop (http://sciprogramming.com/desktop.php) to be updated so we can all see the results in-game!

The only requirement is to stay true to the original project, which was to re-create KQ2 using the same style as the KQ1 SCI remake created by Sierra.  Additionally, please read MusicallyInspired's development thread for this project (http://sciprogramming.com/community/index.php/topic,28.0.html) to get some insight as to how he envisioned this game turning out.

If you are interested in competing, just indicate which currently unfinished room you'd like work on & I'll extract the room resource from the game & provide it as a starting point.  I'd like to hold off until we have several committed competitors before actually kicking this off; maybe beginning Sept 1st, with a deadline for submissions by Sept 30th.

Please post here if you are interested in participating.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: MusicallyInspired on August 17, 2013, 06:46:52 PM
I'd also like to add that I'd consider it perfectly all right to take pieces of art from pictures from Sierra games. I've done this myself with a couple of the backgrounds. The small bush on the first screen and the foreground trees on the church screen. Both were from KQ1 and KQ4 respectively.

Also, one other stipulation I'd request to have is that the church inside screen is designed and sketched already by a friend of mine. I'll post his design in this thread later on. That said, if somebody thinks they may have a better design that might work better, I wouldn't be against being creative. But it might be easier to trace the completed sketch. There's also one screen that I started but never did finish. I'll upload the picture resource for that as well.

Anyway, I guess all that's left is to somehow get a list of the unfinished backgrounds up.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: Collector on August 18, 2013, 09:48:14 PM
I was just looking at the Pic resources. It looks like you had imported all of the AGI screens and you were in the process of adding dithering for more detail. I take it that these were place holders for true SCI Pics and the ones with the finer lines are the finished Pics. So for the purposes of the contest, we should choose one of the imported AGI Pics to make a true SCI Pic. The AGI screen could act as as a tracing image. As to reusing KQ1SCI and KQ4 elements, I could make a dump of the Pic resources of both to borrow from for those that do not have these two games.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: Collector on August 19, 2013, 01:49:22 PM
Here is a quick one that I did.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: gumby on August 19, 2013, 07:59:41 PM
Collector - so I can count you in for the mini-comp?  From your example, looks like you've got a screen already looking good to me :)

As to offering to export the images from KQ1 or KQ4, that would be great - I'm assuming that this would be for tracing, correct?  There is the ability within Companion to copy/paste vector commands between PIC resources, but this would force the artifact to be in the same location on-screen as the original.

EDIT: Which tool were you going to use to extract the PICs?  I can't seem to get my hands on anything that will convert a PIC resource to a standard picture file type (BMP, PNG, etc).

Well, I was able to do one at a time through Companion & Studio...
Title: Re: KQ2 SCI Remake - Mini competition
Post by: Collector on August 19, 2013, 11:30:15 PM
I just used The Sierra Resource Viewer. You can extract a resource from the archive or export it to a standard raster format. The default is BMP. You can add the extracted PIC directly to the game via either IDE. You can also import the exported image with Companion to have it converted back into a PIC. Since the image is already 320px x 190px with an EGA palette, it converts readily to a PIC with negligible, if any changes. You can edit the PIC in Companion or edit the exported raster in a regular image editor capable of pixel art and re-import after editing. As long as the palette is still EGA, it should import easily.

I thought that I would do a few. I am working on the other realm where Valanice is held prisoner in the tower. I have one more of the tower that is mostly done.

Here is the one that I am currently working on. I still need to replace the AGI trees and plants. I also need to add some detail to the magenta water.

Title: Re: KQ2 SCI Remake - Mini competition
Post by: gumby on August 19, 2013, 11:45:00 PM
Competitors:  Here is the first map of all the background images that have been created thus far.  For reference back to the originals, I found this AGI room map (http://strategywiki.org/wiki/File:Kq2_map.png). It should be fairly straightforward which images require working on, but additionally it's been updated with green checkboxes to indicate which images are already completed.

There is probably plenty here to support this competition, but I will put together the other maps as well, including interior room shots.

One thing to keep in mind is that adjacent backgrounds should look contiguous; so if two competitors are working on two screens next to each other it's essential to make sure that they sync up well.  For this reason I'm going to recommend that the entries are 'spread out' geographically to avoid this issue.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: MusicallyInspired on August 20, 2013, 10:28:18 AM
As to offering to export the images from KQ1 or KQ4, that would be great - I'm assuming that this would be for tracing, correct?  There is the ability within Companion to copy/paste vector commands between PIC resources, but this would force the artifact to be in the same location on-screen as the original.

This is what I was referring to, however you can also select a group of vector commands and move the coordinates for the commands around by dragging the object around on the screen so they don't have to be in the same location as the original image. You can even mirror, flip, rotate, and scale them!

Tracing would be nightmare! Lol

EDIT: Here are a couple of the sketches my friend made. I added the one of the front door of the church to show where it came from. These images were actually smaller and I scaled them up to fit with Graham's view, hence his presence in the pics.

Also, I added a couple test images I made for the Quartz Tower island as possibilities. They would need more work as they look a little too "pretty" and not natural or overgrown enough. What they are are modified versions of Genesta's island from KQ4, since they were so similar. The different being hers is a nice garden and the Quartz Tower island is supposed to be, as I said, natural, exotic, and wild. I had not yet decided if I was going to use them and modify them or use them as inspiration and start anew. The AGI original definitely had a wild/exotic feel, though, that I wanted to see carry over into the SCI version.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: gumby on August 20, 2013, 10:39:15 AM
Nice!  I wasnt aware that this functionality existed - I'll have to try it out.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: MusicallyInspired on August 20, 2013, 10:51:16 AM
Also, here are the picture resources for picture 16, which I started and never finished (pictured below), and the two possible Quartz Tower pictures (modified from KQ4) if anyone wants to do anything with them.

I didn't say it above, but nice work Collector! I was trying to attempt to start steering away from simple AGI traceovers and reimagine the screens like KQ1SCI did. It looks like you had this in mind as well, Collector. If we could keep that a consistent practice with all submissions that would be awesome too!
Title: Re: KQ2 SCI Remake - Mini competition
Post by: gumby on August 20, 2013, 01:49:08 PM
MI, along these lines are there any room images that have already been modified in the game already that you wish would be redone (i.e. any other works in progress)?  Or should we consider all the reworked screens to be done (hands off :))?
Title: Re: KQ2 SCI Remake - Mini competition
Post by: Collector on August 20, 2013, 05:52:22 PM
If you browse through the PICs you will see a number of AGI screens. I assume that these are place holders. I would say any of these need to be done. It sees as if MI has already done a good part of the Kolyma Pics.

As to the maps, http://www.vgmaps.com/Atlas/PC/index.htm#KingsQuestIIRomancingTheThrone
Title: Re: KQ2 SCI Remake - Mini competition
Post by: gumby on August 20, 2013, 06:41:18 PM
Yeah, I'm recreating all the maps using the current SCI resources in the game, and tagging each room with a green checkmark that appeared to already have been completed.  However, that link helps; I was able to create the large one (see a couple posts up), but I need the other maps because I haven't played KQ2 in so long - not even sure if I ever beat it.

I just wasn't sure if there were some non-AGI screens that perhaps MI wasn't finished with yet.

EDIT:  More specifically, it does look like some of the SCI scenes are the AGI ones with dithering applied.  Is the desire to keep these?
Title: Re: KQ2 SCI Remake - Mini competition
Post by: gumby on August 20, 2013, 08:50:36 PM
I've attached more of the maps in the original map post & the rest are here.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: Collector on August 20, 2013, 09:06:15 PM
Yeah, some of the screens look to be imported directly from the AGI game. The Resource Viewer can also access AGI resources. I would recommend that we keep the same resource numbering as the AGI. It will make it easier to cross reference the SCI resources with the AGI. Do you have the AGI game? Also, it might be a good idea to mark each screen in the map with the resource number.

As to the AGI screens, MI has already indicated that they should be replaced:
I was trying to attempt to start steering away from simple AGI traceovers and reimagine the screens like KQ1SCI did. It looks like you had this in mind as well, Collector. If we could keep that a consistent practice with all submissions that would be awesome too!

Also, here are the picture resources for picture 16, which I started and never finished (pictured below), and the two possible Quartz Tower pictures (modified from KQ4) if anyone wants to do anything with them.

The PICs I did were of the first two levels of the Quartz Tower. Note the pink light streaming in. So I guess that is the area I'll be working on. I'll work on the tower and and island, first, but will probably try to do all of the the other realm.

I put up a request for KQ2 save games on SHP, but have doubts that anyone has any. I thought that they might facilitate things to be able to jump anywhere in the game for double checking. Debug can allow you instantaneously access to any room, but the flags will not be properly set and needed items will not be in the inventory. Debug will let you set flags and get items, but you need to know the item number. I have not found a list of what each flag or item is.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: MusicallyInspired on August 20, 2013, 09:19:33 PM
Yes, the picture resources (as well as view resources, mostly) are all numbered the same as the AGI game. Remember, most of the game is programmed. You can play through the game right up to the top of the Quartz Tower. There's a bug with the lion's animation that I hadn't nailed down so you can't go beyond that point. But while a lot of the animations, random encounters, etc aren't programmed in yet, the game is basically almost completable. So all the picture resources need to stay as they are. I decided when I started the project that I would put all the original AGI graphics in as placeholders, complete all or most of the programming, then make it all look pretty. Though, I was revamping art here and there as I went along, obviously. The AGI art with dithered graphics I definitely do NOT want to keep. They were placeholders and I just changed the colours to dithered for fun.

As for save games for KQ2AGI, the King's Quest Collection (3-disc one) came with save games for every game in the collection for pretty much every part of each game. Here are the save games for KQ2AGI. They are in 4 different folders. Simply extract these folders to your KQ2 directory and when you go to load a game, change the destination folder to one of the save game folders. I'll attach them here. These will not work in ScummVM, only with the original interpreter in DOSBox.

As for the SCI screens, the ones that are in the game now are completed. Save for the ones I just posted earlier which anyone can take and complete or start anew.

I do want to add one other thing. I kind of wanted the swamp screens to look darker and gloomier than the AGI originals where it's just teal-coloured water to a bright sunny sky with a couple of dead trees lying about. I really wanted to vamp up the atmosphere there. As well as Dracula's Castle. Not being very good at art, I didn't know how best to tackle that. I can kind of see it in my head, but getting it on the screen is another matter entirely. Anyway, just little tidbits that was going through my brain...
Title: Re: KQ2 SCI Remake - Mini competition
Post by: Collector on August 20, 2013, 09:39:03 PM
I am with you on the swamp area. Could take a couple of things from the swamp on KQ4 and possibly TCB and give them darker, more sickly colors and throw in a few dead trees. I'll take a crack at this if no one else has after I am done with the crystal tower land. Ill leave it to someone else to tackle Dracula's castle.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: gumby on August 21, 2013, 08:56:04 AM
The AGI art with dithered graphics I definitely do NOT want to keep. They were placeholders and I just changed the colours to dithered for fun.

Okay, great.  That's what I figured, but I didn't want to assume anything.  Then I believe that I've accurately marked up the maps correctly as to which rooms are completed.  I do like the idea of adding the room numbers to the maps as well, I'll do this next.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: gumby on August 24, 2013, 10:50:33 AM
I've modified & re-uploaded all the map pictures, now annotated with resource #s to aid in identification - see original posts.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: gumby on September 01, 2013, 10:49:52 AM
Okay, let's get this thing kicked off.  For those who are participating, please indicate the resource #(s) that you are interested in submitting.

We've got a whole month, which may be too much time but hopefully it will spur some last minute entries toward the end ;)

EDIT: If anyone needs any of the exported pics as a starting point just let me know and I can provide them.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: gumby on September 03, 2013, 06:07:53 PM
I've started working on pic #40 for this competition.  I'm going the 're-imagined' route and starting completely over from scratch, no resources borrowed from other SCI games.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: Collector on September 03, 2013, 07:17:01 PM
As indicated, I am doing the tower in the other realm
Title: Re: KQ2 SCI Remake - Mini competition
Post by: MusicallyInspired on September 04, 2013, 11:17:00 PM
Can't wait to see them, guys!
Title: Re: KQ2 SCI Remake - Mini competition
Post by: gumby on September 28, 2013, 09:44:31 AM
We are rapidly coming up on the end of the month.  Just a few days left to put the finishing touches on our room pics!
Title: Re: KQ2 SCI Remake - Mini competition
Post by: gumby on September 30, 2013, 10:02:08 PM
Here's my submission (room 40).  Really challenging and I think I may have agonized a bit too much over it.  But overall I'm pleased with the result :).
Title: Re: KQ2 SCI Remake - Mini competition
Post by: Collector on September 30, 2013, 11:27:41 PM
Well I posted the PNGs earlier, but here they are again. I had hoped that I could do the top of the stairs, too, but ran out of time.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: MusicallyInspired on October 01, 2013, 08:46:13 PM
Great work both of you! True to KQ1SCI's style! Can't wait to see more if there are any.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: gumby on October 02, 2013, 09:22:34 PM
I don't think that we had any other participants.  Collector, here's your trophy :).

Cloudee or Doan - when you get a chance can you add this to Collector's award page?
Title: Re: KQ2 SCI Remake - Mini competition
Post by: Collector on October 11, 2013, 09:48:21 PM
I guess Cloudee nor Doan have been around, lately.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: gumby on October 12, 2013, 09:19:47 AM
No, Doan is around.  Doan can you help us out?
Title: Re: KQ2 SCI Remake - Mini competition
Post by: Doan Sephim on October 12, 2013, 09:53:24 AM
Cloudee or Doan - when you get a chance can you add this to Collector's award page?
Edit - Done and done!
Title: Re: KQ2 SCI Remake - Mini competition
Post by: gumby on October 14, 2013, 11:09:11 AM
Thank you Doan!
Title: Re: KQ2 SCI Remake - Mini competition
Post by: Collector on October 14, 2013, 11:10:23 AM
Thanks!
Title: Re: KQ2 SCI Remake - Mini competition
Post by: MusicallyInspired on July 15, 2015, 08:12:34 PM
The topic of KQ2SCI came up on the Sierra Gamers Facebook group. Some offered to help and I pointed them in this direction. More people may show up. Hopefully this might start to pick up again. :)
Title: Re: KQ2 SCI Remake - Mini competition
Post by: Shambolic on July 16, 2015, 05:40:31 AM
Hi :)

I am one of those 'offered to help' people!

Do you have Skype? Would maybe be easier to have a chat and find out where things are and get up to speed.

I don't see anything here that couldn't be achieved.

Have an awesome day!

/Kris
Title: Re: KQ2 SCI Remake - Mini competition
Post by: tjsase on July 16, 2015, 05:38:28 PM
I'm from the FB page too.  How should we send assets to you for approval?
Title: Re: KQ2 SCI Remake - Mini competition
Post by: MusicallyInspired on July 16, 2015, 07:46:21 PM
You can attach images to posts right here I think that will do fine. SCI Viewer and the latest version of SCI Companion can export View loops as animated GIFs so that will help with previewing here too.

As for a Skype, I like the idea but I'm not really in a position to be able to do it right now. I'm not sure when I will be either. Next week might be a possible window, but I'm heading out sometime close to the weekend not exactly sure when and won't be back until the following week. We'll see...
Title: Re: KQ2 SCI Remake - Mini competition
Post by: MusicallyInspired on July 24, 2015, 10:32:51 PM
So I didn't end up going, however I still don't have much time to devote to this what with packing and house showings. I'm also gone all day tomorrow. Might have to postpone anything official until August, however if you've got something you're working on feel free to post it here. This is a group discussion so I'd like to get everyone's input on things and I'll pop in and give my two cents as well.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: tjsase on August 19, 2015, 06:55:36 PM
Attached here is a .zip file with some views of Graham wearing the black cloak. Sorry there's no preview, I can't figure out how to export view loops to .gifs.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: MusicallyInspired on August 19, 2015, 11:13:43 PM
Both the latest versions of SCI Viewer and SCI Companion can export View loops as animated GIFs easily. The latest version of SCI Viewer doesn't have a version number and can open AGI games. SCI Companion 3.0.0.11 at least can export to GIF too. Should be able to right from the menu.

As for the Views themselves, wonderful work! I'm pleased to see that you didn't just copy the sprites from KQ5 with the blueish cloak, like KQ2VGA+ did. And it even has the raised collar like Dracula! :D I love it! Thanks for your contribution! I'll add it to the game right away. There's already code in place to put on and take off the cloak, but obviously it's in code only as there were no sprites before now. There are probably a few extra generic animations we should add the cloak to as well, like stooping down to pick up an object, as objects can be picked up all over Kolyma whether you're wearing the cloak or not.
Title: Re: KQ2 SCI Remake - Mini competition
Post by: Collector on August 19, 2015, 11:30:43 PM
The latest SV can also view a few resources from other non-SCI/AGI games that share some properties with SCI, like Shivers 2, Antara and MoE.