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Messages - OmerMor

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1
SCI Development Tools / Re: Decompilation Archive
« on: November 17, 2019, 02:22:04 PM »
Thanks Eric!

Here's an idea for a fun project which could be based on your decompilations:
Make a mini-games collection with all the little games that weren't packaged as Nick's Picks, e.g. Dag-Nab-It and Mage's Maze from QfG1, Iceman's Dice game, etc.

That sounds like a good idea. Of course, QFG1's minigames take Ego's stats into account, so those may be hard to implement.
Things like Iceman's Dice game, Astro Chicken, and LSL3's river ride, on the other hand, would be trivial to put into one package. And no saving or restoring allowed - that takes away the challenge!

If that's of any help, I once made a list of all the mini games I could think of:
https://docs.google.com/spreadsheets/d/1mVmIC16Ku1z5XaXPAO3INQ4Up5DXaO60oWQVmWTjQCk/edit?usp=sharing

2
SCI Development Tools / Re: Decompilation Archive
« on: November 16, 2019, 02:38:19 AM »
Thanks Eric!

Here's an idea for a fun project which could be based on your decompilations:
Make a mini-games collection with all the little games that weren't packaged as Nick's Picks, e.g. Dag-Nab-It and Mage's Maze from QfG1, Iceman's Dice game, etc.

3
I don't know what Shivers 2 ran on but I know SCI32 is C++.

I think I was mistaken. I thought you're writing a game engine in which the scripts are compiled and written in C++. Now I noticed the scripts are in LUA.
You're right about SCI32.
Shivers 2 uses C++ both for the engine and the scripts.

4
I knew that Collin had joined ScummVM for SCI1+, but had not heard he had left.
You can read his resignation mail here:
https://lists.scummvm.org/pipermail/scummvm-devel/2018-September/012235.html  :'(

Too bad that there is no source for the Shivers 2 engine. I wonder how different the scripting was from SCI32.
Who said there isn't?  ;)

5
SCI-inspired game engine of my own, in C++

Do you know Sierra actually did something similar with Shivers 2? They pretty much re-wrote SCI in C++.
I don't know if they re-used this engine in any other game afterwards.

If you're interested, you can actually see Collin Snover's work on re-implementing this game in ScummVM:
https://github.com/csnover/scummvm/tree/shivers2/engines/sci/s2

Unfortunately, he left ScummVM before completing this.

6
SCI-inspired game engine of my own, in C++

Do you know Sierra actually did something similar with Shivers 2? They pretty much re-wrote SCI in C++.
I don't know if they re-used this engine in any other game afterwards.

7
AGI Development Tools / Re: String Hack
« on: August 16, 2019, 05:04:20 PM »
That's really cool! Nice work!

8
Eric,
I've created a github repo for the SCI0 system scripts:
https://github.com/OmerMor/SCI0

It has 2 commits for the 2 versions I have.
You can use that to create better SCI0 template.

9
SCI Development Tools / Re: Decompilation Archive
« on: July 03, 2019, 09:40:16 AM »
The only issue I found was a graphical error in the PQ2 demo; specifically, at the motel scene.

For a very long time the only available PQ2 demo was a corrupt copy.
In 2016 I managed to find a collector which had working copy, and now you can find it here:
https://www.scummvm.org/frs/demos/sci/pq2-dos-ni-demo-en.zip

10
On-off working on KQ2SCI and KQ1VGASCI (which I can't ever really release, but it's fun to work on anyway).

Why can't you release that Brandon?

11
Forum Support and Suggestions / Re: Trouble with SCI Companion
« on: June 29, 2019, 02:28:43 PM »
Who do I report to to have that code changed?

You can just send Phil a pull request via github. The source for this page can be found here:
https://github.com/icefallgames/SCICompanion/blob/master/SCICompanion/Docs/source/Tutorial/RoomBackground.rst

12
SCI Development Tools / Re: Robot Transcoding with Alpha Channel
« on: June 24, 2019, 08:59:03 AM »
OmerMor, apologies for the blunt question since I'm new to the forum.
No worries.

Are you concerned about sharing the source code due to the current IP holder? Or were you given access to it on some conditions that prevent you from sharing it now?
The latter. I guess my contact is concerned about the former.

13
SCI Development Tools / Re: Robot Transcoding with Alpha Channel
« on: June 23, 2019, 01:35:20 PM »
OmerMor, is there any source code for these utilities?

Yes, but I'm not sure I can share it.
I can share an AVI file which might be compatible, as well as a DIB file.

14
SCI Development Tools / Re: Robot Transcoding with Alpha Channel
« on: June 22, 2019, 04:41:01 AM »
I added another application to the archive: AVIROBOT.EXE
It's a 16-bit windows app which I never tried to run. Perhaps this would be of more help.

15
SCI Development Tools / Re: Robot Transcoding with Alpha Channel
« on: June 20, 2019, 04:27:19 PM »
are there any other tools for working with Robots?

Here are some undocumented DOS utils that might be helpful with ROBOT files:
https://drive.google.com/open?id=1hRFSVkcZ2FKHvgLQZuOkcHhqrSsl6k8W

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