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Messages - MusicallyInspired

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1
Everything-Else / Re: LSL1 AGI Source Code Released
« on: April 19, 2019, 11:04:16 AM »
Wow! Has anything changed with the whole ActiVision C&D? How is this happening?

2
Everything-Else / Infocom Source Code Released (in ZIL language)
« on: April 16, 2019, 09:46:23 PM »
Gumby, this might interest you?

Quote
"So, Infocom source code is now uploaded to Github. Most people don't speak or want to speak the language it's written in, ZIL (Zork Implementation Language). You can browse through it and kind of suss out what's being done when and the choices made over the course of time."

https://twitter.com/textfiles/status/1118005126457888768?fbclid=IwAR2-v8OKd6ZjD_0BO9ioeoshyTREVLvEZlZ2t8cAE7M8Y4uKwdGCfHZ4xKA

https://github.com/historicalsource/?fbclid=IwAR2Er5a-dvDEWL4ccFIJ_5YUKUN3EoIFy6_2Tnh4c2_R4a4XcSmT3aFKWPc

3
Yeah, that makes sense.

4
Someone there says it might be a regression?

5
File a bug report to them?

6
Yeesh!

7
SCI Development Tools / Re: Decompilation Archive
« on: March 29, 2019, 09:18:37 AM »
Excellent.

8
SCI Development Tools / Re: SCI01 Template Game
« on: March 10, 2019, 11:27:51 PM »
Nice!

9
SCI Development Tools / SCI10 EGA Pics
« on: February 05, 2019, 12:31:03 AM »
Do we have the ability to generate bitmap 16-colour PICTURE resources for SCI10 EGA games? (SQ1Remake, SQ5, KQ5, LSL1Remake, LSL5, PQ3, Longbow, MUFT, etc)? I'm thinking no. I know that VIEW resources in SCI10 EGA games are just SCI0 VIEW resources. I feel like SCI10 PICTUREs are SCI0 as well in some way but bitmap instead of vector because neither SCI0 nor SCI10 VGA games are compatible with them.

I'm throwing around the idea of improving the look of Sierra's EGA versions the Companion's SCI0 PIC generator and I'm curious.

10
Mage's Initiation, a game in development for about a decade and which I scored over 2 hours of music for, is finally released! You can pick it up at Steam, GOG and Humble for 10% off!


11
AGI Development Tools / Re: Need Testers for WinAGI
« on: January 27, 2019, 10:40:45 PM »
Piano is awful because it has no sustain.

12
That's awesome. I can't tell you how many times I did that on instinct and was mildly frustrated that it didn't work lol.

13
SCI Development Tools / Re: SCI01 Template Game
« on: January 27, 2019, 10:38:50 PM »
Why use a demo or minigame at all? The SCI0 template game used LSL3 as a base, IIRC. The SCI11 template game is based on a stripped SQ5. I don't see the issue with basing it on a full game, unless you're just thinking it would be easier to start with less and not have to strip stuff out?

Either way, I'm really looking forward to a SCI1 template game!

14
SCI Development Tools / Re: Decompilation Archive
« on: January 27, 2019, 10:37:24 PM »
Somewhat off-topic possibly, but I decided to look for the text in SQ4EGA (the alternate floppy version) that gives different text dialogue for the Monochrome Bikers on your appearance whether you're playing with the EGA, CGA, or Hercules Monochrome drivers. Strangely, while the VGA floppy version lists the text in the Display kernel function as strings right in the script (620), in the EGA version the string doesn't appear at all and just shows up as "LOOKUP_ERROR". Now, I haven't searched through all the TEXT resources yes to find the actual line if it wasn't a string like in the VGA floppy version, and I couldn't find if LOOKUP_ERROR was a mislabeled variable for a TEXT resource (it didn't seem to be defined in the 620 script), or if it's some kind of error that Companion returns on trying to decompile. Now, the fact that in the VGA floppy version it's a fixed string (not included in any TEXT resources, from what I can tell) and that in the EGA version it's possibly some kind of variable makes sense because it's based on what driver you're running.

Any ideas on how to find these text strings?

15
SCI Syntax Help / Re: Beginner's question: why won't this compile?
« on: January 16, 2019, 05:41:16 PM »
Really? It's just a display command in Main.sc isn't it?

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