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Messages - MusicallyInspired

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1
Everything-Else / Seinfeld P&C (Roland MT-32)
« on: September 22, 2017, 01:40:30 AM »
So who here hasn't seen Jacob Janerka's 8-bit Seinfeld adventure game mockup graphics? He's kind of putting together a little game on the side. I rendered the Seinfeld theme through an MT-32 and made a little tribute video to his work. Check out more of his stuff @ParadigmGame on Twitter. Also his game Paradigm is on Steam, GOG, and Humble.


2
SCI Syntax Help / Re: Background scrolling
« on: September 07, 2017, 09:18:10 AM »
I think only SCI32 can do the actual scrolling screen thing (horizontally, anyway), but using a trick like lskovlun mentioned might work.

3
Ooo neat. Taken from vocab is nice.

5
I want it.

6
I love this. Can this be made modular and customized to any game?

7
SCI Syntax Help / Re: Interface overhaul/stripdown (like Myst)
« on: August 17, 2017, 01:27:29 PM »
The code I'm talking about being global wouldn't handle the actual room changing. Just changing the cursor VIEW when hovering over certain colours (for turning around, grabbing something, looking up/down, etc).

8
SCI Syntax Help / Re: Interface overhaul/stripdown (like Myst)
« on: August 17, 2017, 11:00:37 AM »
Yeah, that's exactly what I said above with my water-wading Region script in KQ2SCI. I think we're on the same page....I still don't understand why you brought up control colours being room specific though. The colours themselves, yes. I'd just draw them on every picture. But the code can be handled globally.

9
We need SCI-themed emotes here. :P

10
SCI Syntax Help / Re: Interface overhaul/stripdown (like Myst)
« on: August 17, 2017, 12:46:03 AM »
Ohhh neat.

You usually have one picture per room, right? And it's the pictures that determine which control colors go where, right?

Well yeah, but that's for the colour data itself. I'm just talking about referencing it; triggering certain actions based on its existence. I don't need the same exact colours/polygons on every screen. In fact I don't want that.

11
SCI Syntax Help / Re: Interface overhaul/stripdown (like Myst)
« on: August 16, 2017, 04:16:56 PM »
I guess what I'm getting at is I don't understand how control colours would be "more room-specific."

12
SCI Syntax Help / Re: Interface overhaul/stripdown (like Myst)
« on: August 16, 2017, 01:54:38 PM »
I mean, there are only 16 colours. I used region scripts which are spread across multiple rooms for handling changing Graham's VIEW as he wades in and out of the water in KQ2SCI.

13
SCI Syntax Help / Re: Interface overhaul/stripdown (like Myst)
« on: August 16, 2017, 08:17:05 AM »
If I put code in a public method to watch for certain control colours it shouldn't matter, should it?

14
SCI Syntax Help / Re: Interface overhaul/stripdown (like Myst)
« on: August 15, 2017, 04:35:33 PM »
Like the actual DoVerbCode of Feature itself not an override from an object based on Feature? This could work as I'd have basically the same actions across every room. I'll probably replace polygons with colours in this case because that's easier to check for rather than polygons which are specific to each room, yes? This would also solve my "click on nothing" problem.

15
SCI Syntax Help / Re: Interface overhaul/stripdown (like Myst)
« on: August 14, 2017, 09:48:54 PM »
Is there a function built into Feature to be able to change the cursor to another certain VIEW ONLY when hovering over a priority/control colour or polygon? I'm looking but it's not obvious to me if it's there. Or will I just have to handle the room's doit method manually for something like that?

EDIT: Another question. I'm successfully moving around from room to room (or should I say step to step and perspective to perspective) with interacting with polygons as verbs. However, I'm trying to figure out how to simply interact with explicitly nothing. That is, when I'm not clicking on any polygons it performs a certain action which doesn't take place if I'm not hovering over a polygon. Or would I be better off using control colours for this instead of polygons?

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