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Messages - Kawa

Pages: [1] 2 3 ... 57
1
SCI Syntax Help / Re: (SCI1.1) File Operation Cluelessness
« on: Today at 07:03:19 PM »
File:readString and fiREAD_STRING apparently read up to N characters or the end of a line, if any. Conversely, File:writeString and fiWRITE_STRING would add a newline character.

Here's how The Dating Pool used to read its settings:
Code: [Select]
(= fHnd (FileIO fiOPEN {settings} fOPENFAIL))
(if (> fHnd 0)
(FileIO fiREAD fHnd @value 2)
(= _detailLevel value)
; That's one 16-bit integer. Repeat as needed.
(FileIO fiCLOSE fHnd)
)
Conversely:
Code: [Select]
(= fHnd (FileIO fiOPEN {settings} fCREATE))
(= value (gGame _detailLevel?))
(FileIO fiWRITE fHnd @value 2)
(FileIO fiCLOSE fHnd)
Of course, you should probably use the File class instead.

As such, if you were to write myString to a file, then (a stringification of?) myNumber, you'd simply have to read and toss the first line.

2
Everything-Else / Re: How did AGI and SCI do path finding
« on: Yesterday at 08:26:33 PM »
Wasn't there also something about the winding order?

3
SCI Syntax Help / Re: Drop inventory item (SCI 1.1)
« on: March 23, 2017, 09:02:42 PM »
Off the top of my head, what about (icon0 select:)? Assuming icon0 is walk.

4
The Games and other Sierra Adventure stuff / Re: The Dating Pool
« on: March 23, 2017, 08:58:37 PM »
Thanks. There's just one problem: Noxico won the "what shall I work on" poll on Twitter so I'm honorbound to work on that until next Friday, instead of this.

Note to self for afterwards: mask out shorter lines, look into alternatives for car, look into credits slowdown, fix exiting from closeup.

5
The Games and other Sierra Adventure stuff / Re: The Dating Pool
« on: March 23, 2017, 07:22:15 PM »
Well, that's the beauty of masks. I could make them wobble if I wanted to :)

6
The Games and other Sierra Adventure stuff / Re: The Dating Pool
« on: March 23, 2017, 03:42:27 PM »
Asphalt texture got stretched along with the road segments. I'd have to increase the tiling to compensate. Perhaps I'll render two passes, one of them painted white, so I can mask in lines.

Okay, how's this?

>

7
The Games and other Sierra Adventure stuff / Re: The Dating Pool
« on: March 23, 2017, 01:49:37 PM »

8
Everything-Else / Re: How did AGI and SCI do path finding
« on: March 23, 2017, 07:06:29 AM »
This certainly makes the maze in Mixed-Up Fairy Tales somewhat ridiculous.

9
The Games and other Sierra Adventure stuff / Re: The Dating Pool
« on: March 22, 2017, 06:19:22 PM »
Forget reflections, I just removed them altogether :)



Tomorrow, I'll try to redo the Country Road scene.

10
The Games and other Sierra Adventure stuff / Re: The Dating Pool
« on: March 21, 2017, 10:21:53 PM »
Eliminating the reflections was already considered, along with more goofy shit on the walls. Thanks for the opinion, though. And the thing about remaking the Gmod-based screens?

11
The Games and other Sierra Adventure stuff / Re: The Dating Pool
« on: March 21, 2017, 07:51:37 PM »
This room's entirely done in Daz Studio, as are the title screen and introduction. Do you think I should redo the two GMod-based screens to match?

12
The Games and other Sierra Adventure stuff / Re: The Dating Pool
« on: March 21, 2017, 09:17:57 AM »


I feel like I'm on the right track here. Minor perspective tweaks in post, but not a whole lot else. You'll notice the room's not as wide any more.

Edit: kept forgetting to apply color grading. Ungraded version here.

13
The Games and other Sierra Adventure stuff / Re: The Dating Pool
« on: March 19, 2017, 04:09:05 AM »
Ben's gone and rode off, as you can see by the lack of bike.

14
The Games and other Sierra Adventure stuff / Re: The Dating Pool
« on: March 18, 2017, 12:07:34 PM »
Okay, so no filter, because that's what caused the waves. Leave the high-res rendering for other post processes.

15
The Games and other Sierra Adventure stuff / Re: The Dating Pool
« on: March 18, 2017, 11:09:40 AM »
No, no I'm not. I'm wondering about this particular way to produce backgrounds, as opposed to for example isometric ala PQ1VGA.

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