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Messages - obscurenforeign

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AGI Development Tools / Re: WinAGI Version 1.2.3 Is Available!!!
« on: July 19, 2019, 04:22:00 PM »
That did the trick!! I guess this proves after all that Wine's debugger actually is useful for Windows devs, provided that they care anyway. (And how can I even blame someone for not wanting to figure out why Wine's broken.)
On the subject of Winetricks, it's just an extra utility for Wine that you can install, and run it, mostly to install bits of Windows like that to make things work. Just choose what you want from an alphabetical list. (Funnily enough, it appears to acquire the dll by downloading Windows 2000 SP4 from some random FTP server, the Windows Installer installer from the HP website, and uses that to extract the DLL from the service pack...) Maybe I should make a tutorial how to do this. WinAGI works perfectly now! (It's funny actually, I've used Notepad++ in Wine too, but this problem never occurred to me. I think it's crashed on me before but I didn't think about why.)

For what you just wrote about MSFLXGRD.OCX, so this isn't part of Windows?

Collector, since WinAGI appears to work perfectly on Wine after tweaking, it looks like for this case at least, that this will hardly be a problem at all. That's the cool thing about Wine I tried to get at before, it preserves backwards compatibility this way, because Wine won't try to break things in future versions, and if they do you can always go back to an older one, there's ways to give a prefix its own binary I think. (Now distributions breaking Wine, on the other hand... cough Ubuntu)

Oh, and I've tried an older version of AT AGI Studio before, I found the editors a bit incomplete, and the template was full of bugs. Maybe this has all been fixed now, but with the old one I figured trying to use WinAGI was more worth it, even if I have to use a PC old enough to run the original games to do it.

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AGI Development Tools / Re: WinAGI Version 1.2.3 Is Available!!!
« on: July 16, 2019, 03:56:50 PM »
Hello, thanks for the advice. Unfortunately, registering the OCX didn't seem to help, logics still crash WinAGI, even the preview.

Wine, for whatever it's worth, lets you run Windows software on a Linux system. It's not perfect of course, but a lot works these days. I've been able to use a lot of software in it that'll never be able to be ported natively, and sometimes it can even run stuff that doesn't work on current versions of Windows. (Trying out old games in Wine is a fun way to waste a day...) The main problem is that things using some of Microsoft's more esoteric technologies often break due to the ways Microsoft does things.

I isolated the relevant console output in Wine, though it's probably incomprehensible to you anyway. (I didn't see a way to insert it into the post without making it annoying, so I'll try as an attachment.)

The splash screen, I really just see as cosmetic, but I guess I felt like mentioning it anyway. No worries there. It's probably more notable that I had no MIDI output. (But that's not specific to WinAGI, and I think there's a way to make that work too.)

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AGI Development Tools / Re: WinAGI Version 1.2.3 Is Available!!!
« on: July 09, 2019, 12:07:30 AM »
Good to see this is still going! It's been a while for me.

These days I'm primarily using Linux (Ubuntu, might change in the future) and I've been trying to make as much work this way as possible. So, I decided to try getting WinAGI to work in Wine. (Well, again I guess, but more seriously this time.)

First off, when you run it you'll get an error about missing MSFLXGRD.OCX. To fix it, you'll need to install msflxgrd with winetricks. The VB6 runtime might be needed too, I had it installed prior because I thought it was the culprit.
Picture, View, and Sound editors all appear to work from a cursory look, I was able to compile and build the template game, and it ran fine in ScummVM. However,
Minor problem: the splash screen displayed black.
Much more major: trying to open the code editor crashes WinAGI. I guess something about it disagrees with Wine. Of course, trying to make an AGI game without being able to edit the logic would be rather difficult!
(I also couldn't get MIDI playback of Sounds to work, but I think there might be a way to make MIDI playback work in Wine.)

(I know, this probably isn't even worth figuring out WHY it doesn't work, let alone fixing.)

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AGI Development Tools / Re: WinAGI 1.2.2 BETA
« on: January 18, 2018, 01:07:04 AM »
Nah, you might have actually made my life easier here, because now I don't have to deal with the Windows installer system! Yeah, welcome to my world.

5
AGI Development Tools / Re: WinAGI is Back
« on: January 17, 2018, 10:51:54 PM »
That's funny. I was under the impression the template game was unique to WinAGI. It's interesting though, it doesn't suffer from the volume bug! (It's in the QT AGI Studio template game...)

And I swear those warnings don't appear on Windows XP. Might have to check what settings I've got.

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AGI Development Tools / Re: WinAGI 1.2.2 BETA
« on: January 17, 2018, 10:35:26 PM »
OK, so here's what I did.

1. I copied my old WinAGI install elsewhere.

2. I uninstalled it. (Guess I can skip these steps on a system that WinAGI isn't already installed on?)

3. I put the new exe and dll in a folder. Not in program files, just wherever the hell I wanted. I also copied the other files from the old install to the new folder.

4. I ran regsvr32 in an admin command prompt to register the dll.

5. I ran WinAGI.

And well, the saving bug is gone! But wait, there's more! I couldn't edit logics anymore, and when compiling the game I got errors about RichEditAGI.ocx. But don't worry, I just registered it too with regsvr32 (again as admin). Guess you just forgot to include this step, so maybe this will help someone.

Aaaand, I could edit logics normally, and the compiling bug I had encountered is gone. I guess it was related to the saving bug!

Making good progress here I think. I'll experiment and report back. Ironically, these fixes are kind of useless for me, as I don't really intend to do the developing on Windows 7 anyway, but who says fixing bugs is bad? You should have the least buggy software ever (everyone should) and maybe something else got fixed too. So yay.

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AGI Development Tools / Re: WinAGI is Back
« on: January 16, 2018, 06:14:51 PM »
Sorry, when I said VB6 I meant the VB6 runtime. I don't usually think about the distinction at all because I have no use for Microsoft's dev tools, I don't like them even.

I don't believe the compiler warnings come up when compiling the test game under Windows XP. And, I would be surprised if your template game intentionally contains errors, anyway. WinAGI seems fairly well-made.

So weird how the save bug appears on Windows 7, but not XP or 10. How's that even happen!

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AGI Development Tools / Re: WinAGI is Back
« on: January 15, 2018, 10:07:10 PM »
And thanks for getting back to me! On my Windows 98 PC I ran the Visual Basic 6.0 Runtime Plus installer that can be found on SourceForge to install VB6 on my PC. As it is, the installer for that had some strange errors, so maybe its claims of working on 95 and up aren't so true. I suspect that messed up the VB6 runtime, so I think I'll try again on a clean install, installing VB6 a different way, or try it on Windows ME instead. (I wanted to know about Windows 95 specifically, but if push comes to shove, I have successfully installed 98 on my DX2 before. Runs like a dog, but you can get stuff done alright. Oh, I might have screwed up the Windows installer service too. The runtime for that was pretty hard to find, thanks to Microsoft taking almost everything predating Windows 7 down! Well, thanks for letting me know that I'm not wasting my time here, it's probably me at fault here. (Oh, yeah, on the subject of what happens when running the executable... literally nothing. I open it and just stare at the desktop.)

In both cases, when I say compile, I mean recompiling the entire game. (Well, I would have to do that eventually if I wanted to release something, right? Maybe not...) But, now that you mention it, I should try compiling a logic too. (And well, I did on Windows 7. Appears to work as intended.) When I say not saving in picture and sound editors, I mean... the way it's supposed to work, is when you want to save, you close the window, and it asks if you want to save your work, right? That happens to me on Windows XP and Wine, but for some reason it just... doesn't on my Windows 7 PC. It just discards my work! (I haven't tried the view editor, but I should, shouldn't I...)

Oh, I was kind of wrong on how to save? Just noticed the resource menu. However, the save option is greyed out!

Well, here are the specific errors I got on Windows 7. I'm not sure if we can post links, and there doesn't seem to be a way to copy paste the error text... so I resorted to transcribing it:
Warning: 5025; Description: 'input_received' is normally a read-only flag; changing it could have unexpect results; Logic: 0; Line: 332; Module: MainLogic
Warning: 5025; Description: 'input_received' is normally a read-only flag; changing it could have unexpect results; Logic: 0; Line: 332; Module: MainLogic
Warning: 5025; Description: 'joystick_sensitivity_set' is normally a read-only flag; changing it could have unexpect results; Logic: 91; Line: 127; Module: Initalization
Warning: 5025; Description: 'input_received' is normally a read-only flag; changing it could have unexpect results; Logic: 99; Line: 161; Module: DebugHandler

Hope this post was coherent enough.

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AGI Development Tools / Re: WinAGI is Back
« on: January 15, 2018, 03:23:13 PM »
Further information: I tried WinAGI on Wine again. There doesn't seem to be issues with saving per se, but I still can't compile anything, getting an error about WORDS.TOK being open. I guess the bug is something to do with the way files work slightly differently under Wine compared to Windows (because of them being different under Linux). Well, I doubt a bug that only happens under Wine because of Wine file weirdness matters much, so I guess I'll give up there.

And strangely enough (I just thought to test this) under Windows 7, compiling into an empty folder seems to work properly! (On the other hand, trying to compile into an empty folder just results in... an empty folder, on Wine. Weird.) Still has a bunch of weird errors, but the compiled template game appears to function as intended, just ScummVM recognizes it as an unknown game. It still appears that the picture and sound editors don't save right though. (Will have to look more into that...)

10
AGI Development Tools / Re: WinAGI is Back
« on: January 11, 2018, 12:24:26 PM »
Thank you for making WinAGI. I got it working on an old Windows XP computer, works alright, seems like a decent program. But when I use it on Windows 7, I get strange compiler errors when compiling the test game, and pictures and musics I create don't save. Strangely, iirc, this behaviour happens on Wine too. (Luckily there, QT AGI Studio at least seems to work as intended on modern distros, minus some display issues in the code editor.)

Is there something I'm doing wrong? If it works on Windows 10 for you, then why wouldn't it work on 7 for me? And if I can't get it working on 7 or Wine, then oh well, because...

Is it intended to work on Windows 95/98? Yes seriously. Why? Well, I was thinking it would be cool to make a game on an actual old DOS (/Windows 9x) PC. I tried getting it running on Windows 98 but nothing seems to happen at all, but I might have screwed up the VB runtime.

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