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Messages - Collector

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2
AGI Development Tools / Re: King's Quest 2 AGI v1 demo
« on: December 05, 2018, 08:41:17 PM »
The only demo I was aware of was what was included in the AGI Demo Pack 2. I would love to see this.

3
Obviously we've had access to the AGI "source" for Larry 1 since the first fan made AGI tools came out
Except I would love to see the real source, especially the comments, etc.

4
SCI Development Tools / Re: SCI01 Template Game
« on: November 28, 2018, 10:33:12 AM »
Then we would just need an SCI1.0 template.
Nah, SCI32 is missing too.

Of course, but since Companion does not support anything higher than 1.1, so I was not considering anything higher. Not sure if its compiler would have any issues with 0.1 or 1.0 games, either. As fantastic as it would be to have Companion fully work with and create all SCI versions we cannot count on anything higher than what we have now.

5
SCI Development Tools / Re: SCI01 Template Game
« on: November 27, 2018, 07:12:41 PM »
Then we would just need an SCI1.0 template.

6
There is the Wiki, but any walkthroughs are just TXT files within the ZIPs containing the games. I would have to go through all of them to make a list of which ones have walkthroughs. You can see the Wiki for a list of all the known AGI fan games: http://agiwiki.sierrahelp.com/index.php?title=Fan_Release_List

Keep in mind that many of these fan AGI games are only small demos that were never developed into actual games. Many were just the product of people trying to learn AGI.

Anything you do can simply be a plain TXT file.


After you explore the AGI fan games keep in mind there are the SCI fan games. There are not nearly as many of them, but they have the higher graphics of SCI with better audio. http://sciwiki.sierrahelp.com//index.php?title=Category:Fan_Releases

7
I'll add it to the AGI Wiki when you do.

8
AGI Development Tools / Re: C# AGI Interpreter
« on: November 04, 2018, 04:02:36 PM »
Did I ever give you the source to the Visual AGI sound editor? They never got around porting it to C# from C++, but it may be of some help. And if you get anywhere with adding it to the AGI Library it could help with adding it to the rest of Visual AGI IDE. At that point the only big thing left for it would be the compiler. I did contact Gustaf Wennerholm on Facebook a while back. He probably be interested if we managed to complete Visual AGI.

9
The Games and other Sierra Adventure stuff / Re: What are we working on?
« on: November 04, 2018, 03:51:24 PM »
Given all of the security issues with Java, do they even allow it to run on Droid or iOS these days?

10
AGI Development Tools / Re: C# AGI Interpreter
« on: November 04, 2018, 10:22:34 AM »
Split from Nickyv2003's walkthrough thread.

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Good luck. If you get through it and feel like writing a walkthrough, feel free to post it.

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AGI Development Tools / Re: C# AGI Interpreter
« on: November 03, 2018, 10:13:20 AM »
Perhaps I should split this off its own thread and leave this thread for Nickyv2003's question.

13
AGI Development Tools / C# AGI Interpreter
« on: November 02, 2018, 11:32:17 PM »
BTW, lance, not to hijack the thread, but did you get any further with your C# interpreter?

14
I know of none. It might be possible to look at the game scripts to see, but that may be more than you want to do. If anyone here has played it they may be able to give you a hint.

15
Thanks for that.

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