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Messages - gumby

Pages: [1] 2 3 ... 63
1
SCI Syntax Help / Re: Instance Priorities
« on: February 03, 2019, 09:12:14 AM »
I can't remember, can where the hotspots are defined on the views effect the y value with this?

2
SCI Syntax Help / Re: Unlocking Locales and Regions
« on: January 31, 2019, 09:10:54 AM »
I'm not sure on this, but would un-claiming the event in the else work?

Code: [Select]
  (pEvent claimed: FALSE)

3
Everything-Else / Re: I'd just like to take a moment...
« on: January 01, 2019, 09:39:52 PM »
While I've been more-or-less absent I do enjoy checking in regularly.  A 'thank you' to the community from me as well.

4
SCI Syntax Help / Re: Police Quest 1 VGA
« on: December 27, 2018, 11:00:16 AM »
Yes, it's the same.

5
Click either the 'V' (visual), 'P' (priority) or 'C' buttons and use the color picker there.  You'll also need to click the checkbox next to the V/P/C buttons for the draw commands to actually be drawn on the screen(s) you want.

6
SCI Syntax Help / Re: Views with more than 64 colors
« on: August 02, 2018, 07:09:43 PM »
Setting the additional colors in the 999 palette didn't work for me initially.  However, once I trashed my first version of the view and started from scratch w/999 it worked without a hitch.  Thanks Kawa.

7
SCI Syntax Help / Views with more than 64 colors
« on: August 02, 2018, 07:57:29 AM »
I have a need for a view that will be used in multiple rooms and the built-in 64 colors aren't enough so I created a view using the first 112 palette entries.  My rooms share the same first 112 palette entries and the remainder of the palette is used for the room colors.

In the room I init the view and it nukes the current room palette, the only thing I've found that allow for the room and view to display propertly is to force the palette to be updated in the doit method.

Code: [Select]
  (method (init)
(super init:)
(thief init:)
)

(method (doit)
(Palette palSET_FROM_RESOURCE 0)
)

This feels wrong to be making the call in the doit.  I did try using a changeState method in a room script, but that didn't work - looks like the view's palette overrides the room palette.  Is there a better way to be doing this?

8
SCI Syntax Help / Repeat, continue, break
« on: July 15, 2018, 06:34:24 PM »
Just found that this combination of commands work perfect for a goto replacement.  Continue and break I'm familiar with in multiple languages, but repeat was a new one to me.  More elegant than a (while (== 1 1) loop.

9
The Games and other Sierra Adventure stuff / Re: The Dating Pool
« on: June 27, 2018, 08:28:40 PM »
Very nice.

10
SCI Development Tools / Re: Creating PICs with palette cycling
« on: June 01, 2018, 08:44:14 AM »
"Contour-filled gradients".  That states exactly what I was missing - trying to draw a gradient line or area pixel-by-pixel makes no sense, which I figured.  Been going about it the wrong way for sure.

11
SCI Development Tools / Re: Creating PICs with palette cycling
« on: May 31, 2018, 06:19:38 PM »
Awesome, thanks.  I'll check out the video and let you guys know how it goes.

12
SCI Development Tools / Creating PICs with palette cycling
« on: May 30, 2018, 06:54:37 PM »
I've been playing with palette cycling and realized very quickly how time consuming it can be to setup the overlay pic.  I'm looking for suggestions as to how to effectively create the overlays, because drawing pixel-by-pixel is pretty laborious, considering that one needs to change the drawing color each time (for something like the example in the Companion help file - specifically a water effect).

I've been doing everything outside of Companion with Paint.NET, but it isn't cutting it.  My basic process is to create two layers, load the background image as one layer and use another layer for the overlay.  I create the overlay by drawing a pixel, changing the pen color, draw another pixel, rinse-and-repeat.

Anyone done any development in this area that can recommend a more streamlined process or a particular tool-set that would help?

13
I've been continuing work on Zork since the initial release, looking to have a final release before the end of the year.  The pics, views and message resources are about 80% complete, still a lot of logic work in the room scripts to get fleshed out.

Here's the current stats of the resources:

Total package size:  7296KB
 86      Views: Total size:  697KB (9.57% of total)
116       Pics: Total size: 6223KB (85.29% of total)
216    Scripts: Total size:  144KB (1.98% of total)
 47      Texts: Total size:   10KB (0.14% of total)
  2     Sounds: Total size:    9KB (0.13% of total)
  4     Vocabs: Total size:   16KB (0.23% of total)
  8      Fonts: Total size:   21KB (0.30% of total)
  4    Patches: Total size:   26KB (0.36% of total)
 12   Palettes: Total size:   12KB (0.17% of total)
135   Messages: Total size:   65KB (0.90% of total)
  2       Maps: Total size:    0KB (0.00% of total)
222      Heaps: Total size:   67KB (0.93% of total)

14
Found minor bug (v. 3.1.0.3).  When creating a new room (File->New->New Room), the public variable for the room gets created twice:

Example:
Code: [Select]
...
(use System)

(public
rm800 0
rm800 0
)

(instance rm800 of Room
...

15
Thanks for the new build, appreciate it.

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