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Messages - gumby

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Yes, send it my way please.

The Games and other Sierra Adventure stuff / Re: What are we working on?
« on: November 11, 2019, 09:17:45 AM »
Picked Zork back up.  I'm starting over with all my visuals (export/import) based on a better understanding of palette management.  Reserving 30-ish colors in each room for color cycling.

SCI Syntax Help / Re: Series Quest for Glory games
« on: October 28, 2019, 05:46:56 PM »
I think the reason you are getting the error is that KEY_ isn't defined.  I can't remember where the KEY_xxxx constants are defined, maybe in one of the header files (sierra.h? keys.h?) - something like that?

No idea what the impact would be if you didn't check at all and just removed that condition check.  Might be just fine.

One criticism, looks like the water wheel isn't aligned properly with the building (top looks tilted inward toward the building). 

Glad to hear you are moving towards a Book 2.

I've approved the game, it's now active and can be downloaded.

Forum Support and Suggestions / Re: Trouble with SCI Companion
« on: July 07, 2019, 10:34:18 AM »
Hey JRedant, I had a similar issue:  I was able to use the same workaround that you described by setting the palette in the doit method, but it just feels wrong.

SCI Syntax Help / Re: Music/Playing Note Sticks When Leaving a Room
« on: June 19, 2019, 09:45:18 AM »
I tried loading up SCI Audio to play around; will it work despite being SCI Script when the rest of the game is Sierra script?  I had some difficulty with it, but may just need to play with it more.  I can try to convert it, but it's size still worries me a bit, even the second, smaller iteration.

I started working on changing the syntax to use Sierra script, but I don't think I ever got it finished.  It's a memory hog for sure, specifically because of the array used to pass commands.

Everything-Else / Re: Infocom Source Code Released (in ZIL language)
« on: April 17, 2019, 08:50:35 PM »
That's awesome, all I've ever worked with was output based on de-compiled code combined with symbol files (sound familiar?) resulting in 'inform-ish' scripts.  This is making me want to get back to my Zork project, very nice :)

SCI Syntax Help / Re: Parsing Noun/Qualifying Adjective Words
« on: April 06, 2019, 06:51:53 AM »
Some said documentation, might be of some help:

Did you give resDumpPack a try?  Could be that RecreateMapfile has a bug somewhere  :-[

Those are both command-line utilities, you need to provide parameters in order for them to function correctly.

Thanks for the link Gumby.
I had read in the post you made on "Recreate Map Files" in which you had given a link to the compiled version on, but the link there is now dead, clicking on that link will just lead to a 404 error on the SierraHelp site.

Try here:

Or try this utility:

If it's just a corrupted .MAP file, you can rebuild it. I created a utility (and I believe there are other as well) that will do that.

See this thread:

SCI Syntax Help / Re: Instance Priorities
« on: February 03, 2019, 09:12:14 AM »
I can't remember, can where the hotspots are defined on the views effect the y value with this?

SCI Syntax Help / Re: Unlocking Locales and Regions
« on: January 31, 2019, 09:10:54 AM »
I'm not sure on this, but would un-claiming the event in the else work?

Code: [Select]
  (pEvent claimed: FALSE)

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