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Messages - Doan Sephim

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1
The Games and other Sierra Adventure stuff / Re: SCI Tetris
« on: September 20, 2020, 09:19:58 AM »
Very cool! I look forward to giving this a go!

2
Cool! As I still use Anvil, I'll happily check this out.

3
A whole year! Today, one year ago, I posted that I'm working on BA2.

Just wanted to let you know, I'm still working. Little by little, every day. The current goals have changed a little bit. When I first posted, the idea was to complete both Books 2 and 3, but after working a while, I realized the workflow works better if I complete the book 2 before working on book 3.

I also am looking to finish sometime in 2022.

I've put up a One-Year-Retrospective/DevLog on my website if you want to check it out.

I also update and share info/pics on my twitter account.

4
SCI Syntax Help / Re: Where to get SCI0 documentation in 2020?
« on: September 01, 2020, 11:11:57 PM »
Great thanks.

This should be enough to keep me going. It's all coming together :)

I may end up writing a tutorial if I can get far enough. Even with my experience it has taken a bit of head scratching to get my head around it all. I think another perspective may help some people.
I'll be quite interested in what you come up with/what you're working on.

I'm also working on SCI0 game using sierra script!

5
SCI Development Tools / Re: SCI01 Template Game
« on: August 15, 2020, 06:44:16 PM »
Thanks for getting back to me!

I don't know much about SCI1 and music. Would something like MT-32 sound work?

Would scripts generally be comparable, or is the syntax in the template skeleton too different from SCI0?

EDIT: I started migrating, but I think it's just going to be too much for me to handle. I'm still fairly amateur when it comes to programming, and having to wade through all the errors and looking through the template for potential answers is a bit tough for me at this time.

I really like the extra heap and other functionality, but I don't think I'm ready to overcome the barrier to entry (relearning new constants/methods/naming conventions/etc.)

6
SCI Development Tools / Re: SCI01 Template Game
« on: August 15, 2020, 12:07:14 PM »
I'm 99.99% sure I want to migrate my current project from SCI0 to SCI01!

I only have a couple questions:
1. Is the template generally complete? I guess it hasn't been tested a whole lot, so it's hard to say, but I just wanted to make sure.

2. I have the ability to mass extract resources from my project, but is there a way to mass insert resources while keeping all the same resource numbers, etc? Or am I going to have to do that manually? I have, ahem...a lot :)

7
Done!
Thanks! Where can I find it?
Nevermind! I found it on the game reviews on here (of course!) I'll move it over to the wiki as well! Thanks!

8
Collector put together a page for reviews on the Wiki for Betrayed Alliance.

If you could take a minute to leave a review here, I will update the wiki with your review!

Thanks!

9
     Thanks for the replies. The flesh-eating flies/marble bug occurred on the 1.2 version of the game for me. Just FYI. And thanks for the suggestions on the darts. I'll try that.
     JA
Yup, I stealth updated the 1.2 release a couple days ago. It should be fixed if you DL'd it within the last two days or so.

And thank you for the feedback. Any issues you find I would love to hear (or even just quality of life things to make the game better). Someone mentioned how the kite is hard to find because it's on a screen that's tucked away, for instance. And because the kite is a necessary item for beating the game, I'm thinking of ways to guide the player there to avoid the "I don't know where to go" headache. If you see anything like that, feel free to let me know.

Glad you're having a good time with it so far!

10
     I found another bug.

     Getting rid of the flesh-eating flies in the caverns *before* you get the marble, then going back into the first cavern room to get the marble, then trying to go back up to the screen with the flies causes the game to freeze with the hour glass icon stuck. At least it does for me. Restoring my game and grabbing the marble *before* ridding the cavern of the flies seemed to circumvent this error.

     JA

Yup, that's a bad bug! The most recent DL has been updated to fix that one.

I'll have to fix the no money dart problem, too. Any kind of alteration to the actual mechanics of the darts game is actually a little beyond my abilities! The coding for that (as well as the artwork) was done by Gumby and whenever I look at his script, it's honestly beyond my knowledge level!

Throwing a dart requires you to click-and-hold mouse button down, swiftly move the mouse and release. It took me some time to get used to it, but once I did it works really well.

11
Betrayed Alliance Book 1 has now been patched and updated! The user experience will now be much better!

Give it a go now! Then dash my hopes by finding more bugs  :o

Big fixes include:
A new difficulty setting
New Menubar options for viewing books/pictures/letters
Music crashes no more
Saving crashes / bugs all(?) fixed!

Smaller stuff:
New Title Screen (thank God!)
New character added
A couple new side-quests added
Lots of spelling issues fixed (I'm sure there are still some)
Some artwork touch-ups
New "Death" thumbnails for various deaths
New "Death" animations
And a way to cheat at Sailboat Xtreme...something everyone has been asking for!


12
I played with the volume on the one that is always LOUD, and even when I put it down to 15, it still is louder than the other songs. It does vanish as you go down, though. 0 is inaudible and 1 is very soft.

Edit: that room is not always loud! If I wait a bit longer on the previous room, the volume will be "normal". So there's something to do with timing?

13
Offhand I don't know why that would happen.  Are you including a volume command on playback?  If so, maybe the adjustment of the volume is failing sometimes.  Can you post the command you are issuing along with the output from the sciAudio.log file?
First instance of music code:
Code: [Select]
= snd aud (send snd:
                    command("playx")
                    fileName("music\\profilegames.mp3")
                    volume("70")
                    loopCount("0")
                    init()
                )
Next:
Code: [Select]
= snd aud (send snd:
            command("playx")
            fileName("music\\titlescreen.mp3")
            volume("70")
            loopCount("0")
            init()
        )
Third - this one gets loud every time I've tried now (about 10 times) more often than others.
Code: [Select]
= snd aud (send snd:
            command("playx")
            fileName("music\\intro.mp3")
            volume("70")
            loopCount("0")
            init()
        )
Then a little different:
Code: [Select]
= snd aud (send snd:
            command("stop")
            fileName("music\\intro.mp3")
            fadeOutMillisecs("4000")
            loopCount("0")
            init()
        )
followed by:
Code: [Select]
= snd aud (send snd:
                    command("playx")
                    fileName("music\\wizardsroom.mp3")
                    volume("70")
                    loopCount("-1")
                    init()
                )
There is also a room with has a musical score and if you come and go (restarting the music) once in a while it gets loud. It's call is the same as the others:
Code: [Select]
= snd aud (send snd:
                    command("playx")
                    fileName("music\\overworld.mp3")
                    volume("70")
                    loopCount("0")
                    init()
                )

As for the log, I'm not quite sure where to locate it. Is this what you mean?
Quote
Disposing of file stream
Beginning playback for: music\titlescreen.mp3
sample volume is: 70
Reading INI file: D:\BA1_1\Betrayed Alliance Playtest version\Betrayed Alliance\sciAudio\sciAudio.ini
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Monitoring application: DOSBox. sciAudio application will run until DOSBox exits.
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
attr.command =  play
Sample Volume = 70
Stopping playback for sound class: nosoundclass
Stopping playback & disposing
Disposing of file stream
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Beginning playback for: music\intro.mp3
sample volume is: 70
Starting fade out of 4000 milliseconds
Stopping playback & disposing
Disposing of file stream
attr.command =  play
Sample Volume = 70
Sound class isn't currently playing, cannot stop: nosoundclass
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Beginning playback for: music\wizardsroom.mp3
sample volume is: 70
Monitored application not found running, or the 'exit' command was issued.  Exiting application.

14
@Gumby

I finally got everything installing and working properly with music! I'm ecstatic!

There is one weird thing going on with SCI audio (I think). I don't mess with the volume or allow player input to change it, but sometimes the audio seems to play louder than other times. I'll open the program and the title theme will play either loud or softly. Then when the next song starts, sometimes it's loud and sometimes it's soft. There doesn't appear to be any rhyme or reason. I'm not too concerned about it, I think somehow the volume is bouncing between 70 and 100...I just don't know how or why.
Any thoughts?

15
Got it to publish Betrayed as well, but had to comment out line 56
Code: [Select]
!insertmacro MUI_PAGE_LICENSE "${PROJECT_PATH}\Publish_Include\LICENSE.TXTIf I leave that in, I get:
Code: [Select]
Compiling Script...
Processing config: C:\Program Files (x86)\NSIS\nsisconf.nsh
Processing script file: "D:\Ba1_1\Betrayed Alliance Playtest Version\Betrayed Alliance Copy\Setup Script.nsi" (ACP)
LicenseData: open failed "D:\Ba1_1\Betrayed Alliance Playtest Version\Betrayed Alliance Copy\Publish_Include\LICENSE.TXT"
Usage: LicenseData local_file_that_has_license_text | license_lang_string
Error in macro MUI_PAGEDECLARATION_LICENSE on macroline 17
Error in macro MUI_PAGE_LICENSE on macroline 6
Error in script "D:\Ba1_1\Betrayed Alliance Playtest Version\Betrayed Alliance Copy\Setup Script.nsi" on line 56 -- aborting creation process
Am I just missing some file that I should have?

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