Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - OmerMor

Pages: [1] 2 3
1
Everything-Else / LSL1 AGI Source Code Released
« on: Today at 10:22:58 AM »
After releasing Infocom Games' source code, Jason Scott is at it again:
https://github.com/historicalsource/leisuresuitlarry

3
AGI Development Tools / Sierra's Internal AGI Tools
« on: January 13, 2019, 04:09:28 PM »
As promised a few years ago,
here's my collection of Sierra's internal AGI tools.

Enjoy!  8)

4
SCI Development Tools / SCI32 Source Code
« on: January 11, 2019, 06:17:32 AM »
https://github.com/OmerMor/SCI32

This repository contains snapshots of the SCI interpreter and system scripts between 11/1994 - 10/1995, and you can learn about the evolution of the SCI in this era.
You can see the these snapshots in git's commit history: https://github.com/OmerMor/SCI32/commits/master

5
Robert Lindsley talks about Sierra, programming and SCI:

6
Everything-Else / That melody at the start sounds familiar...
« on: May 07, 2017, 03:29:49 PM »

 ;)

7
Everything-Else / Beautiful SCI0-like game inspired by Colonel's Bequest
« on: November 09, 2016, 04:54:11 PM »
Check out this beautiful WIP game by Julia Minamata:
http://juliaminamata.blogspot.co.il/search?q=label:%22video+game+art%22%7Clabel:digital

She's using AGS though. Wish she'd port it to SCI. Maybe someone here would like to introduce her to that option (and this community)?

8
The Games and other Sierra Adventure stuff / The Realm Online
« on: October 28, 2016, 05:12:38 PM »
So there's this MMORPG game Sierra made back in 1996, and was later bought by some other companies: The Realm Online.
I recently found out it's actually written using (modified?) SCI 2.1 (!).

We used a modified version of SCI (Sierra's Creative Interpreter) to create The Realm. It was the same engine used to make all of the existing adventure games, so we made The Realm in a similar style. We picked the cartoony art direction for two reasons: The artwork was highly compressible, and our artists could make it rapidly. Remember, this was the day of 28k modems. Download sizes were a huge deal! We didn't get into the store for several years, so our only method of distribution was digital download. Every kilobyte counted!

SV.EXE is even able to open the game and view most of its resources!

In all the lists of SCI games I never noticed The Realm Online. Weird.

Here are some nice articles about this game:
The Game Archaeologist: Steve Nichols' The Realm Online debriefing, part 1
The Game Archaeologist: Steve Nichols' The Realm Online debriefing, part 2
It's a Mystery Who's Running One of the Oldest Multi-Player Online Fantasy Games

9
Thanks to the generous help of Michael Cronsten (who's hosting a catalog of old floppies), I managed to get hold of an intact version of Police Quest 2 demo:
https://drive.google.com/open?id=0B5j-_ZMS8_UoWWVJUldRTzJJRmM

This version is already recognized by ScummVM (same md5's as the corrupt version) and working flawlessly.

For the unaware - the only version available so far on the internet had a corrupt RESOURCE.001.
6 years ago I managed to construct a "fixed" demo using views extracted from the full game. However, one view (VIEW.010, shown in the final scene) was unique to the demo, which made my fix incomplete. You can read about it in this old ScummVM bug ticket.

10
Another fine piece by Jimmy Maher:
http://www.filfre.net/2016/08/sierra-gets-creative/

This time it even covers our beloved SCI engine, as well as the introduction of the MT-32 to Sierra's games.
Long, but very interesting.

11
Everything-Else / SCUMM University
« on: July 08, 2016, 04:19:51 PM »


Just found this hilarious video!

Every year, all of Lucasfilm would have a company meeting and each division would give the company an update on what they've been up to for the past year.
I guess this video is from their 1990 or 1991 meeting.

All of the video is great, but the following "ad" for SCUMM University is simply amazing:
https://youtu.be/Tk3XpvDs0Kc?t=278

12
Everything-Else / Habitat is now Open Source!
« on: July 07, 2016, 02:24:31 AM »
https://themade.org/posts/1701

Lucas Art's Habitat was a very early attempt at online community/rpg, a bit like Sierra's ImagiNation Network.

Now, the Museum of Art and Digital Entertainment has managed to collect the source code for Habitat and released it on GitHub. Hopefully they'll be able to make the server operational again and we'll be able to enjoy this piece of computer history.



13
I just found a SCI demo that I never knew existed for the ImagiNation Network (INN).
Unlike INN itself which used a modified version of SCI (called LSCI or Large Model SCI), this demo used the original SCI interpreter (version 1.001.097).

The demo works fine both in DosBox and ScummVM.

I discovered this demo inside an ISO from archive.org:
CD-ROM Today - The Disc #5 (November 1994)
It's under IMAGINE\INNDEMO.

If you don't want to download the entire ISO, I'm hosting a standalone ZIP archive:
INNDEMO.ZIP

14
The Games and other Sierra Adventure stuff / Interesting Cursors
« on: July 01, 2016, 03:34:24 AM »
What do you think about these?

15
Yay, finally I got this pull request committed: https://github.com/scummvm/scummvm/pull/770
This is not my first contribution to ScummVM, but it's the first that contains real code...

* OmerMor is feeling proud

Pages: [1] 2 3

SMF 2.0.14 | SMF © 2017, Simple Machines
Simple Audio Video Embedder

Page created in 0.145 seconds with 19 queries.