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Topics - MusicallyInspired

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1
Everything-Else / Infocom Source Code Released (in ZIL language)
« on: April 16, 2019, 09:46:23 PM »
Gumby, this might interest you?

Quote
"So, Infocom source code is now uploaded to Github. Most people don't speak or want to speak the language it's written in, ZIL (Zork Implementation Language). You can browse through it and kind of suss out what's being done when and the choices made over the course of time."

https://twitter.com/textfiles/status/1118005126457888768?fbclid=IwAR2-v8OKd6ZjD_0BO9ioeoshyTREVLvEZlZ2t8cAE7M8Y4uKwdGCfHZ4xKA

https://github.com/historicalsource/?fbclid=IwAR2Er5a-dvDEWL4ccFIJ_5YUKUN3EoIFy6_2Tnh4c2_R4a4XcSmT3aFKWPc

2
SCI Development Tools / SCI10 EGA Pics
« on: February 05, 2019, 12:31:03 AM »
Do we have the ability to generate bitmap 16-colour PICTURE resources for SCI10 EGA games? (SQ1Remake, SQ5, KQ5, LSL1Remake, LSL5, PQ3, Longbow, MUFT, etc)? I'm thinking no. I know that VIEW resources in SCI10 EGA games are just SCI0 VIEW resources. I feel like SCI10 PICTUREs are SCI0 as well in some way but bitmap instead of vector because neither SCI0 nor SCI10 VGA games are compatible with them.

I'm throwing around the idea of improving the look of Sierra's EGA versions the Companion's SCI0 PIC generator and I'm curious.

3
Mage's Initiation, a game in development for about a decade and which I scored over 2 hours of music for, is finally released! You can pick it up at Steam, GOG and Humble for 10% off!


4
SCI Development Tools / Command line batch processing
« on: January 09, 2019, 04:54:00 PM »
Is this possible at present? I don't remember if custom command line tools were developed or not. Specifically, I would like to extract and convert every PICTURE resource (or any graphic resource I suppose, but mainly PICTUREs) from a game as PNG files. Can we have this added at least as a right-click menu option when selecting multiple PICTURE resources in SCI Companion? We can mass extract/export as patch files, but we can't mass convert.

5
SCI Development Tools / Reasons to develop 640x480 SCI tools
« on: January 09, 2019, 01:59:29 PM »
Made with ESRGAN AI neural net upscaling using a Manga109 dataset-trained model.

This is truly black magic:




(2048x1460!!)

Tons more I generated

Original thread I found this thing in with tons more screenshot examples from other games including Monkey Island, Grim Fandango, and texture mods from 3D games as well.

It runs on Python. See these links for instructions on how to set it up. It helps to have a high-end GPU:

6
Everything-Else / I'd just like to take a moment...
« on: December 28, 2018, 02:55:47 PM »
...and say that I still really appreciate that this community and this website is still here. After it went down a while back I feared it was lost forever. But we got it back and it's still kicking, as are all of you. It's just awesome. Thanks for being here. And Merry Christmas/Happy Holidays/Happy New Year.

7
He said "none of my kids want this junk" and it took a fan to convince him that the community would find it invaluable.

https://www.ebay.com/sch/al_lowe/m.html?_nkw=&_armrs=1&_ipg=&_from=

Here's an interview video by Metal Jesus Rocks.


8
SCI Syntax Help / Assembly code blocks
« on: April 30, 2018, 10:47:48 AM »
Can someone help me make sense of them? Some of the scripts I decompile from Sierra games fall back to assembly for certain code blocks. I've tried taking the disassembly and comparing it to its successful decompile to try to see a similarity but I'm not getting it. I assume this can't be explained easily (because if it could SCI Companion would have decompiled correctly), but I'm wondering if I can rewrite blocks of code by hand if I understand enough of the language. Or can someone point me in the direction of something that would help more than a reply here would (if such is the case).

9
Everything-Else / Seinfeld P&C (Roland MT-32)
« on: September 22, 2017, 01:40:30 AM »
So who here hasn't seen Jacob Janerka's 8-bit Seinfeld adventure game mockup graphics? He's kind of putting together a little game on the side. I rendered the Seinfeld theme through an MT-32 and made a little tribute video to his work. Check out more of his stuff @ParadigmGame on Twitter. Also his game Paradigm is on Steam, GOG, and Humble.


10
SCI Syntax Help / Interface overhaul/stripdown (like Myst)
« on: August 05, 2017, 06:23:56 PM »
I know this is a big question, but I'm trying to basically replicate a Myst-like experience with the following functionality:

  • First person perspective/no Ego
  • Single-icon cursor interaction (for both movement and manipulating objects, so no selectable verbs)
  • Dynamic cursor VIEW changing depending on what it's hovering over (for looking left/right/up/etc)
  • No Iconbar
  • No Print message boxes (or text of any kind)

Not initializing Ego is easy enough. I also checked out in the documentation on how to create instance objects of background elements out of Polygons, which I'm planning to use for the look left/right/up/etc hotspots on each PICTURE (I was going to use CONTROL colours initially, but this way seems more elegant). My first question is how do I....er....handle pEvents so I can determine what a mouseclick does on certain polygons? I obviously don't want them to display text so verbs are out of the question, I just need some kind of functionality to test for the player input and change rooms/manipulate objects as necessary for each scene. I could have done this easily enough in SCI0 but SCI1.1 seems so much more complex and I can't quite convert the Studio Script code to Sierra Script. Any help is welcome.

11
Everything-Else / VBlank - Shakedown: Hawaii AMA
« on: July 13, 2017, 04:56:21 PM »
https://www.reddit.com/r/Games/comments/6n44hf/developer_of_retro_city_rampage_shakedown_hawaii/

Not really Sierra-related, but Brian is doing an AMA for his new game Hawaii: Shakedown. I jokingly asked when SCI Studio VGA was coming. He ignored it. ;)

12
ScummVM has announced that their latest daily builds apparently can handle the following 32-bit SCI games:

* Gabriel Knight
* Gabriel Knight 2
* King's Quest VII
* King's Questions
* Leisure Suit Larry 6 (hi-res)
* Phantasmagoria
* Police Quest 4
* Shivers
* Space Quest 6
* Torin's Passage

It also says that some changes might affect older SCI games as well. I'd say it's about time. I haven't tried it yet, though.

13
Everything-Else / BriPro's RCR Sequel
« on: December 19, 2016, 01:55:36 AM »
His next endeavour is looking good. SNES-style this time. Shakedown: Hawaii.


14
Everything-Else / Interplay GOG Sale
« on: September 26, 2016, 10:38:00 AM »
Anyone who's a fan of Interplay games, jump on GOG and get their "Back To School" sale. You can get the entire lot for $30 down from $300. Apparently Interplay is selling all its assets so these probably won't be around anymore at least not for quite a long time possibly. Highly recommend you pick it up. And since it's GOG you don't need anything like Steam to play it. Just download and go! Yours forever.

Classics like Star Trek 25th Anniversary, Judgment Rites, Starfleet Academy, Freespace, Toonstruck, Redneck Rampage, Jagged Alliance, Earthworm Jim, MDK, Kingpin, and tons more.

https://www.gog.com/promo/20160926_back_to_school_sale_interplay_byob

15
The Games and other Sierra Adventure stuff / Humble Sierra Bundle
« on: August 30, 2016, 06:37:47 PM »
https://www.humblebundle.com/sierra-bundle

All Steam keys.

For the $1 tier you get:

-Space Quest Collection
-Phantasmagoria 1 & 2
-Police Quest Collection
-Shiftlings

For "Pay the average tier" (currently $11.99):
-Arcanum
-TimeShift
-Quest For Glory Collection
-Gabriel Knight Trilogy (doesn't include the remake)

$15 or more tier:
-Caesar 3 & 4
-Geometry Wars 3
-King's Quest Collection (1-7 Not available on the Steam store anymore!)
-Velocity 2X

$20 Top Tier:
-King's Quest 2015: The Complete Collection  (this won't redeem on your account if you already own some but not all of the episodes...lame I know)

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