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Messages - OmerMor

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1
I only see one, but it does not look like it could be her. Did she try to register?

Can you chat with her directly (via twitter) or do you want me to do it?

3
Robert Lindsley talks about Sierra, programming and SCI:

4
Everything-Else / Re: That melody at the start sounds familiar...
« on: May 07, 2017, 04:41:39 PM »
How about the opening riff from this one
I got nothing.

Hint: ___youtu.be/u0t4mRnAojE___

5
Everything-Else / Re: That melody at the start sounds familiar...
« on: May 07, 2017, 03:45:50 PM »
Stop monkeying around.

Too easy, eh?

How about the opening riff from this one:

6
Everything-Else / That melody at the start sounds familiar...
« on: May 07, 2017, 03:29:49 PM »

 ;)

7
What about LSL6 lowres?
EGA versions of SCI16 games? (kq5, lsl1, longbow, dr. brain 1, hoyle3, jones, sq1, sq4, lsl5, mumg, pq3)

8
I've been working on a backgrounds collection for no good reason.

I have more games, but no tools to rip their background material without resorting to screenshots. This is an issue here because I want just the backgrounds, without any sprites. Sometimes, sprites never move out of the way, and sometimes what you think is part of the background is not (such as the missing facial features in Loom EGA's closeup shots), or vice versa (such as certain characters' bodies in the Goblins games).

As you may notice, I only have a folder for Kyrandia 2. Kyra1 is... challenging. I have the artwork files, but have to manually match them to palette files and some don't seem to have proper matches...

I can record sprites from the Gob games through ScummVM hacks, but the backgrounds are apparently made of separate pieces and I can't quite find a good place to record them from... and recording doesn't do the palette quite right, but what can you do? And of course it requires playing through the whole damn game, so Goblins is right out.

Thankfully, SCI and SCUMM are easy as all hell, and AGI just needed a few more steps.

That's cool.
But some backgrounds are still missing their complementary views (http://helmet.kafuka.org/backgrounds/sci/police-quest-3/65.p56.png). Do you plan to add these?

9
Did you file a bug report?

10
Very nice!

11
Everything-Else / Re: How old is everyone?
« on: April 23, 2017, 03:43:42 AM »
We even had King's Quest III but our CoCo didn't have enough RAM to play it. :( Still have the box and disks though!

Maybe the disks have some source code left in their free sectors?

12
SCI Development Tools / Re: Custom-building your oe
« on: April 13, 2017, 05:59:32 AM »
VC++ v1.52 I guess?  :)

13
That's a great find - and very interesting analysis.
Thanks!

14
SCI Development Tools / Re: Hacking SQ1VGA with SCICompanion v3
« on: March 27, 2017, 01:34:57 PM »
Hi NRS,
thank you too for working on this!

MAKEVOLS would claim that some view resources that were saved by SCI Companion were "corrupt". I loaded them in View Editor 256, where they displayed without problems, then immediately saved them, which produced somewhat different files that MAKEVOLS would then accept.

That's very interesting. Do you still have the "corrupt" and the "right" views? It would be interesting to dissect the difference between them.

15
SCI Development Tools / Re: Hacking SQ1VGA with SCICompanion v3
« on: March 27, 2017, 08:35:36 AM »
Non/badly compiling scripts are fine as well.
It could help troflip improve SCI companion.

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