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Messages - MusicallyInspired

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1
SCI Development Tools / SCI10 EGA Pics
« on: February 05, 2019, 12:31:03 AM »
Do we have the ability to generate bitmap 16-colour PICTURE resources for SCI10 EGA games? (SQ1Remake, SQ5, KQ5, LSL1Remake, LSL5, PQ3, Longbow, MUFT, etc)? I'm thinking no. I know that VIEW resources in SCI10 EGA games are just SCI0 VIEW resources. I feel like SCI10 PICTUREs are SCI0 as well in some way but bitmap instead of vector because neither SCI0 nor SCI10 VGA games are compatible with them.

I'm throwing around the idea of improving the look of Sierra's EGA versions the Companion's SCI0 PIC generator and I'm curious.

2
Mage's Initiation, a game in development for about a decade and which I scored over 2 hours of music for, is finally released! You can pick it up at Steam, GOG and Humble for 10% off!


3
AGI Development Tools / Re: Need Testers for WinAGI
« on: January 27, 2019, 10:40:45 PM »
Piano is awful because it has no sustain.

4
That's awesome. I can't tell you how many times I did that on instinct and was mildly frustrated that it didn't work lol.

5
SCI Development Tools / Re: SCI01 Template Game
« on: January 27, 2019, 10:38:50 PM »
Why use a demo or minigame at all? The SCI0 template game used LSL3 as a base, IIRC. The SCI11 template game is based on a stripped SQ5. I don't see the issue with basing it on a full game, unless you're just thinking it would be easier to start with less and not have to strip stuff out?

Either way, I'm really looking forward to a SCI1 template game!

6
SCI Development Tools / Re: Decompilation Archive
« on: January 27, 2019, 10:37:24 PM »
Somewhat off-topic possibly, but I decided to look for the text in SQ4EGA (the alternate floppy version) that gives different text dialogue for the Monochrome Bikers on your appearance whether you're playing with the EGA, CGA, or Hercules Monochrome drivers. Strangely, while the VGA floppy version lists the text in the Display kernel function as strings right in the script (620), in the EGA version the string doesn't appear at all and just shows up as "LOOKUP_ERROR". Now, I haven't searched through all the TEXT resources yes to find the actual line if it wasn't a string like in the VGA floppy version, and I couldn't find if LOOKUP_ERROR was a mislabeled variable for a TEXT resource (it didn't seem to be defined in the 620 script), or if it's some kind of error that Companion returns on trying to decompile. Now, the fact that in the VGA floppy version it's a fixed string (not included in any TEXT resources, from what I can tell) and that in the EGA version it's possibly some kind of variable makes sense because it's based on what driver you're running.

Any ideas on how to find these text strings?

7
SCI Syntax Help / Re: Beginner's question: why won't this compile?
« on: January 16, 2019, 05:41:16 PM »
Really? It's just a display command in Main.sc isn't it?

8
SCI Syntax Help / Re: Beginner's question: why won't this compile?
« on: January 16, 2019, 03:29:28 PM »
I accomplished this before but it's been so long now...

9
SCI Syntax Help / Re: Printing from Text Resources
« on: January 15, 2019, 04:42:10 PM »
Ah yes I see now. You had the last two in parentheses instead of quotes. Didn't notice that. Glad you got it working.

10
SCI Syntax Help / Re: Printing from Text Resources
« on: January 15, 2019, 01:16:30 PM »
Just at a glance I notice that you have 1 extra closing parenthesis on the "floor" and "rug" lines.

11
AGI Development Tools / Re: Sierra's Internal AGI Tools
« on: January 14, 2019, 09:22:23 AM »
Awesome! So cool!

12
SCI Development Tools / Re: SCI32 Source Code
« on: January 11, 2019, 09:10:57 AM »
Awesome!! God bless you and your connections!

13
SCI Development Tools / Re: Reasons to develop 640x480 SCI tools
« on: January 10, 2019, 03:52:20 PM »
Why would you extract and convert them yourself when I did it all for you? http://helmet.kafuka.org/backgrounds/sci/

Same reason I didn't end up using Companion's export feature. It's fun.  ;D

14
SCI Development Tools / Re: Reasons to develop 640x480 SCI tools
« on: January 10, 2019, 12:40:23 PM »
:D :D :D

15
SCI Development Tools / Re: Reasons to develop 640x480 SCI tools
« on: January 10, 2019, 11:20:20 AM »
Been getting a lot of requests to do backgrounds from other Sierra games so I took most of yesterday writing that script to extract background resources, convert to PNG, and then upscale them with ESRGAN. I'm doing all the Sierra games and uploading them to a Google Drive folder. I'll upload more as time goes on: https://drive.google.com/drive/folders/1r6wxN7xQzuV9bm4H_rw3u4aCOO5r43P4?usp=sharing

For PQ4 (and some screens in PQ3) I'm going to try a different model that's more accustomed and trained to restore low resolution live photos. It's coming out more like a painting, and while that's cool, I think it can do these better.

For QFG4, all the backgrounds are in pieces with foreground objects as different picture resources entirely so I'm going to take more time with that one and stitch them all together before upscaling.

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