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Messages - MusicallyInspired

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1
SCI Syntax Help / Re: SCI 1.1 - Alternate Palette for Rooms - Grayscale
« on: August 20, 2021, 09:52:27 PM »
Yeah, that's what I would have said to do.

2
SCI Development Tools / Re: Decompilation Archive
« on: August 02, 2021, 11:49:20 PM »
Me as well!

3
SCI Development Tools / Re: Decompilation Archive
« on: August 02, 2021, 03:26:14 PM »
That may work with KQ5 but not for SQ4. Such a different beast between the CD and floppy versions. Even KQ5 has an entirely different icon bar and doesn't even have a control panel.

Oh and I didn't mean I would handle the decompilation. I meant I would handle my disappointment.  :D I'm not qualified to translate all that disassembly.

4
SCI Development Tools / Re: Decompilation Archive
« on: August 01, 2021, 10:48:38 AM »
I'm very sorry to hear that. I was specifically waiting for the floppy versions.  :(  And yeah, there are many cases where the floppy versions are superior. Most notably with KQ5, SQ4, and Freddy. But far be it from me to demand anything from someone else's spare time project. I'll deal with it.  :)

5
SCI Development Tools / Re: Decompilation Archive
« on: July 31, 2021, 05:14:01 PM »
Yeah that's what I mean.

6
SCI Development Tools / Re: Decompilation Archive
« on: July 30, 2021, 11:02:14 PM »
I don't think we necessarily have to do the EGA floppy versions with the VGA floppy versions as they're mostly the same, but yeah. Big differences between CD and floppy. Most notably KQ5 and SQ4.

7
SCI Development Tools / Re: Decompilation Archive
« on: July 30, 2021, 01:05:48 PM »
Do you need the floppy version?

When I do decompilations, I do the newest version of the games. I don't think I need the floppy version. But I think I've got it stored away somewhere in my files, so no, I'm fine.

Please please please please consider also doing the floppy versions. There are big differences (that goes for all Sierra CD/floppy versions). For one thing, more of KQ5CD is decompilable in Companion than the KQ5VGA/EGA floppy versions (which fall back to assembly more often). I ask because I've been patiently waiting for them so I can continue my No Dead Ends script patches for each version of KQ5.

8
SCI Syntax Help / Re: SetMotion: End and animation hiccups
« on: July 17, 2021, 09:14:48 PM »
Put a new state in between that only lasts for as many cycles as your cycleSpeed (maybe one less actually) before continuing on to the next state of whatever you want to happen.

Code: [Select]
(1
    (anObject cycleSpeed: 4 setCycle: End self)
)
(2
     (= cycles 3)
)
(3
     (doMoreCode)
)

If your cycleSpeed is set to 4. I'm guessing with this because obviously the last cel will take up at least one game cycle before it moves on to the next state. I can't recall if cycles correlate to cycleSpeed exactly...but adjust as visually necessary.

9
SCI Development Tools / Re: Decompilation Archive
« on: July 04, 2021, 03:51:07 PM »
What about the released Sierra tools that can compile vocab resources? Could that be used in some way I wonder?

10
SCI Development Tools / Re: Is there a SCI32 compiler? If not - why?
« on: July 02, 2021, 06:43:37 PM »
Well we do have classic tools as well to make SCI32 P56 files. I don't see a tool for V56 though...

EDIT: n/m I see PCXS2V.EXE is there.

11
SCI Development Tools / Re: Decompilation Archive
« on: July 02, 2021, 06:20:24 PM »
I'm really happy you're slowly getting through these. Hope you keep doing as many as possible!  ;D

12
SCI Development Tools / Re: Is there a SCI32 compiler? If not - why?
« on: July 01, 2021, 11:27:18 AM »
How easy is it to use those Sierra compilers anyway? I assume they won't just straight up work with Companion scripts?

13
Two things. SCI Companion's decompilation isn't perfect. Also, because GK1 uses a higher version than SCI1.1 it isn't really supported for compiling.

14
Getting some incredible talent to help with KQ2SCI lately! Many thanks to Doan for helping with the Hagatha Cave entrance. Also, Deivore/Stephen Schroeder made this amazing swamp screen!

15
I do. I had to do so to open the SoundBox source. And I can see those Dialogs just fine. But with Companion when I try to open anything it says it can't find any Dialogs and gives me the option to just edit the code instead. I guess I should try and earlier version then.

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