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Messages - MusicallyInspired

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Everything-Else / Re: Superliminal
« on: November 23, 2019, 06:11:55 PM »
I'll have to try this one!

SCI Development Tools / Re: Decompilation Archive
« on: November 18, 2019, 10:26:00 AM »
I dream of an "Ultimate Nick's Picks Deluxe" or something with like every Sierra minigame ever in it. How possible would that be? Even across SCI versions. A lot of it would need to be rescripted to be compatible of course. But that'd be something.

The Games and other Sierra Adventure stuff / Re: What are we working on?
« on: November 13, 2019, 06:03:03 PM »

Any relation to your current profile pic?

Yep. JP, one of the artists, has rendered all the team members in the style of the in-game characters. So we all get neat era-appropriate avatars.

The Games and other Sierra Adventure stuff / Re: What are we working on?
« on: November 12, 2019, 09:50:52 AM »
I'm composing the soundtrack for the Coles' next game Summer Daze at Hero-U.

SCI Development Tools / Re: Decompilation Archive
« on: October 22, 2019, 09:12:17 AM »
Know that your work is very much appreciated.

SCI Development Tools / Re: SCI01 Template Game
« on: October 16, 2019, 07:35:17 PM »

I think I'm going to move KQ2SCI to SCI01 myself! I guess I forgot or it didn't really click that it was in a ready state.

SCI Development Tools / Re: SCI01 Template Game
« on: September 17, 2019, 11:25:35 AM »
I don't think so. I think it just saves over the patch file.

Many thanks!

It is not clear what exactly are you asking for. You mentioned "SCI0-SCI10" to SCI11, which seems wrong because SCI11 and SCI32 use the exact same format for sound resources as SCI1. The only format difference is between SCI0 and everything afterwards.

My memory must be faulty then because I thought I remembered interchanging sound files between SCI0 and SCI1 games without an issue but ran into problems with SCI1.1. I'm assuming the SCI0 format is also used by/compatible with SCI01.

To convert from SCI0 to SCI1+, you need to convert back to Standard MIDI Files first, then from those Standard MIDI Files to SCI1's sound resource format using Sierra's original SMF.EXE utility, which I assume has made the rounds by now. I have written utilities a long time ago that convert from SCI0 and SCI1+ sound resources to Standard MIDI, converting all or merely selected devices, and optionally translating reverb controllers to MT-32 sysex messages, as MT32.DRV would do. I have sent them to Spikey previously, and can send them to you, but ONLY if you state that this is what you want. Note that these convertersion utilities have been written a long time ago and therefore only exist as DOS .COM files.

This would be exactly what I'm looking for, yes. COM files are fine. DOSBox is readily available. Though it'd be nice to have this feature built into SCI Companion itself just for the sake of convenience.

I would love to have an SCI01 template game so I can migrate KQ2SCI over to it and use things like PICTURE scrolling.

Everything-Else / Deluxe Paint Amiga Source Released on GitHub
« on: July 12, 2019, 02:36:04 AM »
This might be of mild interest to some people.

Forum Support and Suggestions / Re: Trouble with SCI Companion
« on: July 07, 2019, 02:13:36 PM »
You should just be able to do it in the init method shouldn't you?

What other people call the game is irrelevant. "Can you really call them VGA remakes...?" We didn't. The end.

Well, the first two were. But even KQ2 was called KQ2VGA+ and eventually just KQ2+. There was a clear attempt to break away from the VGA label.

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