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Messages - Kawa

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Back on a proper computer, I see nine redflags and one that cleantalk.org would likewise flag.

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I don't see any non-red accounts in the queue, OmerMor.

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SCI Syntax Help / Re: Interface overhaul/stripdown (like Myst)
« on: August 17, 2017, 12:57:39 PM »
The code can be handled both globally and locally. Anything not caught locally bubbles up to global. "Well, I guess I have a bit too many distinct clickable areas here, but there's only one exit so let's just use one of the exit colors as a puzzle button input."

(Which is a silly example as my game has Features that share a single color, but are on opposite sides of the screen.)

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We need SCI-themed emotes here. :P
I dunno about SCI-themed, but I can get you Larry.

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SCI Syntax Help / Re: Interface overhaul/stripdown (like Myst)
« on: August 17, 2017, 07:49:24 AM »
I didn't say you'd have the same colors/polys on every screen.

I meant like, just an example, if you can click somewhere to go in a cardinal direction (considering the north/east/south/west properties on rooms), you'd have the dark blue, green, cyan, and red colors mean "go in that direction". Depending on the visual size and shape of the room, a given direction might need to be closer to the center or whathaveyou, or not be an option at all. Or perhaps there's a default response to clicking on the sky, if and where it's visible, that's the same throughout the game?

It's like having a general "in water" color in a regular game with a visible Ego walking around -- not all rooms have water in them, and those that do don't have the water in the same places.

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SCI Syntax Help / Re: Interface overhaul/stripdown (like Myst)
« on: August 16, 2017, 07:41:37 PM »
You usually have one picture per room, right? And it's the pictures that determine which control colors go where, right?

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SCI Syntax Help / Re: Interface overhaul/stripdown (like Myst)
« on: August 16, 2017, 04:10:38 PM »
To be fair, AGI made do with worse.

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SCI Syntax Help / Re: Interface overhaul/stripdown (like Myst)
« on: August 16, 2017, 01:53:18 PM »
Having a few colors be common across the whole game? Sure, that shouldn't matter.

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SCI Syntax Help / Re: Interface overhaul/stripdown (like Myst)
« on: August 15, 2017, 07:29:12 PM »
I was under the impression that polygons and control colors were both room-specific. In fact, wouldn't control colors be more room-specific, in a way?

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SCI Syntax Help / Re: Interface overhaul/stripdown (like Myst)
« on: August 15, 2017, 02:37:11 PM »
You can have a handleEvent in your room. Add it to gMouseHandler and gKeyHandler on init, remove it again on dispose. The template game's title screen does this so it can respond to clicks, though my copy calls them gOldMH/gOldKH... doesn't make a difference.

Importantly, the title screen room adds itself to the front of the list. If you want things in the room to respond first, you might rather use addToEnd.

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SCI Syntax Help / Re: Interface overhaul/stripdown (like Myst)
« on: August 15, 2017, 11:31:44 AM »
If nothing more specific (Features et al) respond positively to an event, have the room respond?

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I was on my phone, ready for sleep. Didn't think to write "program" and couldn't be arsed to write "lication".

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But that wouldn't be a DOS app!

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I've been studying the shit outta that installer. I just found out it does a bunch of tests to determine system capabilities and stores them in a bitfield, such as "is a particular model", "has an MPU-401 interface", "has a Sound Blaster", "has a MediaVision", and "current drive is a CD-ROM"... which considering that's the only place it does such a check iss probably how it knows to offer copying files to HDD instead of only saving RESOURCE.CFG. Not sure how it tells if it's running from a diskette though, but I'd just check if the current drive is < 2 (that'd be C:) and assume A: and B: are always diskette drives.

Kinda feel like writing a custom windowing toolkit with proper control objects, and porting my custom installer to it. Get some proper buttons in it instead of "press Y/N" prompts so you can use the mouse... Besides the main menu not being a list anymore, it'd look pretty much the same.

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SCI Syntax Help / Re: Interface overhaul/stripdown (like Myst)
« on: August 06, 2017, 11:40:26 AM »
Icon selection and the notion of a current icon/verb are all part of the IconBar, so if you remove it and all references to it...

Specifically, the advanceCurIcon method and curIcon property of IconBar, I guess? You can right-click anywhere to cycle because User::handleEvent hands over to IconBar::handleEvent if gIconBar is non-null, but yeah.

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