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Messages - jtyler125

Pages: [1] 2 3 ... 8
1
Community Competitions / Re: March Community Competition (2007)
« on: May 24, 2007, 06:30:15 PM »
When is the next competition Eigen???

2
SCI Syntax Help / Colors not showing up
« on: May 24, 2007, 06:18:44 PM »
Can someone explain how a color I choose in the pic editor does not show up on the screen for sci studio.  Or the first time in the room it is fine and then the next time I go into the room it is all mesed up.  What is happening.

Thanks,
JT

3
SCI Syntax Help / Re: Ideas for the best way to add an animation
« on: May 24, 2007, 06:13:02 PM »
OK doan now I have  a different question...I want to get in a boat in one room and then have the ego still be in the boat in the next room, how do I accomplish that.   It can be cheap and easy and the Ego never has to be a regular walking ego in the room where he is in the boat...so is there a way to init the ego as the new view...I keep getting messed up.

JT

4
SCI Syntax Help / Re: Flickering Cursor
« on: May 24, 2007, 06:09:34 PM »
I asked that question so it is probably in one of my rambling threads about three different topics.

5
Here are a few questions for the SciCommunity.com website 5/20/07:

Mad Chatter interviewing an internet cult game programming hero,
Vonster-D-Monster, the writer of a very popular Space Quest Sequel
titled The Lost Chapter.  Check out more about Vonster D Monster at his site: 
http://frostbytei.com/space/about.html

1)  How long did it take you to write the Lost Chapters?  It was a
pretty amazing game and really got me involved with writing my own fan made
games.

Longer than it takes a Labion Terror Beast to solve a Cubix Rube. I
think all told it was around Two Years.  I had stopped for a long period
though and the game almost got abandoned, but thankfully I found new
motivation and was able to finish it.

2)  You said that you have tried using Sci Studio but not gotten very
far, what did you find hard about it?  I consider myself less than an
amateur with the program myself but it has really helped me to grow as an
amateur computer programmer.

Well SCI Studio came out when I had much less available time, and that was
really the biggest thing. To me it seemed to have tons of potential at
the time, but the time factor and the graphics, which I imagined would be
tougher than the simple AGI graphics, seemed daunting at the time. I
regret not having the time or energy to try a game in SCI though.

3)  How did you go about writing your Space Quest Sequel?  Did you
script it out first or did it all just come to you off the top of your head?

Prolonged exposure to Phlebion Acid tends to affect one

6
SCI Syntax Help / Re: Best suggestions for adding sound?
« on: May 16, 2007, 06:05:29 PM »
OK Doan can you write an easy to follow tutorial to add a sound file called "CoolSound" to a certain screen and also include a complete and very basic script for that room...for example you type "look at band" and music starts?

Please also give a few pointers on making the sound file, I want the cheap, easy, trickiest, super, simple, lame way to add a song or sound to the game.

I will try on my own but your help would be much appreciated...I know we chatted about it but I forgot already how to do it and hoped this post would help me but I was lame and asked too many different questions in this post....

Hook me up,

Thanks,
JT

7
SCI Syntax Help / Re: Ideas for the best way to add an animation
« on: April 18, 2007, 10:11:46 PM »
Ok this is the exact place where you put it...thanks Doan:

Code: [Select]
(instance RoomScript of Script
(properties)
     (method (changeState whatevertheanimationnameis)
        = state whatevertheanimationnameis
        (switch(state)
            (case 0) // since there's no case 1 identified, it won't go to case 2 unless told
            (case 2 = seconds 3 //or however long you want the animation to be
               (send gEgo:view(6)loop(0)cel(0)setCycle(End)) // change ego to animation view I chose view 6
               (ProgramControl) // player will not be able to move or type during animation
            ) // end case 1
            (case 3
               (send gEgo:view(0)loop(0)cel(0)setCycle(Walk)) // change ego back to walking view Ego is view 0
               (PlayerControl) // give player back ability to move and type
            ) // end case 2
         ) // end switch(state)
) // end method

   (method (handleEvent pEvent)
  (super:handleEvent(pEvent))

 (if(Said('wave'))//my animation was to make Ego wave when you typed wave
 (RoomScript:changeState(2))
   )
   )
   )

Thanks,
JT

8
SCI Syntax Help / Re: Game speed
« on: April 17, 2007, 09:11:02 PM »
Ok,

The cycle speed thing might have answered another question I had about the change state method...that sounds better than what I was trying...but now how do we...hide the ego to add an animation...and then make the ego reappear?

JT

EDIT: answered in this thread: http://scicommunity.com/sciforums/index.php?topic=210.0

9
SCI Syntax Help / Re: Why don't we make a sci tutorial chapter 3?
« on: April 17, 2007, 09:07:39 PM »
I think that it would also be really helpful to post fully functional scripts with these actions in them...then people can cut and paste and have a working script right away???

What do yo think?
JT

10
SCI Syntax Help / Ideas for the best way to add an animation
« on: April 17, 2007, 09:05:45 PM »
This is a question for the best way to add an animation, for example have a golfer walk up to the tee box, you type "hit ball" this causes ego to disappear and then the animation takes a swing...and then after that ego reappears.

right now I am using an if said statement

with something like (this is not what I really have but I think you get the idea):

(if (Said 'hit/ball')
(seng gEgo:hide)
(Golfswing:init())
(SetUp gEgo)
)(else
Print('Your not close enough.")

Blah blah blah...

The problem is the golfer swings...and then ego is still hidden.

What am I doing wrong?

Any takers....

The best response would be to paste a part of your own script that works...as a response...also not sure how to apply a method change state...to allow for the clip to stay on the screen for a few sends to play the full animation and then disappear again to put the ego back on the screen to continue on with the game.

Thanks,
JT

11
Everything-Else / Re: I'm resigning from game development
« on: April 08, 2007, 09:13:10 PM »
That was funny...good one Eigen!

12
SCI Development Tools / Re: FreeSCI, An interpreter Alternative
« on: March 31, 2007, 02:10:15 PM »
I guess...pretty weird.  It doesn't happen in sci studio though.

13
SCI Development Tools / Re: FreeSCI, An interpreter Alternative
« on: March 30, 2007, 09:58:57 PM »
I beg to differ...I downloaded it and used it to run sci man...weird music plays forever...everytime you score a point it restarts...I also tried it for Doan's New Year's Mystery and it even played over his music.

The song sounds almost like the Beatles "When I'm 64."  But I listened longer and figured it out to be like ragtime or some other older music that just sounds like that.

It was the latest version of free sci from the site...

Weird...I am not making this up...

Thanks,
JT

14
Everything-Else / Re: Serious stuff going on!
« on: March 29, 2007, 09:31:46 PM »
I know the feeling...

15
SCI Development Tools / Re: FreeSCI, An interpreter Alternative
« on: March 29, 2007, 09:29:58 PM »
Ok that was easier than I thought it was...now how do you get free sci to stop playing the lame music eveytime you get a point?

Thanks,
JT

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