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Messages - Collector

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SCI Syntax Help / Re: Unlocking Locales and Regions
« on: January 30, 2019, 09:03:54 PM »
Unfortunately I don't know how to do this when you start it with DOSBox, other than telling DOSBox not to exit the DOS console when the exe crashes, and then running "sciv.exe -d" right from the DOS prompt. Someone else would probably be able to help more...

Simple. Just remove or rem out the exit line in the [autoexec] section in the conf file. Or if doing it from the command line or shortcut remove the -exit flag.

AGI Development Tools / Re: Need Testers for WinAGI
« on: January 25, 2019, 12:48:27 PM »

AGI Development Tools / Re: C# AGI Interpreter
« on: January 22, 2019, 09:41:42 AM »
You have a point about AGI1 games. I am not sure if I even have any outside of what may be on some of my booter disks. I do have a copy of the 2nd IBM release of the original KQ, but wouldn't that be GAL, more than purely AGI? I wish I had a means of extracting the files from my booter disks.

Everything-Else / Re: I'd just like to take a moment...
« on: January 20, 2019, 10:03:02 AM »
I was just reminded that I found another one from the old AGI community. Dark Fiber can be found on VOGONS using the name BloodyCactus. He has a blog on

AGI Development Tools / Re: C# AGI Interpreter
« on: January 20, 2019, 09:56:50 AM »
Perhaps my memory is wrong and I was thinking of the hacked Amiga version, not booter. I would be interested in seeing the DOS 1.50 version.

This does bring up a question of how hard would it be to add support for AGI games from other platforms? Then there are the fan games that have memory or stack issues that will run in NAGI, but not the original interpreters.

AGI Development Tools / Re: C# AGI Interpreter
« on: January 19, 2019, 09:08:01 PM »
I did spend quite a bit of time looking at DDP and MUMG because they do some unusual things, unusual when compared with the core set of AGI v2 games.
The booter version of DDP? The "DOS" version floating around on the internet is actually a hacked version of the booter that crashes at points when you press certain keys like escape.

AGI Development Tools / Re: C# AGI Interpreter
« on: January 19, 2019, 11:07:01 AM »
Looks like it is the AGI3 games where you are finding issues.

While trying to decompile the '90 EGA Christmas card it crashes on script 996 (User). It handles all of the other scripts. If I pull the and user.sco from the VGA '90 card the compiler crashes on the same script.

SCI Development Tools / Re: SCI01 Template Game
« on: January 16, 2019, 10:42:48 PM »
Now we need an SCI1 template.

I like how you have included all of the drivers and install related files that Brian deleted from his original template game.

SCI Syntax Help / Re: Beginner's question: why won't this compile?
« on: January 16, 2019, 12:06:35 PM »
I am sure others will help shortly, but it is strongly recommended that you use Sierra Script. The SCI Studio syntax is really there just for backwards compatibility with older games developed with SCI Studio or earlier versions of Companion. You can convert to Sierra from the menubar > Game > Properties and select "Sierra Script" from the Script Language dropdown.

SCI Development Tools / Re: Decompilation Archive
« on: January 14, 2019, 10:18:48 PM »
The only script I couldn't adapt for Companion was SMOOPER, since it frequently uses equational defines, which Companion doesn't support.

Perhaps make a mention of this in the Companion thread for Phil?

AGI Development Tools / Re: Sierra's Internal AGI Tools
« on: January 13, 2019, 08:48:45 PM »

SCI Development Tools / Re: SCI32 Source Code
« on: January 12, 2019, 12:22:27 AM »
What bug?

SCI Development Tools / Re: SCI32 Source Code
« on: January 11, 2019, 09:29:23 PM »
INFO.CPP says 2.100.002.

So we are talking about KQ7/SQ6 era.

SCI Development Tools / Re: SCI32 Source Code
« on: January 11, 2019, 04:39:15 PM »
I have not yet looked through this. What version is this interpreter?

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