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Messages - Collector

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Everything-Else / Re: LSL1 AGI Source Code Released
« on: April 19, 2019, 10:44:52 AM »
Thanks for letting us know. Any idea if he has any other Sierra sources?

Everything-Else / Re: Infocom Source Code Released (in ZIL language)
« on: April 17, 2019, 09:24:35 AM »
Perhaps AutoIt or some kind of script?

SCI Syntax Help / Re: Parsing Noun/Qualifying Adjective Words
« on: April 06, 2019, 09:40:38 AM »

I think I have said this before, but it is known that Sierra had a test suite for their polygon code. That would be interesting to get my hands on.

I wonder if Omer has a contact. Not sure if he has any systems guys in his contact.

AGI Development Tools / Re: No Key is Needed to Decrypt AGI.EXE
« on: March 26, 2019, 11:08:56 PM »
Add it to the Wiki.

AGI Development Tools / Re: No Key is Needed to Decrypt AGI.EXE
« on: March 26, 2019, 08:18:43 PM »
Cold Turkey seems to have realized this as his AGI DiskFree Decryptor works with just copies of the contents of the game disks and does not need to read the keydisks themselves.

AGI Development Tools / Re: Save game specification
« on: March 23, 2019, 09:09:47 PM »
Hey, welcome Chris! We are getting a number of people from the AGI glory days showing up here. Lance Ewing is a semi regular here. Recently we even had Peter Kelly registering an account here. This forum is the closest thing to an heir of the old Mega Tokyo. Hope you can stick around.

You may be interested the internal Sierra AGI documentation, tools and some source that Omer posted here. I updated the Visual AGI source that you gave me and Lance is now working on it, too. AGKorson may also be helping. I also salvaged what remains of your AGI Wiki and added it to our new Wiki --

AGI Development Tools / Re: WinAGI Version 1.2.3 Is Available!!!
« on: March 22, 2019, 01:04:44 PM »
I was planning on updating all the AGI commands at some point, using the WinAGI help file as the baseline.

That would be great. I still have to "wikize" the official AGI documents and add them, but have had so much else to do lately.

AGI Development Tools / Re: WinAGI Version 1.2.3 Is Available!!!
« on: March 20, 2019, 09:45:58 PM »
I noticed that you added a link for "set.pri.base" on the WinAGI page. Would you mind creating the entry for it on the Wiki? Just click on the link and and you should be able to create it.

AGI Development Tools / Re: WinAGI Version 1.2.3 Is Available!!!
« on: March 15, 2019, 06:22:52 PM »
I adjusted the formatting of the WinAGI entry on the Wiki for consistency, but did not change any of your content. I also uploaded the installer to the page. You will want to update the screenshot to one of the new version. If you mean for this to be open source you will find a link below the installer to add the ZIP.

Now that you have an account, feel free to make any other additions or updates to the Wiki you wish.

AGI Development Tools / Re: WinAGI Version 1.2.3 Is Available!!!
« on: March 14, 2019, 09:42:16 AM »
I was looking to see how to upload a new tool, but what I found only lets me edit the entry for the old version. You could upload it to the Wiki in the mean time. If you want an account, PM me with an email you wish to use.

As  Kawa notes, if the interpreter does not recognize the flag it will be ignored in the CFG file. besides, the SCI interpreter will find a subdirectory without the ".\", so the versions that do recognize the patchDir flag will still find a PATCHES subdirectory with "patchDir = PATCHES" in the CFG.

SCI Syntax Help / Re: Unlocking Locales and Regions
« on: January 30, 2019, 09:03:54 PM »
Unfortunately I don't know how to do this when you start it with DOSBox, other than telling DOSBox not to exit the DOS console when the exe crashes, and then running "sciv.exe -d" right from the DOS prompt. Someone else would probably be able to help more...

Simple. Just remove or rem out the exit line in the [autoexec] section in the conf file. Or if doing it from the command line or shortcut remove the -exit flag.

AGI Development Tools / Re: Need Testers for WinAGI
« on: January 25, 2019, 12:48:27 PM »

AGI Development Tools / Re: C# AGI Interpreter
« on: January 22, 2019, 09:41:42 AM »
You have a point about AGI1 games. I am not sure if I even have any outside of what may be on some of my booter disks. I do have a copy of the 2nd IBM release of the original KQ, but wouldn't that be GAL, more than purely AGI? I wish I had a means of extracting the files from my booter disks.

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