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Messages - Collector

Pages: [1] 2 3 ... 90
1
Everything-Else / Re: How old is everyone?
« on: Today at 12:28:39 PM »
Given the cost I didn't think so, but given my extensive floppy collection it was a matter of preservation or risk losing them. There is a cheaper solution, even if it cannot copy CP tracks. http://shop.deviceside.com/prod/FC5025

2
Everything-Else / Re: How old is everyone?
« on: Today at 02:03:28 AM »
I wouldn't know. I don't have a way to have them read. I don't have a 5.25" drive hooked up anymore, and besides it's not DOS format compatible. I wouldn't think it could even be read on a standard DOS system...

That is where a KryoFlux comes in. It reads the magnetic flux of the spinning disk and gets all of the info, regardless of format. All you need is the KryoFlux, a functional 5.25" drive and a free USB port on your PC.

http://www.softpres.org/glossary:kryoflux

3
As I remember it there were three main forums on Mega Tokyo; AGI, SCI and OS Dev. I never paid much attention to the OS Dev.

4
AGI Development Tools / Re: King's Quest VI AGI remake!?!?!?!?
« on: April 17, 2017, 07:03:16 PM »
QfG4 AGI:


5
AGI Development Tools / Re: WinAGI is Back
« on: April 14, 2017, 10:35:20 AM »
It's actually nice that AGI seems to be going through a bit of a resurgence because AGI art is much easier to make and I've never tried an AGI game before.
With modern AGI IDEs we could have something to entice potential users. AGI might be a good stepping stone to SCI.

I skipped right over it because I was more interested in seeing SCI get off the ground. So I missed that whole magical AGI fangame scene.
I did the same.

6
AGI Development Tools / Re: WinAGI is Back
« on: April 13, 2017, 08:51:46 PM »
Well for TNG there is also Yesterday's Enterprise, which is also somewhat important to the series' overall story arc.

7
SCI Development Tools / Re: Custom-building your own SSCI
« on: April 13, 2017, 08:47:32 PM »
Port to Win32 ;)

8
I forget exactly what is missing. What I based it on was when I was restoring the Wiki from the Wayback, so there may have been entries made by the developers before they released anything and then never do so. Also when I look through the hash list of all of the fan games when I was making my Sierra version tool.

9
AGI Development Tools / Re: WinAGI is Back
« on: April 13, 2017, 04:42:48 PM »
One of my favorite time loop stories is the Stargate SG1 episode "Window of Opportunity". Quite amusing and engaging with superb writing. A good short is the 1990 film "12:01 PM" with Kurtwood Smith.

10
I know that there are at least one or two fan games missing from the archive on the Wiki. I was never able to track them down. I think that they may have never been publicly released.

11
There was such an archive that ScummVM had for a while. It had a problem in that a few of the directory names had illegal characters for Windows, which I corrected and uploaded for the Wiki. I will have to look through your archive to see if it has anything missing from what I uploaded for the Wiki.

12
AGI Development Tools / Re: WinAGI is Back
« on: April 12, 2017, 11:59:22 PM »
There is an agigames.com Facebook group https://www.facebook.com/groups/50001122143/ with Chris Cromer as its admin.

Using the Wayback I have (mostly) restored the AGI Wiki here http://agiwiki.sierrahelp.com/index.php?title=Main_Page

Also, for those that have not read through the forums here a backup of the old Mega Tokyo forums was found. And progress has been made on updating and completing Visual AGI, so we may have two AGI IDEs designed for modern Windows.

13
SCI Development Tools / Re: Custom-building your oe
« on: April 12, 2017, 11:44:06 PM »
What compiler?

14
AGI Community How To's & Tutorials / Re: Official AGI Documentation
« on: April 09, 2017, 06:38:30 PM »
Given that most of the template and fan games are late AGI2 it seems that the documentation focus on those interpreters.

15
AGI Development Tools / Re: C# AGI Interpreter
« on: April 01, 2017, 11:16:17 AM »
I didn't think that you were using SDL.

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