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Messages - Collector

Pages: [1] 2 3 ... 93
1
AGI Development Tools / Re: WinAGI is Back
« on: January 18, 2018, 08:08:46 PM »
If we could get them back into the community.

2
AGI Development Tools / Re: WinAGI is Back
« on: January 18, 2018, 09:02:41 AM »
Chris Cromer had a couple of updated template games on his old agigames.com site.

3
SCI Development Tools / Re: NSIS Publisher - SCI Companion's First Plugin
« on: January 14, 2018, 08:57:00 PM »
Finally got around to updating the download and the Wiki page to add the macro (NSH) and more clear instructions in the readme and Wiki.

4
SCI Development Tools / Re: NSIS Publisher - SCI Companion's First Plugin
« on: December 22, 2017, 10:14:29 AM »
I was talking about the NSIS plugin folder. Merge the "Plugins" subfolder from the zip with the NSIS Plugins subfolder.

5
SCI Development Tools / Re: NSIS Publisher - SCI Companion's First Plugin
« on: December 21, 2017, 09:28:38 AM »
When I get a chance I'll add the NSH to the Publisher zip on the Wiki.

You did drop the "Plugins" fold3er in your NSIS installed folder, didn't you? If you did and still have the problem I'll have to boot into Win10 to explore the Aero problem. It won't matter for Win10 users since Aero is no longer a part of the GUI. I guess I could add a macro to the script templates to detect 10 and bypass the Aero function on 10.

6
SCI Development Tools / Re: NSIS Publisher - SCI Companion's First Plugin
« on: December 20, 2017, 11:46:08 AM »
I grabbed 3.02.1 and had no issue with it. Extract this zip into the NSIS Include directory. If there is still an issue with the Aero plugin it may be more of a Win10 issue.

7
SCI Development Tools / Re: NSIS Publisher - SCI Companion's First Plugin
« on: December 20, 2017, 10:57:46 AM »
That is odd. the two are unrelated. It might be more of a matter that the wrong point of failure is being IDed. The un.MoveFileFolder.nsh header is for keeping the save games on uninstall. That said, 3.02.1 is a newer release than what was available when I wrote the plugin. Version 3 was a big change in NSIS. It introduces Unicode support and an x64 compiler. This broke a lot of the old macros and plugins and probably broke something in MoveFileFolder. It may have broke the Aero plugin as well.

I'll have to download this version and take a look.

8
AGI Syntax Help / Re: AGI and changing font
« on: December 17, 2017, 10:15:22 AM »
I think you are right about it using the built-in fonts. There were some fan made games in Cyrillic (in fact the very first fan made AGI educational Program, "Groza" or  "Thunderstorm"), but if I try to run them through DOSBox it is just jumbled pixels. I suppose a test would be to compile DOSBox with a bitmapped font with diacritics or Cyrillic.

9
Aiming for a testable release at the end of the year.  It's a fully 'fleshed out' game but limited to only the first 19 rooms.  I could definitely use some help with playtesting, anyone interested?

Sure, if I can find the time.

10
AGI Development Tools / Re: Looking for specific versions of AGI files
« on: October 10, 2017, 09:47:26 AM »
DEMOPAC5 has 2.425. http://agiwiki.sierrahelp.com/index.php?title=AGI_Demo_Pack_5
The Black Cauldron v2.00 has 2.439 (attached)
Police Quest 1 v2.0A has 2.903, but my copy is not clean.

11
I had set to follow her on Twitter some time ago, but almost never bother with Twitter. I gave her a prod. If she does not respond you can try.

12
Yeah, the one non red flag came from a Russian IP.

13
I only see one, but it does not look like it could be her. Did she try to register?

14
I guess I should have been more clear that my remark was meant to be snarky.

15
I have never heard of him before.

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