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Messages - Collector

Pages: [1] 2 3 ... 108
1
SCI Syntax Help / Re: [SOLVED] SCI0 - Autosave
« on: January 03, 2021, 01:04:15 PM »
Can you call it a "more *authentic* Sierra game experience" when QfG4 had it?

2
Is that the Resource.exe from SV?

3
SCI Syntax Help / Re: SCI0 - Autosave
« on: December 27, 2020, 05:43:16 PM »
Remember that it names the autosave "Automatic Save" and overwrites any previous autosave, so there is more to the save method than previous SCI versions, as I would assume you would realize. Also, the game control has an autosave option for the player to be able to turn it on and off.

4
SCI Syntax Help / Re: SCI0 - Autosave
« on: December 27, 2020, 04:31:20 PM »
You actually have most of the answer right there already: (SaveGame (gGame name?) 0 "Autosave" gVersion), in perhaps Main::newRoom.

Wouldn't that save on every new room? I would think you would want it to only auto save on entry to a dangerous room. Perhaps have a flag for new room that can be set if there is any danger.

5
SCI Syntax Help / Re: SCI0 - Autosave
« on: December 27, 2020, 04:27:53 PM »
Has anyone tried decompiling QfG4 yet? It has an autosave.

6
The Games and other Sierra Adventure stuff / Re: What are we working on?
« on: December 07, 2020, 08:43:43 AM »
Wouldn't you also need to store all status, inventory items, etc. right before ego enters the situation that kills him for the retry? Wouldn't that require modification at each danger point?

7
AGI Development Tools / Re: WinAGI Version 2.1.2 Is Available
« on: December 07, 2020, 08:34:52 AM »
How is your C# development going? A new AGI IDE in C# would be a good break from your OCX dependencies.

8
AGI Development Tools / Re: WinAGI Version 2.1.2 Is Available
« on: December 05, 2020, 07:30:28 PM »
It would be great to have an AGI branch of Eric's GitHub.

9
AGI Development Tools / Re: WinAGI Version 2.1.2 Is Available
« on: December 04, 2020, 09:46:57 AM »
I'll have to try it. Since moving on to Win10 the OCX for the logic editor won't register on install.

10
SCI Development Tools / Re: Documentation for Sierra's original tools
« on: November 03, 2020, 08:58:32 AM »
Some of them have basic help in the files themselves. At least syntax is often displayed by simply running the file with no parameters.

11
SCI Development Tools / Re: Freddy Pharkas - messages voices?
« on: November 01, 2020, 02:31:02 PM »
"KQ Collection 1997 has a bad copy of KQ5 on CD 1; the working copy is on CD 2"

It is not that the copy on CD1 is bad, just incomplete. CD1 includes just the files for a base installation. The collection's installer does not copy the large files from the games to the user's HDD, so it does not need the RESOURCE.00* or RESOURCE.AUD, etc. Kind of na´ve to call it "bad".

12
SCI Development Tools / Re: Freddy Pharkas - messages voices?
« on: October 31, 2020, 07:04:34 PM »
One reason to not look in all subdirectories is that there may be some old resources in a backup folder that might get confused with current resources.

13
SCI Development Tools / Re: Freddy Pharkas - messages voices?
« on: October 31, 2020, 11:01:02 AM »
Does Companion read the RESOURCE.CFG or version detect the interpreter? The FPFP interpreter includes the resAUD path flag for the RESOURCE.CFG.

14
SCI Development Tools / Re: Freddy Pharkas - messages voices?
« on: October 30, 2020, 09:03:48 AM »
Aren't they just in the RESOURCE.AUD?

15
SCI Community How To's & Tutorials / Re: Palette Cycling Tutorial
« on: October 16, 2020, 07:19:26 PM »
The demo doesn't do anything. It is just a static picture.

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