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Messages - Collector

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1
Nice. I wonder how hard it might be to add a bit of randomness to the wave cycle.

3
The Games and other Sierra Adventure stuff / Re: The Dating Pool
« on: June 23, 2017, 09:26:20 AM »
Ew...did I just say I have a taste in something to do with furries? *shudder*
LOL

4
The Games and other Sierra Adventure stuff / Re: The Dating Pool
« on: June 21, 2017, 08:39:10 PM »
I think that the one on the right looks more distinct, but I like the shorter hair of the one on the left.

5
But Build engine files would not be in the Windows directory where the Program Manager .grp files were. It has been awhile, but wasn't there also a Program Manager ini file that listed all of the groups?

6
Forum Support and Suggestions / Re: Game Reviews and Suggestion
« on: June 01, 2017, 06:36:29 PM »
Cloudee would need to make any changes to the review form. It would be nice if he could be more active here again.

How about a "mini" or demo game category for those entries like Osama Been Skatin?

7
Gumby would probably be the one that should look into this. Try sending him a PM.

8
I also updated the sciAudio with the latest version. It has better termination behavior.

10
No, I won't stop calling it that >:3
As opposed to SCI32?

11
The Games and other Sierra Adventure stuff / Re: Void Quest
« on: May 21, 2017, 07:26:31 PM »
The beginning of it inside of the cabin reminded me of Farm Nightmare. I have not had a lot of time to play more than just a few minutes, but looking good.

12
AGI Development Tools / Re: WinAGI 1.1 BETA available for download
« on: May 21, 2017, 07:15:50 PM »
Those errors look more like compatibility errors. The second from how much more Win 10 is locked down than earlier versions of Windows. Trouble registering an OCX on modern Windows is not unexpected and the Registry is far more restricted to programs than it used to be. I do not know what may be broken from the OCX not getting registered without knowing what uses it. The 2nd could be solved by moving stored settings from the Registry to an XML. I understand how much more involved this would be outside of dotNET.

13
Doan, You can look through some of the threads here where the actual syntax Sierra used was determined and Phil incorporated it into Companion 3. While it will still support the syntax that Brian devised for Studio, Companion 3 can convert the Studio scripting to Sierra's and that is what is being encouraged for consistency.

14
Who did the Krya engine for ScummVM? He may be able to shed some light.

15
I know nothing about it, but take a look at this. http://wiki.xentax.com/index.php/The_Legend_of_Kyrandia_trilogy_Toolset

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