Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Collector

Pages: [1] 2 3 ... 112
1
SCI Development Tools / Re: SCI10 SCI1.1 export/import
« on: October 16, 2021, 09:25:17 AM »
It is too bad that the source for SV no longer exists.

2
SCI Development Tools / Re: SCI10 SCI1.1 export/import
« on: October 14, 2021, 11:55:33 PM »
I seem to remember that there were a few resource version converters in Omer's collection of Sierra internal tools.

3
SCI Development Tools / Re: How to extract SCR and HEP files?
« on: October 11, 2021, 09:07:34 AM »
It doesn't matter what the directory is named. SV just looks for the map file and any loose patch files in the directory you point it at. Not sure if it reads the RESOURCE.CFG for paths or just scans all subdirectories.

4
SCI Development Tools / Re: How to extract SCR and HEP files?
« on: October 10, 2021, 07:56:46 PM »
Yes, just point SV to the game's directory and it will show all versions of the resources, both in the vol file and external resources.

http://sciwiki.sierrahelp.com//index.php?title=Sierra_Resource_Viewer

Note that the unversioned one is the latest

5
Nice. I'll be interested in seeing the results. There is also the "Space Quest 0: Replicated" fan AGI game.

6
SCI Development Tools / Re: Decompilation Archive
« on: October 04, 2021, 11:28:09 PM »
I was wondering about how to handle the need for Owens for such a project.

7
SCI Development Tools / Re: Decompilation Archive
« on: October 04, 2021, 10:17:23 PM »
Has anyone tried training an AI text-to-speech model on the narrator or Wilco? They are getting surprising results these days.

Sort of what Gumby's SCI Narrate was about.

8
SCI Development Tools / Re: Decompilation Archive
« on: October 04, 2021, 10:11:18 PM »
First things' first. We need a voiced SQ5.  ;D

Hear, hear!

9
SCI Syntax Help / Re: Script patch files
« on: October 04, 2021, 12:05:34 AM »
Of course.

10
SCI Syntax Help / Re: Script patch files
« on: October 03, 2021, 03:31:56 PM »
I'm switching back to sndblaster.DRV for the rest of testing since I'm not sure GM.DRV is officially supported in SCI0.

No, it is not. There is not even a MIDI track. And mismatched drivers can cause lockups. There is a fan made aftermarket GM driver by Ravi Iyengar, but it includes a few of the required game specific patches, none of which are for KQ4. The results are less than stellar. The soundtrack was written for Roland MT-32. You are far better off using the MT32.DRV with a Munt enabled build of DOSBox.

11
SCI Syntax Help / Re: Script patch files
« on: September 29, 2021, 10:26:36 PM »
You have to press ALT-D first to clear the copy protection prompt and use the regular parser. THEN you input "pirate" to bring up the pirate easter egg, or "wave anchor" to go to the title.

I never did that. I guess that marble and pirate worked without ALT-D because no space was required.

12
SCI Syntax Help / Re: Script patch files
« on: September 29, 2021, 09:38:24 AM »
"Marble" works in version 2.0. In version 2.2, the command was changed to "wave anchor".
Are you sure? I just tried this with the 5.25" and 3.5" versions of 2.2 as well as my copy of 2.3. The input at that point does not accept a space. It fails with waveanchor.

13
SCI Syntax Help / Re: Script patch files
« on: September 28, 2021, 09:10:28 PM »
Is there a tool for converting exported AGI views to SCI? It wouldn't be too bad redrawing the views if need be.

Try this.

14
SCI Syntax Help / Re: Script patch files
« on: September 28, 2021, 08:35:39 PM »
By all means do so.

15
SCI Syntax Help / Re: Script patch files
« on: September 28, 2021, 05:50:25 PM »
This little guy was in the KQIV Ultimate patch. Not sure who he his.



A scarab?

Pages: [1] 2 3 ... 112

SMF 2.0.14 | SMF © 2017, Simple Machines
Simple Audio Video Embedder

Page created in 0.143 seconds with 21 queries.