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Messages - OmerMor

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Are you sure 'mash' fits better than 'mesh' though? I'm not a native English speaker, however these definitions sound fitting:

Mesh (verb)
To connect together by interlocking, as gears do.

Mesh (verb)
To fit in; to come together harmoniously.
"The music meshed well with the visuals in that film."

Maybe it's an issue with NRS's "Ultimate King's Quest 4" version? It meshes up resources from the various KQ4 versions.

Everything-Else / Re: Dialogue Interface
« on: January 20, 2021, 11:46:25 AM »
...goddamn, all this time 😹


Everything-Else / Re: Dialogue Interface
« on: January 19, 2021, 05:38:40 PM »
But that's what I wrote???

You wrote with a capital "I" instead of a lower-case "l".

Everything-Else / Re: Dialogue Interface
« on: January 19, 2021, 12:33:11 PM »

It's lskovlun... with a lower-case 'L'... aka Lars...  :)

That was quick:
Logo Pending - SCI versions and naming

I love your posts Kawa!

I can post a list or provide any game.

Very impressive!
I would love a list as well...

oh god I'm rambling time to stop that and shut down good night everybody!


Sounds like a great research topic for your blog, Kawa!

BTW, it's a little off-topic for this thread, but any idea why is it called SCI0 (or, why isn't SCI16 called SCI1?)

SCI versioning is a mess.

I think SCI0 was simply called SCI in-house. However their interpreter versions were 0.000.* so I guess that is why it was named SCI0 by the community. I don't think Sierra ever named it SCI0.

SCI16 was the root folder name used by sierra. Same goes for SCI32.

You can see a 'snapshot' of the framework, at some specific time, at
We see there this very file:

Just wanted to mention that I published more "snapshots":
  • SCI0 - this repository has 2 snapshots (1988-11-30 ,1989-10-25), available as commits.
  • SCI16
  • SCI32 - 2 snapshots (1995-08-31, 1995-10-12), available as commits.

Specifically, the GAUGE.SC script used by Space Quest 3 is similar to the one from the 1988-11-30 snapshot:

Thanks Kawa!  :)
Although I only celebrate Hanukkah - I won't be picky...  ;D

SCI Syntax Help / Re: SCI0 - Variables that aren't reset by Restore
« on: December 12, 2020, 02:52:13 PM »
From wikipedia:
At one point, the player must obtain a bottle from a crewman on the sub, but only if the player can beat him at a dice game. The crewman 'accuses' the player of cheating if the player repeatedly saves and restores in an effort to win at dice (he is allowed to do so only twice).

SCI Syntax Help / Re: SCI0 - Variables that aren't reset by Restore
« on: December 12, 2020, 02:50:09 PM »
Have you thought of looking in Codename: Iceman's scripts? IIRC, it has cheating prevention mechanism in the submarine that maintains its state even after restores.

That's beautiful! Both the artwork and the music!

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