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Messages - OmerMor

Pages: [1] 2 3 ... 27
1
SCI Syntax Help / Re: Adding a room to Quest for Glory 1 (VGA)
« on: Yesterday at 02:17:14 PM »
Looking great! Thanks for uploading the video.
I really look forward to seeing this with music and credits.... as well as the troll's cave you're adding.
Keep up the great work!

2
SCI Syntax Help / Re: Adding a room to Quest for Glory 1 (VGA)
« on: Yesterday at 03:02:13 AM »
Cool!
Can you upload a video to youtube? I'd love to see this.

3
Take a look at Ravi's research on SCI drivers: http://sci.sierrahelp.com/Tools/RavisSoundDrivers.html
You can also try contacting NewRisingSun who I believe have experience reverse engineering the drivers.

4
SCI Development Tools / Re: Decompilation Archive
« on: May 16, 2020, 05:16:30 PM »
Just put *.SCO in .gitignore and be done with it.

This is what I was aiming for. I tried a bit to see if I can drop the SCO files, but failed.
That's why I was asking.
Have someone managed to build a game using just the script files?

5
SCI Development Tools / Re: Decompilation Archive
« on: May 15, 2020, 04:11:38 PM »
Thanks for the answers!
I'm only bothered because they add some friction when maintaining SCI projects over source control such as github.
I guess if there was some CLI tool (like Lars mentioned he once wrote) that could create SCO files from scripts, then with a bit of automation we would be able to get rid of these files altogether.

6
SCI Development Tools / Re: Decompilation Archive
« on: May 14, 2020, 03:18:11 PM »
Thanks Eric!

Why are the binary SCO files needed?
Do they contain any information not contained in the script files?
If they're needed for SCI Companion, would it be possible to re-create them from the scripts?

I think my question was overlooked. :)
Can anyone here please answer?

7
SCI Development Tools / Re: Decompilation Archive
« on: May 08, 2020, 05:30:55 AM »
Thanks Eric!

Why are the binary SCO files needed?
Do they contain any information not contained in the script files?
If they're needed for SCI Companion, would it be possible to re-create them from the scripts?

8
SCI Development Tools / Re: Decompilation Archive
« on: May 06, 2020, 06:00:13 PM »
This archive is great.
But maybe it's possible to have all the information in one place?
Maybe update the first post in the thread all the decompilations?

Or maybe it's already collected together and I have just missed the link?   ???
If so, maybe it'd be nice to put the link in first post in the thread...

Agreed.
Or - even better - put the decompiled sources on Github.

9
As I also said there, you have the whole "Hebrew is the other way around" thing to consider.

I thought English is the other way around?  ::)
מה, לא ככה?

10
Saving changes to an SCI32 game might be a bit more difficult, because there's a third file, resmdt.xxx - and to my knowledge nobody has quite figured out what to do with it. ScummVM works without it, as does Companion if you rename the other two files. Since it's the same size as the resmap file, it's probably going to have the same data sorted by a different key, perhaps, but the map entry format looks different as well. It's been a while since I looked at it.

Hi Lars,
I have found this piece of documentation for MAKEVOLS which might help:

Quote
MAKEVOLS.EXE
Version 5.00


Purpose:
Combines a game's resources into one composite volume.  In addition to the resource volume, a map file of offsets and a map file of resource date/times are generated.  The offsets map file is used by the game for locating resources within the volume.  The date/times map file is only needed when re-running MAKEVOLS in Update mode. 
   
So probably we should not worry about RESMDT.

11
SCI Syntax Help / Re: Adding a room to Quest for Glory 1 (VGA)
« on: April 09, 2020, 02:36:44 PM »
This is a cool project! I hope you manage to accomplish it.

In 2015 I had a similar idea of expanding the ending scene in QFG1VGA to match the one in QFG1EGA: http://sciprogramming.com/community/index.php?topic=1522
Most of the artwork assets are already there so it should not be too hard.

12
Is SCICompanion still developed?
Maybe it can reference these SFX/*.wav files from one if its tabs.

SCICompanion is no longer developed. You can open a new issue for the project over github, but I wouldn't expect a fix: https://github.com/icefallgames/SCICompanion.
There's a fork by Kawa which got some love - maybe he'll be willing to implement it. The fork is here: https://github.com/Kawa-oneechan/SCICompanion.

On an unrelated note: thanks for your latest SCI contributions to ScummVM, ZvikaZ!

13
Everything-Else / Superliminal
« on: November 23, 2019, 10:40:06 AM »
I just finished this game, and it's excellent! Reminded me of Portal (which is a huge compliment).
Very well done troflip!

14
SCI Development Tools / Re: Decompilation Archive
« on: November 17, 2019, 02:22:04 PM »
Thanks Eric!

Here's an idea for a fun project which could be based on your decompilations:
Make a mini-games collection with all the little games that weren't packaged as Nick's Picks, e.g. Dag-Nab-It and Mage's Maze from QfG1, Iceman's Dice game, etc.

That sounds like a good idea. Of course, QFG1's minigames take Ego's stats into account, so those may be hard to implement.
Things like Iceman's Dice game, Astro Chicken, and LSL3's river ride, on the other hand, would be trivial to put into one package. And no saving or restoring allowed - that takes away the challenge!

If that's of any help, I once made a list of all the mini games I could think of:
https://docs.google.com/spreadsheets/d/1mVmIC16Ku1z5XaXPAO3INQ4Up5DXaO60oWQVmWTjQCk/edit?usp=sharing

15
SCI Development Tools / Re: Decompilation Archive
« on: November 16, 2019, 02:38:19 AM »
Thanks Eric!

Here's an idea for a fun project which could be based on your decompilations:
Make a mini-games collection with all the little games that weren't packaged as Nick's Picks, e.g. Dag-Nab-It and Mage's Maze from QfG1, Iceman's Dice game, etc.

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