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Messages - OmerMor

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1
SCI Development Tools / Re: Strings: {} vs "", and underscores
« on: July 20, 2020, 04:01:54 PM »
1.
In SCICompanion, is there any difference between {} and "" as strings delimiter?
Will they be compiled to the same thing?

2.
What do underscores mean?
For example, after dying, the possibilities are:
Code: [Select]
{Restore}, {Restart} and {____Quit____}

See here:
http://scicompanion.com/Documentation/Compiler/strings.html

Quote
Currently brace and double-quote strings can be used interchangeably.
Quote
All whitespace between words in a string will be converted into a single space character. If you need to have multiple spaces between words, you can use the underscore character.






2
SCI Syntax Help / Re: Old SCI0 Template Save Bug
« on: July 16, 2020, 11:59:11 AM »
Are there any other disassembly blocks left in the templates?

SCI0, SCI01, and SCI11 have no disassembly blocks at all.

SCI10 only has three - in Logger, PolyEdit, and Talker. I can resolve Talker and thus allow for talking portraits. PolyEdit and Logger? Probably not needed.

Attached are all my Logger/PolyEdit/Talker scripts.



3
SCI Syntax Help / Re: Old SCI0 Template Save Bug
« on: July 14, 2020, 02:12:39 AM »
Specifically, SRDialog:doit. It can't be decompiled and thus falls back to disassembly. Somewhere in there, something didn't disasemble correctly, resulting in the duplicate saves bug.

Wonder if Omer might have the original SCI0/SCI01 source scripts for this?

I published my SCI0 scripts here: https://github.com/OmerMor/SCI0
Unfortunately I don't have any SCI01 scripts.
I do have some SCI1 versions of SAVE.SC which I haven't published yet.
I'll attach all my versions here.

4
I did just mirror a random pic from Larry 2 using Sierra's own picture editor though. It was pretty easy, just a few clicks. Would you like a copy?
Sure! I didn't even know we had access to something like that!

Omer Mor posted quite a few of Sierra's internal tools here. Just search his attachments

There you go:
Sierra's Internal SCI Tools
Sierra's Internal AGI Tools

5
That's beautiful! Thanks for your hard work!

I noticed a few small issues:
 - At https://youtu.be/1y2qVXWWIxw?t=35, when you start the battle with the troll, the background music of the cave and the battle music are both playing at the same time.
 - At https://youtu.be/1y2qVXWWIxw?t=77, after the defeated troll falls to the ground and you use your hand icon on it, the palette changes right when the response message appears ("The dead troll's huge club is much too heavy for you to lift."). You can see the troll's outline become darker.
 - The end credits message boxes are not as nice as the ones in the EGA version which time-out automatically.

Overall - this a great mod! Congratulations!



6
SCI Syntax Help / Re: Adding a room to Quest for Glory 1 (VGA)
« on: June 22, 2020, 03:47:22 AM »
I didn't have time to check for differences, but you can find all the versions of qfg1ega that I have (including for different systems) in this Google Drive folder:
https://drive.google.com/drive/folders/1KlY9ywIX-w54lhaq8AqUfdyzPHnWSmZt?usp=sharing

Maybe they have a better version of the sound 99 resource.

7
SCI Syntax Help / Re: Adding a room to Quest for Glory 1 (VGA)
« on: June 07, 2020, 08:39:11 AM »
What do you think would be better for that last part, a dragon like the original EGA release or the genie from QfG2 VGA?

I'd say the genie would be more appropriate, but it's all good...  :)

8
SCI Syntax Help / Re: Adding a room to Quest for Glory 1 (VGA)
« on: June 06, 2020, 02:45:39 PM »
Well, the "razzle dazzle root beer" debug menu is only present in the EGA version. Since there is no parser, you can think of some other mouse-based mechanism to access a debug menu.
I can't think of any other missing content. I didn't even know about the troll's cave until you came here.  ::)

Regarding the ending scene - you can borrow missing graphic assets from AGDI's QFG2VGA fan remake. You could either try some AGS resource extractor s(I have never tried to do so, but I guess it's doable), or try to contact the developers and ask for it.

9
SCI Syntax Help / Re: Adding a room to Quest for Glory 1 (VGA)
« on: June 05, 2020, 02:17:14 PM »
Looking great! Thanks for uploading the video.
I really look forward to seeing this with music and credits.... as well as the troll's cave you're adding.
Keep up the great work!

10
SCI Syntax Help / Re: Adding a room to Quest for Glory 1 (VGA)
« on: June 05, 2020, 03:02:13 AM »
Cool!
Can you upload a video to youtube? I'd love to see this.

11
Take a look at Ravi's research on SCI drivers: http://sci.sierrahelp.com/Tools/RavisSoundDrivers.html
You can also try contacting NewRisingSun who I believe have experience reverse engineering the drivers.

12
SCI Development Tools / Re: Decompilation Archive
« on: May 16, 2020, 05:16:30 PM »
Just put *.SCO in .gitignore and be done with it.

This is what I was aiming for. I tried a bit to see if I can drop the SCO files, but failed.
That's why I was asking.
Have someone managed to build a game using just the script files?

13
SCI Development Tools / Re: Decompilation Archive
« on: May 15, 2020, 04:11:38 PM »
Thanks for the answers!
I'm only bothered because they add some friction when maintaining SCI projects over source control such as github.
I guess if there was some CLI tool (like Lars mentioned he once wrote) that could create SCO files from scripts, then with a bit of automation we would be able to get rid of these files altogether.

14
SCI Development Tools / Re: Decompilation Archive
« on: May 14, 2020, 03:18:11 PM »
Thanks Eric!

Why are the binary SCO files needed?
Do they contain any information not contained in the script files?
If they're needed for SCI Companion, would it be possible to re-create them from the scripts?

I think my question was overlooked. :)
Can anyone here please answer?

15
SCI Development Tools / Re: Decompilation Archive
« on: May 08, 2020, 05:30:55 AM »
Thanks Eric!

Why are the binary SCO files needed?
Do they contain any information not contained in the script files?
If they're needed for SCI Companion, would it be possible to re-create them from the scripts?

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