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Messages - OmerMor

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1
That was quick:
Logo Pending - SCI versions and naming

I love your posts Kawa!

2
I can post a list or provide any game.

Very impressive!
I would love a list as well...

4
oh god I'm rambling time to stop that and shut down good night everybody!

 ;D

Sounds like a great research topic for your blog, Kawa!

5
BTW, it's a little off-topic for this thread, but any idea why is it called SCI0 (or, why isn't SCI16 called SCI1?)

SCI versioning is a mess.

I think SCI0 was simply called SCI in-house. However their interpreter versions were 0.000.* so I guess that is why it was named SCI0 by the community. I don't think Sierra ever named it SCI0.

SCI16 was the root folder name used by sierra. Same goes for SCI32.

6
You can see a 'snapshot' of the framework, at some specific time, at https://github.com/OmerMor/SCI16
We see there this very file: https://github.com/OmerMor/SCI16/blob/master/SYSTEM/GAUGE.SC

Just wanted to mention that I published more "snapshots":
  • SCI0 - this repository has 2 snapshots (1988-11-30 ,1989-10-25), available as commits.
  • SCI16
  • SCI32 - 2 snapshots (1995-08-31, 1995-10-12), available as commits.

Specifically, the GAUGE.SC script used by Space Quest 3 is similar to the one from the 1988-11-30 snapshot:
https://github.com/OmerMor/SCI0/blob/bfadf2fa41ab9939b02c64a7e245651570aee13e/GAUGE.SC

7
Thanks Kawa!  :)
Although I only celebrate Hanukkah - I won't be picky...  ;D

8
SCI Syntax Help / Re: SCI0 - Variables that aren't reset by Restore
« on: December 12, 2020, 02:52:13 PM »
From wikipedia:
Quote
At one point, the player must obtain a bottle from a crewman on the sub, but only if the player can beat him at a dice game. The crewman 'accuses' the player of cheating if the player repeatedly saves and restores in an effort to win at dice (he is allowed to do so only twice).

9
SCI Syntax Help / Re: SCI0 - Variables that aren't reset by Restore
« on: December 12, 2020, 02:50:09 PM »
Have you thought of looking in Codename: Iceman's scripts? IIRC, it has cheating prevention mechanism in the submarine that maintains its state even after restores.

10
That's beautiful! Both the artwork and the music!

11
The Games and other Sierra Adventure stuff / Re: The Artist
« on: December 07, 2020, 05:50:24 PM »

12
The Games and other Sierra Adventure stuff / Re: What are we working on?
« on: December 06, 2020, 12:20:53 PM »
I love this idea.. it's like an achievements mechanism. :)

However, what about dead-ends? I guess you'll have to restore, and lose any unsaved death achievements?
Are there any dead-ends in QfG1?

13
Everything-Else / The Secrets of Monkey Island's Source Code
« on: November 25, 2020, 05:09:55 AM »
Very interesting article and video from last month talk with Ron Gilbert. They went over the source code of Monkey Island and some unused content:
https://gamehistory.org/monkeyisland/

14
SCI Development Tools / Re: Documentation for Sierra's original tools
« on: November 03, 2020, 11:38:00 AM »
Hi.

Do we have documentation for Sierra's original tools? (https://github.com/OmerMor/SCI16/tree/master/TOOLS)
I see there few docs for specific tools, but there are so many .exe files, it's hard to tell even what files does what...

Let's take a concrete, surprising, example - suppose I'd like to replace some voice for a message in Freddy Pharkas - could one of these tools help me? which one? how can I know, beside trial and error of everything with a name that looks related?

I'd start from these threads:
SCI: http://sciprogramming.com/community/index.php?topic=1631
AGI: http://sciprogramming.com/community/index.php?topic=1814

IIRC they link to more tools, and I added some one-liners where I could.

Other than that - we're pretty much on our own. WYSIWYG.

15
That's an amazing achievement Zvika!
Very well done!
My son already started playing and was cracking up on the jokes... ;D

I noticed a few minor issues which I'll try to report later.
Where would you like me to report? (github/here/facebook/...)

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