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Messages - OmerMor

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SCI Syntax Help / Re: Original SCI syntax
« on: July 26, 2011, 11:49:41 AM »
I found some stuff that might interested. I posted it as a reply in a thread in the Sierra Help Pages:

It has the sci script sample from PQ: SWAT.

SCI Development Tools / Re: Source Release of SCI Companion?
« on: July 26, 2011, 11:14:51 AM »
I created a github repository for SCI Companion:

When I have some time, I'll try to make it compile using the info in this thread.
Anyone is welcome to fork this, or even join the project.

SCI Development Tools / Re: SCI Decompiler?
« on: July 26, 2011, 10:38:27 AM »
lance, any progress so far?
I'd love to hear about it.

Cool job MusicallyInspired.
A few minor notes:
1) The title music in your demo repeats itself. In the original remake it plays only once.
2) Your picture is almost 100% pixel accurate, but a few pixels differ. I don't think it matters much. It's only noticable if you try hard to spot them.
3) The number '2' does not look like the same font as the number '1' from the original. To illustrate I popped up mspaint and drew what I believe looks more similiar to the '1' character, near the '1' character. I'm sorry for my poor mspaint skills ... :-) I bet you can find on the net a few webpages that has fonts to download, and search numbers that look like the the '1', and then use their '2' as a base for your game. The coloring you used btw looks just like the original.

Overall that's a great job, and I only try to help. You can completly ignore the above nonsense :-)

SCI Development Tools / Re: Start Game ... Without an IDE
« on: April 17, 2007, 02:12:09 PM »
I find what you're trying to do very interesting. As a C# programmer with a fond to old adventure games, this has high appeal to me.
Please continue to share your insights on the subject.

SCI Development Tools / Re: SCI Companion future feature requests
« on: March 10, 2007, 02:09:36 PM »
1) Decompiler!
2) SCI > 0 Support
3) Decompiler!!!  ;)

Thanks troflip!

Actually I didn't know about the ScummVm wiki version. nice..
But too bad the ScummVm wiki is not open for the general public, so I can't update the list there, and maintain it in a single place.

Welcome HWM!
Thanks for updating your great list.
Now I'll have to update the wiki version of the list...  :)


SCI Community News / Re: Our New home listed at SMFoogle
« on: January 11, 2007, 05:13:54 PM »
Really? I was probed?? By google? I feel so used ..  ;D

SCI Development Tools / Re: Decompiler, new SCI Studio (in development)
« on: January 07, 2007, 02:40:41 PM »
Veej - Great news!
I'm a pretty decent C# myself, and I'd love to help & contribute.
I don't know much about SCI internals, but I think this would be a good opportunity to learn.
As soon as you open source your projects, I'll get started.
Omer Mor.

The Games and other Sierra Adventure stuff / Re: VGA SCI with Parser!
« on: December 31, 2006, 05:38:28 PM »
It's worth a try trodos, trust me!  ;)
Give it your best shot...

You can get it here and read about it here.
It's a little SCI "game"/demo that was bundled with a SQ collection.

The Games and other Sierra Adventure stuff / Re: VGA SCI with Parser!
« on: December 22, 2006, 09:52:55 AM »
I think having both interfaces is redundant - the beauty in this is that it's possible to make a parser-based game (which personaly I liked very much). It's also would be possible (when a decompiler would be available) to take an existing EGA SCI0 game like SQ3, and make a new VGA version of it with the same parser interface by just changing the views and pictures.
For me, knowing it's possible, fill me with joy  ;)

Maybe more experienced hackers like troflip or trodos could make such magic?

The Games and other Sierra Adventure stuff / VGA SCI with Parser!
« on: December 20, 2006, 03:56:16 PM »
Yes - it's possible!

A little background:
The early AGI & SCI0 games had a built-in ("kernel-mode") parser which you used for writing commands. Later, in SCI1 games, Sierra replaced the parser with a point-n-click interface. The parser op-codes were still part of the SCI language, but they were deprecated, and trying to use them would cause an error.
So it would seem that using a parser in VGA SCI1 games would be impossible.
Brian once suggested writing a parser in the game scripts ("user-mode" parser), but so far noone took his challenge and wrote one.

And then came HWM & trodos...
HWM found out that in the transition from SCI0 to SCI1, Sierra forgot to "take out" the parser from one VGA game - the 1990 christmas card VGA demo. He wrote a simple script, and together with trodos they actually managed to use the parser, and revive it from the dead...

If you want to try it out, here is the demo with the SCRIPT and VOCAB patches:

Start typing! When you do you should see the dialog prompt. The "look" command will be recognised.
That's it!

If you wanna see some pictures, here they are:



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