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Messages - OmerMor

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421
SCI Development Tools / Re: Source Release of SCI Companion?
« on: July 26, 2011, 11:14:51 AM »
I created a github repository for SCI Companion:
https://github.com/OmerMor/SciCompanion

When I have some time, I'll try to make it compile using the info in this thread.
Anyone is welcome to fork this, or even join the project.


422
SCI Development Tools / Re: SCI Decompiler?
« on: July 26, 2011, 10:38:27 AM »
lance, any progress so far?
I'd love to hear about it.

423
Cool job MusicallyInspired.
A few minor notes:
1) The title music in your demo repeats itself. In the original remake it plays only once.
2) Your picture is almost 100% pixel accurate, but a few pixels differ. I don't think it matters much. It's only noticable if you try hard to spot them.
3) The number '2' does not look like the same font as the number '1' from the original. To illustrate I popped up mspaint and drew what I believe looks more similiar to the '1' character, near the '1' character. I'm sorry for my poor mspaint skills ... :-) I bet you can find on the net a few webpages that has fonts to download, and search numbers that look like the the '1', and then use their '2' as a base for your game. The coloring you used btw looks just like the original.

Overall that's a great job, and I only try to help. You can completly ignore the above nonsense :-)

424
SCI Development Tools / Re: Start Game ... Without an IDE
« on: April 17, 2007, 02:12:09 PM »
Nostalgic,
I find what you're trying to do very interesting. As a C# programmer with a fond to old adventure games, this has high appeal to me.
Please continue to share your insights on the subject.
Thanks,
  Omer.

425
SCI Development Tools / Re: SCI Companion future feature requests
« on: March 10, 2007, 02:09:36 PM »
1) Decompiler!
2) SCI > 0 Support
3) Decompiler!!!  ;)

Thanks troflip!
  Omer.

426
Actually I didn't know about the ScummVm wiki version. nice..
But too bad the ScummVm wiki is not open for the general public, so I can't update the list there, and maintain it in a single place.
  Omer.

427
Welcome HWM!
Thanks for updating your great list.
Now I'll have to update the wiki version of the list...  :)

Omer.

428
SCI Community News / Re: Our New home listed at SMFoogle
« on: January 11, 2007, 05:13:54 PM »
Really? I was probed?? By google? I feel so used ..  ;D

429
SCI Development Tools / Re: Decompiler, new SCI Studio (in development)
« on: January 07, 2007, 02:40:41 PM »
Veej - Great news!
I'm a pretty decent C# myself, and I'd love to help & contribute.
I don't know much about SCI internals, but I think this would be a good opportunity to learn.
As soon as you open source your projects, I'll get started.
Omer Mor.

430
The Games and other Sierra Adventure stuff / Re: VGA SCI with Parser!
« on: December 31, 2006, 05:38:28 PM »
It's worth a try trodos, trust me!  ;)
Give it your best shot...

431
You can get it here and read about it here.
It's a little SCI "game"/demo that was bundled with a SQ collection.
Omer.

432
The Games and other Sierra Adventure stuff / Re: VGA SCI with Parser!
« on: December 22, 2006, 09:52:55 AM »
I think having both interfaces is redundant - the beauty in this is that it's possible to make a parser-based game (which personaly I liked very much). It's also would be possible (when a decompiler would be available) to take an existing EGA SCI0 game like SQ3, and make a new VGA version of it with the same parser interface by just changing the views and pictures.
For me, knowing it's possible, fill me with joy  ;)
Omer.

433
Maybe more experienced hackers like troflip or trodos could make such magic?

434
The Games and other Sierra Adventure stuff / VGA SCI with Parser!
« on: December 20, 2006, 03:56:16 PM »
Yes - it's possible!

A little background:
The early AGI & SCI0 games had a built-in ("kernel-mode") parser which you used for writing commands. Later, in SCI1 games, Sierra replaced the parser with a point-n-click interface. The parser op-codes were still part of the SCI language, but they were deprecated, and trying to use them would cause an error.
So it would seem that using a parser in VGA SCI1 games would be impossible.
Brian once suggested writing a parser in the game scripts ("user-mode" parser), but so far noone took his challenge and wrote one.

And then came HWM & trodos...
HWM found out that in the transition from SCI0 to SCI1, Sierra forgot to "take out" the parser from one VGA game - the 1990 christmas card VGA demo. He wrote a simple script, and together with trodos they actually managed to use the parser, and revive it from the dead...

If you want to try it out, here is the demo with the SCRIPT and VOCAB patches:
https://drive.google.com/file/d/0B5j-_ZMS8_UoSjE5VVNEb2RPcms/view?usp=sharing

Start typing! When you do you should see the dialog prompt. The "look" command will be recognised.
That's it!

If you wanna see some pictures, here they are:




Enjoy!

Omer.

435
The Games and other Sierra Adventure stuff / Rare SCI Games
« on: December 20, 2006, 03:07:36 PM »
Copied from the old MT forums:

I thought I'd make a small list of of rare SCI games that I can't seem to find or I had a hard time finding (bold games are the ones I already have):

Rare SCI Games
EGA Versions:
This section covers all the little known EGA versions of well known SCI1 games, like King's Quest 5. When Sierra first moved to 256-color VGA games, they probably feared that people with inferior video cards, or not enough memory, wouldn't be able to run those games. So they made an alternative version with the same point-and-click interface, only with 16-color EGA graphics. When they moved to their newer interpreter, SCI1.1, they stopped making a seperate EGA version, and instead shipped the games (or at least some of them) with an EGA high-resolution driver, (called EGA640.DRV) that could dither the 320x240 VGA graphics in 640x480 EGA.
CD Versions:
This section covers all the less known CD versions of Sierra games.
  • Castle of Dr. Brain (CD Version)
  • Jones in the Fast Lane (CD Version)
Other:
This section covers all the rest.
  • Hero's Quest (Same game as QFG1-SCI0, only with a different title for legal reasons, SCI0)
    Screenshot: http://www.agigames.com/hq.gif
  • Hoyle's Book of Classic Card Games
  • King's Quest 7 (There are 2 versions: one was win only, and the second was dos&win)
  • Mixed up Mother Goose (The very first remake, EGA, SCI01)
  • Slater & Charlie Go Camping
  • Space Quest 4 (Beta Version, with debug-mode enabled)
International Versions:
This section covers all the (official) translations.
  • Conquests of the Longbow (German)
  • Dr. Brain 1 (Spanish-Bi)
  • Dr. Brain 2 (Spanish)
  • EcoQuest 1 (French-Bi, German-Bi, Spanish-Bi)
  • EcoQuest 2 (French, Spanish)
  • Freddy Pharkas (French, German, Spanish)
  • Gabriel Knight 1 (French, German, Spanish)
  • Gabriel Knight 2 (Portugese subtitles)
  • King's Quest 5 (French-Bi, German-Bi, Spanish-Bi)
  • King's Quest 5 EGA (Spanish-Bi)
  • King's Quest 6 (German, Spanish)
  • King's Quest 7 (Spanish talkie)
  • Laura Bow 2 (French, German, Spanish)
  • Leisure Suit Larry 1 Remake (Spanish)
  • Leisure Suit Larry 3 (French-Bi, German-Bi)
  • Leisure Suit Larry 5 (French, German, Spanish)
  • Leisure Suit Larry 6 (French, German, Italian, Portuguese, Spanish)
  • Leisure Suit Larry 7 (German, Spanish,  Russian)
  • Phantasmagoria 1 (Russian)

Screenshots: http://russo.ag.ru/official/125/
  • Police Quest 1 Remake (Spanish)
  • Police Quest 3 (German, Spanish)
  • Police Quest 4 (French, German, Spanish)
  • Quest for Glory 1 (Japanese)

Screenshots: http://www2s.biglobe.ne.jp/~nuts/game/game09.html,
http://www.02.246.ne.jp/~kaw/t-o-m-d/review/qfglory/index.html
  • Quest for Glory 1 Remake (Spanish)
  • Quest for Glory 3 (French, German, Italian, Spanish)
  • Quest for Glory 4 (German)
  • Space Quest 1 Remake (Spanish)
  • Space Quest 3 (German-Bi - SCI01)
  • Space Quest 4 (French-Bi, German-Bi, Spanish-Bi)
  • Space Quest 4 EGA (Spanish)
  • Space Quest 5 (French, German, Spanish)
  • Torin's Passage (French, German, Spanish)

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