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Messages - OmerMor

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61
SCI Development Tools / Re: SCI01 Template Game
« on: November 27, 2018, 02:39:16 PM »
Nice!
Would it be possible to also support the VGA SCI01 version of the 1990 Christmas Card?
That would allow for developing VGA parser based games.

See here for troflip's proof of concept: http://sciprogramming.com/community/index.php?topic=1553
And some history: http://sciprogramming.com/community/index.php?topic=27.0

62
SCI Development Tools / Re: Recreating complete QFG1 EGA source code
« on: July 06, 2018, 09:29:25 AM »
Very nice Charles!
I'll need to clear up some time and go over the code.

Have you considered putting it over github? That way you would be able to get comments and pull requests. I know you don't own the code, but I don't think anyone would bother - especially if you don't include any resource other than scripts (e.g. PICs and VIEWs).

64
SCI Syntax Help / Re: (More) Official SCI Documentation
« on: April 19, 2018, 05:30:04 PM »
Nope...

65
SCI Syntax Help / Re: (More) Official SCI Documentation
« on: April 18, 2018, 07:39:43 AM »
What I have came from Kevin Ryan.

Same  :D

66
SCI Syntax Help / Re: (More) Official SCI Documentation
« on: April 17, 2018, 02:55:27 PM »
Anyway, I think that it is more readable in Wiki form. Searchable, too.

Couldn't agree more. Thanks for "wikifying" it!

On a side note, I was given some of the old Dynamix tools. Unfortunately no documentation.

I've got some as well. Can you give more details?

67
SCI Syntax Help / Re: (More) Official SCI Documentation
« on: April 15, 2018, 03:19:22 PM »
The last page of the PDF has notes from Cory Cole, which I added, but I cannot make out the very last word. Can anyone else make it out?

Judging by the context, it might be "imperatives".
I have a feeling there was more to this letter which was not scanned.

68
I only see one, but it does not look like it could be her. Did she try to register?

Can you chat with her directly (via twitter) or do you want me to do it?

70
Robert Lindsley talks about Sierra, programming and SCI:

71
Everything-Else / Re: That melody at the start sounds familiar...
« on: May 07, 2017, 04:41:39 PM »
How about the opening riff from this one
I got nothing.

Hint: ___youtu.be/u0t4mRnAojE___

72
Everything-Else / Re: That melody at the start sounds familiar...
« on: May 07, 2017, 03:45:50 PM »
Stop monkeying around.

Too easy, eh?

How about the opening riff from this one:

73
Everything-Else / That melody at the start sounds familiar...
« on: May 07, 2017, 03:29:49 PM »

 ;)

74
What about LSL6 lowres?
EGA versions of SCI16 games? (kq5, lsl1, longbow, dr. brain 1, hoyle3, jones, sq1, sq4, lsl5, mumg, pq3)

75
I've been working on a backgrounds collection for no good reason.

I have more games, but no tools to rip their background material without resorting to screenshots. This is an issue here because I want just the backgrounds, without any sprites. Sometimes, sprites never move out of the way, and sometimes what you think is part of the background is not (such as the missing facial features in Loom EGA's closeup shots), or vice versa (such as certain characters' bodies in the Goblins games).

As you may notice, I only have a folder for Kyrandia 2. Kyra1 is... challenging. I have the artwork files, but have to manually match them to palette files and some don't seem to have proper matches...

I can record sprites from the Gob games through ScummVM hacks, but the backgrounds are apparently made of separate pieces and I can't quite find a good place to record them from... and recording doesn't do the palette quite right, but what can you do? And of course it requires playing through the whole damn game, so Goblins is right out.

Thankfully, SCI and SCUMM are easy as all hell, and AGI just needed a few more steps.

That's cool.
But some backgrounds are still missing their complementary views (http://helmet.kafuka.org/backgrounds/sci/police-quest-3/65.p56.png). Do you plan to add these?

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