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Messages - OmerMor

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76
Mega Tokyo SCI Archive / Re:TechTV episode uploaded!
« on: March 16, 2003, 01:41:29 PM »
Wow wow wow!
Wait a minute!
A decompiler???
You can't do that... after explaining to people so many times that it can't be done you can't just ruin that for me!  :o
OK, I'm kidding of course... this is great news! I guess the decompiler has a really sophisticated AI in it...
Can you give an estimate for a release date? and maybe a sample of a decompiled script?

77
Mega Tokyo SCI Archive / Re:Rare SCI games
« on: March 12, 2003, 09:38:37 AM »
cool!
still wish i had more than screenshots though ..

78
Mega Tokyo SCI Archive / Re:Rare SCI games
« on: March 09, 2003, 12:48:33 PM »
I have no idea if it's Hiragana. just go to the web page and check it out yourself:
http://www.02.246.ne.jp/~kaw/t-o-m-d/review/qfglory/index.html

79
Mega Tokyo SCI Archive / Re:A gift to Brian
« on: February 21, 2003, 04:03:40 PM »
What about EGA (16 colors) and Amiga (32 colors) versions of SCI1 games? Any future plan to supports those formats as well for viewing purposes?

80
Mega Tokyo SCI Archive / Re:Rare SCI games
« on: February 17, 2003, 06:33:52 PM »
I recently got Hoyle's Volume 3 EGA (Thanks Patrick!) so I updated the list...

81
Mega Tokyo SCI Archive / Re:Sci Win Versions
« on: January 22, 2003, 06:44:38 PM »
Hi Patrick!
I tried yesterday the sci01 version of SQ3, and to my disappointment it had no soundfx even though i was using a soundblaster driver.
but after seeing your post today i tried again, and it worked!
I made 2 changes so i dont know which one cause the fx to appear:
1) I switched to english during the introduction: yesterday I watched the intro in german
2) I added this line to my RESOURCE.CFG:
audioDrv=SNDBLAST.DRV
before that I only had this line:
soundDrv=SNDBLAST.DRV
I inspected the EXE file with a hex viewer and saw that it recognizes this key. Because I have the game with no INSTALL.EXE file (do you happen to have it?) I had no way of generating a proper RESOURCE.CFG otherwise.

I should try to run this intro in english with that audioDrv key removed and see if it still plays the fx...

I play this game with VDMSound, not with DOSBox. I have yet to check if the pod humming sound is there...

And you're right! this game IS great..
BTW - have you seen the 256 colors version of Zak McKracken? it's unbelievable... (even if not SCI related).

82
Mega Tokyo SCI Archive / Re:Sci Win Versions
« on: January 21, 2003, 06:29:23 AM »
That's an interesting question about the sound-fx. I'll be sure to check it tonight when I come back home.
I still I will also try to collect Amiga versions of sierra games.
About this version: It is Bi-Lingual and as far as I know the only bi-lingual sierra game with a parser. this fact makes this game very unique:
You can choose from german/english/both messages, and german/english parsing.
So it's possible to write the commands in german, and get the messages in engish. as i said - very unique.
BTW - If you're interested in other rare sierra games you can check this thread (the first message there):
http://www.mega-tokyo.com/forum/index.php?board=5;action=display;threadid=1690
it has my list of the rare games. since I wrote this list I got hold of almost every sierra game in most of their versions (cd, floppy, win, foreign).

83
Mega Tokyo SCI Archive / Re:Sci Win Versions
« on: January 20, 2003, 02:06:39 PM »
Check out this thread on this board:
http://www.mega-tokyo.com/forum/index.php?board=5;action=display;threadid=1832
Ramon posted there a list of all of the sci versions he knows of, and you can see which games has a win version. I have most of the stuff he wrote there if you want to ask about a specific version.

84
Mega Tokyo SCI Archive / Re:SCI VGA on faster computers
« on: December 12, 2002, 02:33:32 AM »
Anyway - SCI Studio VGA is only a studio - not a new interpreter. If you're looking for a new interpreter ask the FreeSCI team. Maybe their interpreter will be able to work out those timer problems.

85
Mega Tokyo SCI Archive / King's Quest II+ Remake Released
« on: December 04, 2002, 12:42:29 PM »
Although not SCI related, I still believe it will be of interest for most of you:
Tierra software, who already released a VGA remake of KQ1 just release a remake to KQ2.
go download!
www.tierragames.com

86
Mega Tokyo SCI Archive / Re:Vulgar Language in Games
« on: November 05, 2002, 06:20:07 AM »
This forum is about SCI games, not about content rating.
You probably know that some of the most beloved SCI games were the Larry series, and they were all vulgar.
I too believe that a warning message is appropriate, but I wouldn't care less if there's no such message.

87
Mega Tokyo SCI Archive / Re:SCI Studio bug-report
« on: November 03, 2002, 12:01:03 PM »
I don't agree with Brian - I do think it's good that people ask questions even if they haven't already read all the written information about SCI because it make this community more alive. It doesn't mean that Brian has to answer all the questions. If other people know the answers they can be a good replacement :-)

I also want to clarify for you some stuff about SCI: Sierra used a virtual machine, like in Java that runs compiled scripts (what we call byte-code). It's not trivial to take this byte-code and decompile it like we wrote here.
I can see why you were confused: the term script today, in the computer world, is used to describe a non-compiled, easy-to-read heap of code that can be easily changed. However, the term script here (that Sierra and Lucas both used: SCI = SCript Interpreter or Sierra Creative Interpreter; SCUMM = Script Creation Utility for Maniac Mansion) is more in a context of movies and plays, where they use scripts to fully describe the plot.

P.S. - You like Dream Theater? Good taste! Have you checked my band? We're not as good as they are (no one is) but we do our best...

88
Computer languages, and their history is a very interesting subject.
Sadly enough, I didn't take this course when I did my computer science degree.

89
I think Brian tried to use language as close as possible to the one sierra used, and can be seen when dumping script code from some in-game debuggers (Qfg2 has one for example, but there are more).
This code could also be seen in the KQ4 documentation if I'm correct.
It would be possible to use the C notation, but it would not be in the spirit of the original SCI notation.

90
Mega Tokyo SCI Archive / Re:Rare SCI games
« on: October 21, 2002, 02:57:56 PM »
heheh - I thought you were just tired  :P

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