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Messages - MusicallyInspired

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31
Ooo! An actual open source SCI driver! That's really interesting and something I was hoping to see.

32
I once added an EGA SCI1.0 ego sprite to a SCI0 game and its diagonal loops were automatically used.

33
Oh wow.

34
I'm happy to report that due to a bug ticket I filed 3 weeks ago, ScummVM will now allow the "Prefer digital sound effects" checkbox in the engine tab menu for SCI1.0 games to actually function. That is, beforehand enabling or disabling this option would make no difference and all SCI1.0 games would output digital sound regardless. It worked fine for SCI0 and SCI1.1 games, but SCI1.0 was strangely ignored in the code checks (it specifically initially only checked for SCI0 and SCI1.1 games). I stated this years and years ago on the ScummVM forums and I'm surprised it still hadn't been known or addressed until now. I had been using DOSBox all this time and just wasn't aware. I was fiddling with ScummVM again recently and noticed it. So it's finally fixed. Hooray!

35
The Games and other Sierra Adventure stuff / Re: King's Quest IV VGA-ish
« on: September 10, 2020, 08:10:55 PM »
Awesome! Will definitely be following this! Love these kinds of projects.

36
Stumbled upon this tool yesterday. I've never liked Anvil Studio and I was happy to discover another free alternative called MIDI Editor. https://midieditor.org/

It also shows some helpful information about the MIDI file and its channels/tracks/etc. I haven't tried really using it yet but the interface and display sold me.

37
AGI Development Tools / Re: NAGI is not working properly on Windows 10
« on: August 23, 2020, 05:45:22 PM »
Or better yet, DOSBox.

38
AGI Development Tools / Re: NAGI is not working properly on Windows 10
« on: August 23, 2020, 11:34:15 AM »
Update graphic drivers? Dunno.

39
SCI Development Tools / Re: SCI32 Source Code
« on: August 15, 2020, 09:17:52 PM »
Does the Torin's Passage demo interpreter still support MIDI-based sound resources?

40
Look what I've done - I upgraded SCI Quest!

Lots of changes have been made to more closely match the original SCI code. Any SQ5 remnant that is not used has been removed, and the status line is drawn entirely by the kernel, to name a few. The game has been tested to completion.

Get it here.

Nice! I appreciate this effort!

42
SCI Development Tools / Re: Strings: {} vs "", and underscores
« on: July 20, 2020, 03:09:50 PM »
I believe underscores are just empty character spaces to center the text.

43
SCI Syntax Help / Re: Old SCI0 Template Save Bug
« on: July 19, 2020, 04:21:36 PM »
Awesome!!

44
Beautiful screens!

45
SCI Syntax Help / Re: Adding a room to Quest for Glory 1 (VGA)
« on: June 25, 2020, 11:30:52 PM »
Sorry I've been away on a short 3-day vacation and just got back today. Glad you got it all working. :)

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