Here it is - the latest update to WinAGI. This version fixes a TON of bugs, a lot of enhancements, and some new features that I've heard folks asking about. I spent a lot of time testing, re-testing and testing again, so hopefully there aren't too many bugs left!
Link to the install file is here:
http://agiwiki.sierrahelp.com/images/0/07/WinAGI_2_1_3.zipHere's a partial list of the new features:
- Support for Apple IIgs sounds- both types of IIgs sounds (PCM sound samples and embedded MIDI) can now be previewed and exported as their native format (.wav and .mid).
- A new LISTBOX option to display game resources (similar to the old AGI Studio look)- a number of people commented that they didn't like the tree list; now you can choose whichever display works best for you
- NAVIGATION BUTTONS - when browsing through in game resources, there are now navigation buttons that let you quickly go back to previously previewed resources, and then forward again
- improved support for multiple monitors; the program's position/size will now be correctly restored on systems with more than one monitor
- the logic editor now highlights AGI commands as keywords, for improved readability
- support for code snippets - shortcuts you can use to insert frequently used blocks of code to make coding go faster
- ability to open resources for editing from within the logic editor; right-click on any resource ID to show the open command in the context menu
- global defines (aka the 'defines.txt' included file) can now have individual comments for each define entry
- option to export picture resources as an animated gif to see the picture drawn step by step
- layout editor is synched to the resource list, making it easy to find a room on the layout editor when your layout is large and complex
- DIR files now expand or contract based on number of resources, instead of being automatically expanded to full size; this helps keep memory usage to a minimum, since DIR files are part of the room.0 memory block
- Much improved Help file, especially in the AGI Reference section; more in-depth analysis of the disassembled interpreter has resulted in a lot more knowledge of how the interpreter really works; the help file is now the real definitive source of information on AGI
- a lot of other minor enhancements/improvements too numerous to mention
I was also able to do some testing with Linux. WinAGI actually runs virtually bug-free when run in the WINE environment. It does require a configuration fix in WineTricks (due to a bug in WINE's implementation of riched.dll), but once that's done, it runs just fine. So Linux users have access to WinAGI too.
Things seem to have really quieted down around here, especially in the AGI forums. I fear that the golden age of fan games may be at an end. I'm hoping that tools like WinAGI will help people who might be interested in creating their own games, but didn't know where to start.
So if there is anybody out there who still has interest in AGI, please take a look at this latest release. I think you'll be pleased with how much it helps in creating your next AGI masterpiece.