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The Games and other Sierra Adventure stuff / Re: Rare SCI Games
« on: May 08, 2022, 12:12:49 PM »
The German version also has a translated QfG4 logo, Schatten des Bösen. The Italian and Spanish versions don't seem to have one.
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What compiler/toolchain do you use?For the stuff in the SCI16 folder, I use a very specific old version of Microsoft's C compiler (CL 8.00c), combined with a slightly newer version of their assembler (ML 6.11). Both of these, just the files needed to compile SCI16, are included in the SCI11+ source tree because IDGAF, along with the make (PolyMake 3.3) that came with SCI16.
Have you been able to build this yet by any chance?This is the SCI16 interpreter code and system scripts, and LSCI system scripts but no interpreter. There is source code for the video drivers and such though, which includes a cel renderer that takes remap tables (cluts).
Ahh yes i am very familiar with this. This is how the Realm manages its characters as well, and uses a clut system for remapping. I could probably help give you some insight into this.No need, I've studied it well enough. The hard part would be to actually do the remapping thing.
Interesting. You are doing this with Omar's sci32 source? Do you have it compiling in DOS? Has it worked in recompiling for any games yet?Missed this post. Everything I just described is based on Omer's SCI16 source, version 1.001.100.
A noble project, I have a particular interest in that as the fan of Zork.Among somewhat lesser well-made text adventures, hmmmm?
So sci companion has no issues rendering resource files for sci1 compatible games which use the vector based rendering and priorities. But for later sci1.1 and sci2 when sci starts using bmp style backgrounds, it has no way of saving the draw cells from the priority map?Considering how the priority and control maps work...
It seems that when I pull up resources from a game like QFG4 and pull up the pic file, the priority map is shown and recognized by sci companion. But when I export / save that resource as a patch file it is corrupted. My thoughts were maybe it was a conversion issue from p26 p56 but I was not sure.There was a bug involving exported pics that may be in play here. Past tense.
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