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Messages - Kawa

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Sorry for the doublepost but here's something I've been working on just now, for practice, that I think you guys might like.

Here we are now, with what's hopefully the final version of this particular loop. And if it really is, I'll move on to the front and back views.

And here's a little demonstration of versatility that may or may not have something to do with my main SCI11 project, The Dating Pool:

Template ego included for comparison.

Earlier today I wrangled Talkers into a passable state. Just now, I put 'em in a permanent fixture.
It's all very LSL6/GK1-like...

The Sierra feature builder built into the script-based debugging thing?
Crash-prone, but great.

I'd like to note that the feature builder is also great.


In other news: why yes, yes indeed this is the bastard love-child of Gabriel Knight and Larry 6 why do you ask?

SCI Syntax Help / Re: SCI1.1: Missing something with inventory items
« on: June 25, 2015, 06:22:28 AM »
Congratulations on seemingly solving your programming problems, Cloud.

A dildo big blue cup?

(Posting from phone, in light of earlier.)

It's an option in the main menu bar:
View -> Remove embedded palette.
If kawa gets a few more views to me today, I can release the latest version of the template game later today. Just let everyone know when you're going to do it, so we know it's coming.
Can't deliver. It's 1:55 AM and I need sleep.

I'll convert them if nobody else will. What Kawa said is one example of SQ5's palette not being ideal; its greys are actually shaded blue a little bit which means it's impossible to get a true gray. The classic KQ5 palette, as I said, has a wider variety of colours that represent more than what SQ5's slanted palette does.
If you load KQ5's 999.pal into your game, and my icon bar/control views, in whatever order, those views won't be what makes your grays blue.

If only I could easily remove embedded palettes. Best I can do is make it ignore the stuff.
They seem to have the SQ5 palette in there. I set all of it to unused unfixed, with the net effect of being actually gray instead of slightly tinted, but the data is still in there. Only way I know of to get rid of it is to remake the view from scratch, copypasting each cel.

Two down, a couple more to go. Captions were not just un-beveled, but hand-relettered in font 4. I left the Sierra button (or i button I suppose) blank to invite authors to draw their own logo there.

If only I could easily remove embedded palettes. Best I can do is make it ignore the stuff.

Personally, I prefer the classic palette myself. Even have it as a PSP preset.

*works on 995.v56*

Congratulations troflip. You're the new Nic Cage.

By loop: walk, look, do, talk, use, inventory, exit, controls, zipper because I'm a squkid at heart, help, score, skip, dummy, masks.

SCI Companion and Sierra (and Scumm) read the files one way, SV.exe reads them slightly differently.
SCI Studio reads them right too, just for the record.

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