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Messages - Collector

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AGI Development Tools / Re: AGI Tools and whatnot
« on: November 16, 2010, 01:05:18 AM »
Does anyone even know how contact someone that had admin privileges  to the board? If so, they might have a database backup. What board system was it using?

Everything-Else / Re:
« on: November 15, 2010, 01:59:09 PM »
I see that, now that I reread your post. That's what I get for just skimming through posts.

Everything-Else / Re:
« on: November 14, 2010, 10:37:42 PM »
It would make more sense to join ags forums than it does scummvms. At least they share an interest in making games. As for playing them, there's hundreds of sierra games sites. We're here because we are more interested in making them. As for why this site gets no love, in the beginning some mega tokyoans saw it is "choosing sides" which it was never meant to be, and now if for no other reason, the  term unreliable comes to mind. Either way though, this site will stick around for a while just so I have a place to go to for help. Anybody and everybody is welcome to join me.
I would prefer that the AGI community would merge here, where it seem more natural or fitting. As far as the split, I always saw it as the two diverged when the original Mega Tokyo folded and the two communities did what they had to do to keep them alive. That and when Brian left the scene Companion was developed to fill the void.

@ Gumby, ScummVM does not convert AGI or SCI games to Scumm, it merely incorporates a new interpreter or engine into the ScummVM program. It merged Sarien into its project for AGI support and FreeSCI for the SCI support. Only tradition keeps the name, as it has support for so many more games than the LucasArts games that it really should have a less specific game engine name.

Everything-Else / Re:
« on: November 14, 2010, 01:21:40 PM »
I would have to look it up to be sure which one it was, but on the board, one of the ScummVM devs was dismissive of fan games using SCI as primitive and was puzzled as to why anyone would want to waste their time with developing in SCI. Then they turn around and add an SCI fan game forum to their board.

Everything-Else / Re:
« on: November 13, 2010, 04:48:55 PM »
The ScummVM board opened up a "Sierra Games" forum. I guess that the idea is for to be the heir apparent of agigames/MegaTokyo for fan games, completely ignoring this site. Yes, ScummVM supports AGI and SCI games now, but I'm not sure that I like that. Some of the ScummVM team don't seem to have the respect for the Sierra games that I would like someone picking up the torch to have. The undithering debate shows that. The pure LucasArts fans seem to have a distaste for the Sierra games.

Everything-Else / Re:
« on: November 10, 2010, 12:13:46 AM »
If it ever comes back, it might be a good idea to try to archive some of the SCI stuff.

If you were just looking for the thread by a title, you would not find it. the thread's title has to do with the original question, which was about the DOS cursors being used with the KQ6 Windows game. It shortly got side tracked by the developer of the undither trying to defend why his view of what looks best should be default.

In the end, the undither amounts to someone's interpretation of another's creative piece. Interpretations of existing works is acceptable. Think of all the "Variations on a Theme by..."  (fill in whatever composer you wish) there are. But what is not acceptable is to present an interpretation as the original, which is what ScummVM is essentially doing with undither set as default.

MI linked to the thread at the beginning of his post.

I have already posted about this both on the ScummVM forums and on SHP. I am not sure what else there is for me to add at this point. One side point, it is easy to get to the scummvm.ini file from the run box. It work regardless of the version of windows.


in the runbox will open the folder that the ini resides in. But you point is still taken. Most people that can't find it won't know the environmental variables, either.

Keep in mind that 1st person adventures are generally disliked among adventure gamers. Yes, I know that there are some well known examples of 1st person games, but from several adventure forums where the subject has come up the overwhelming consensus has been in favor of 3rd over 1st.

SCI Development Tools / Re: Font resources
« on: October 25, 2010, 10:19:38 PM »
You might be able to find a Terminal looking TTF. It would scale, unlike the FON fonts.

SCI Development Tools / Re: SCI Companion - resource compression type
« on: October 23, 2010, 07:30:34 PM »
Too bad that the the source for Companion has not been released. At least there is the source for Studio is available. If Omni can make any headway with Studio VGA to make it usable, the source will be there for it, too. He hasn't been around much lately, though.

SCI Development Tools / Re: Text resource spelling/grammar checker
« on: October 20, 2010, 03:41:44 PM »
Because of the ongoing SQL errors, SHP is being moved to another server. I'll try to get it up after the move.

SCI Development Tools / Re: Text resource spelling/grammar checker
« on: October 17, 2010, 03:17:38 AM »
OK, I have downloaded it. I'm a little busy right now, but If I don't get around to uploading to SHP in the next few days, give me a reminder.

I have a minimum post requirement for signatures to prevent signature spambots on SHP's board. This is not unreasonable at all. If anyone has any real interest in this board they will quickly get past any minimum post requirement.

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