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Messages - Collector

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1471
SCI Development Tools / Re: Text resource spelling/grammar checker
« on: October 20, 2010, 03:41:44 PM »
Because of the ongoing SQL errors, SHP is being moved to another server. I'll try to get it up after the move.

1472
SCI Development Tools / Re: Text resource spelling/grammar checker
« on: October 17, 2010, 03:17:38 AM »
OK, I have downloaded it. I'm a little busy right now, but If I don't get around to uploading to SHP in the next few days, give me a reminder.

1473
I have a minimum post requirement for signatures to prevent signature spambots on SHP's board. This is not unreasonable at all. If anyone has any real interest in this board they will quickly get past any minimum post requirement.

1474
SCI Development Tools / Re: SCI tool requests
« on: October 03, 2010, 04:18:10 AM »
I'm not suggesting it for the backgrounds or sprites at the exclusion of raster, but rather more for things like control lines. It is extremely easy to draw and modify vector. You can edit by placing a node exactly where you want it, either by nudging it with your mouse/graphics pad or by directly entering the coordinates you want. If you want to add control lines to a background, it would be easier than drawing a raster line and then correcting the mistakes. It would just be nice for the game creator to be able to work with which ever format he found easiest or was the most comfortable with for the given task.

1475
SCI Development Tools / Re: SCI tool requests
« on: October 02, 2010, 07:30:36 PM »
That is true. But I just don't see the point personally in working with vector tools as opposed to raster tools for such a low resolution. Especially seeing as everything needs to be pixel perfect in such low resolutions.
Perhaps you have not worked much in vector graphics, but it is still far easier in vector. Besides, weren't the early SCI games done in vector, anyway?

1476
SCI Development Tools / Re: SCI tool requests
« on: October 02, 2010, 02:13:04 PM »
Much of this would be far easier to do in vector than raster. Making adjustments would be very easy. I suppose that you could export your vector drawing to raster before importing into the game, but being able import/export a format like .CDR or .AI directly would be nice.

1477
SCI Development Tools / Re: SCI tool requests
« on: October 01, 2010, 11:56:54 PM »
How about an import/export tool that would allow you to work with such things in a good vector tool like Corel Draw or illustrator?

1478
SCI Development Tools / Re: Text resource spelling/grammar checker
« on: September 29, 2010, 04:39:11 AM »
This is intriguing, even though in the past there have been a few resource dumpers. It would be nice to have a utility that could dump any and all resources to allow editing and reassemble the resource file again, complete with corrected map file.

1479
Everything-Else / Re: Regular expressions
« on: September 26, 2010, 03:24:00 PM »
Reminds me of the time that I had to have one of my installers determine the version number of the game being installed before it applied a patch. It just didn't work. I even added a message box to the script to display the variable from reading the VERSION file, but it seemed to display the right information. It tuned out that the version number ended with a new line, which did not show in the message box. So my script was reading it properly, but I was not taking into account that the value included the new line when comparing it the the version number that needed to patched. Never make that mistake again.

1480
SCI Development Tools / Re: SCI tool requests
« on: September 22, 2010, 02:09:33 PM »
RE tools are what I would like to see, but I would have to give it some thought as to exactly what. My interest is more about fixing Sierra games. There are still some games with timer issues and other errors. I can think of other modifications would be nice, too. A no interlace patch for Phantasmagoria 2. Endroz' created his no interlace patch for GK2 and Phantasmagoria 1 can turn the interlacing on and off through the preferences, but not Phantasmagoria 2. Endroz' UniSCI tool is great for concatenating resources spanned across multiple CDs, but does not work with Lighthouse or RAMA.

1481
SCI Development Tools / Re: Vocab.000 file format
« on: September 22, 2010, 04:12:17 AM »
Even if a word had a comma, you can define a cell's content by enclosing it with double quotes, i.e. "my,word","next,word" etc. It will include the comma inside the quotes as part of the cell's data.

1482
SCI Development Tools / Re: Vocab.000 file format
« on: September 21, 2010, 10:27:10 PM »
Sure, I'd love it if you would host it on your site.  The reason I went with Excel was really for the 'built in' editing functions & the sorting capability (developers would probably want to sort by the group number to develop synonyms).  Seems like when I work with XML many times it seems like overkill - heavy & bloated.   

However, there *is* potential for formatting/translation errors using this with Excel/OO.  I didn't run into any formatting issues as long as the columns were formatted as just plain text (especially the word group & class fields).  I have doubts that anyone will want to use it except out of curiosity - the editor within Companion works just fine for adding/manipulating words for me.
That is why I also suggested CSV. I often use Excel for sorting and other kinds of manipulation of non spreadsheet lists. A CSV can be opened and edited in both Excel and Notepad. When I was a trainer I had to manage rosters that came to me as a spreadsheet with first and last names in the same cell. This limits sorting options. Rather than manually breaking them up into separate cells, I would copy and paste it into Notepad, do a search and replace of spaces with commas and save it as a CSV. I could then open it in Excel with first and last names in separate columns in a matter of seconds. A CSV is essentially ASCII format (no formatting) and would hold all of the data, with lines separating the rows and commas separating the columns.

1483
SCI Development Tools / Re: Vocab.000 file format
« on: September 21, 2010, 09:01:15 PM »
I can host it with the other SCI tools on SHP, if you like. As far as the format, might it make more sense to use XML? I love working with Excel, but it seems likely that it could add some odd formatting issues, i.e, like using Word to edit a simple ASCII INI file. If you really want to use Excel, perhaps import/export using CSV?

Anyway, nice to see someone developing new SCI tools.

1484
SCI Development Tools / Re: Hello!
« on: September 12, 2010, 05:06:05 AM »
Awesome site Collector, I am not sure how I ever missed this in my searching for old SCI games or INN and the like.

I have just spent probably 2 hours reading and following links based on your page, to bad the VAGSoft site is no longer around, or that the version of it I found did not have the decompression algorithms I was looking for.

I have Faux INN and the Faux INN Source, I wish INN Revival had source or even exe's readily available.

Also I have the old desktop theme to "The Realm Online" on my external if that would be of any use to your theme listing.
I wish that all of the people that have developed SCI tools had  left the source available. VAG's VMD Player was promising, but as with many of the SCI tools, not finished. With the inclusion of SCI into ScummVM, one of the developers was looking for the source to the Sierra Resource Viewer. The INN Revival server is often down, so it would be nice if its source was available before it goes the way of Faux INN. I am glad that you are picking up where Brian left off with SCI Studio VGA.

Oh, and I would appreciate anything you have that is Sierra related that I don't have on SHP.

1485
SCI Development Tools / Re: Hello!
« on: September 11, 2010, 09:42:37 PM »

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