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Messages - Collector

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SCI Development Tools / Re: Vocab.000 file format
« on: September 22, 2010, 04:12:17 AM »
Even if a word had a comma, you can define a cell's content by enclosing it with double quotes, i.e. "my,word","next,word" etc. It will include the comma inside the quotes as part of the cell's data.

SCI Development Tools / Re: Vocab.000 file format
« on: September 21, 2010, 10:27:10 PM »
Sure, I'd love it if you would host it on your site.  The reason I went with Excel was really for the 'built in' editing functions & the sorting capability (developers would probably want to sort by the group number to develop synonyms).  Seems like when I work with XML many times it seems like overkill - heavy & bloated.   

However, there *is* potential for formatting/translation errors using this with Excel/OO.  I didn't run into any formatting issues as long as the columns were formatted as just plain text (especially the word group & class fields).  I have doubts that anyone will want to use it except out of curiosity - the editor within Companion works just fine for adding/manipulating words for me.
That is why I also suggested CSV. I often use Excel for sorting and other kinds of manipulation of non spreadsheet lists. A CSV can be opened and edited in both Excel and Notepad. When I was a trainer I had to manage rosters that came to me as a spreadsheet with first and last names in the same cell. This limits sorting options. Rather than manually breaking them up into separate cells, I would copy and paste it into Notepad, do a search and replace of spaces with commas and save it as a CSV. I could then open it in Excel with first and last names in separate columns in a matter of seconds. A CSV is essentially ASCII format (no formatting) and would hold all of the data, with lines separating the rows and commas separating the columns.

SCI Development Tools / Re: Vocab.000 file format
« on: September 21, 2010, 09:01:15 PM »
I can host it with the other SCI tools on SHP, if you like. As far as the format, might it make more sense to use XML? I love working with Excel, but it seems likely that it could add some odd formatting issues, i.e, like using Word to edit a simple ASCII INI file. If you really want to use Excel, perhaps import/export using CSV?

Anyway, nice to see someone developing new SCI tools.

SCI Development Tools / Re: Hello!
« on: September 12, 2010, 05:06:05 AM »
Awesome site Collector, I am not sure how I ever missed this in my searching for old SCI games or INN and the like.

I have just spent probably 2 hours reading and following links based on your page, to bad the VAGSoft site is no longer around, or that the version of it I found did not have the decompression algorithms I was looking for.

I have Faux INN and the Faux INN Source, I wish INN Revival had source or even exe's readily available.

Also I have the old desktop theme to "The Realm Online" on my external if that would be of any use to your theme listing.
I wish that all of the people that have developed SCI tools had  left the source available. VAG's VMD Player was promising, but as with many of the SCI tools, not finished. With the inclusion of SCI into ScummVM, one of the developers was looking for the source to the Sierra Resource Viewer. The INN Revival server is often down, so it would be nice if its source was available before it goes the way of Faux INN. I am glad that you are picking up where Brian left off with SCI Studio VGA.

Oh, and I would appreciate anything you have that is Sierra related that I don't have on SHP.

SCI Development Tools / Re: Hello!
« on: September 11, 2010, 09:42:37 PM »

SCI Development Tools / Re: Hello!
« on: August 27, 2010, 02:25:24 PM »
I'd also suggest considering porting it so it is compilable under MinGW/MSYS and/or Dev++ as well for those of us without commercial IDEs.
If it compiles under Visual Studio it should compile under Express.
If you need an SCI game to test, there are plenty of fangames on this website. They're not VGA of course. You can buy some of the older Sierra adventure collections on both Steam and Good Old Games.
There are the free demos, too.

SCI Syntax Help / Re: How to use Qualifying Adjectives with the parser?
« on: August 22, 2010, 03:26:29 PM »
3.  Replace our phrase with a simpler noun (replace 'basket of goodies' with 'basketofgoodies' or something like it - it will have to be in our vocab file)
This is what I was thinking about when I asked if a variable could be declared from a string of more than one word.

SCI Syntax Help / Re: How to use Qualifying Adjectives with the parser?
« on: August 16, 2010, 11:34:57 PM »
This may seem like a silly response, given that I have not really looked at SCI scripting, but is it possible to declare a global variable that could be assigned a two word value?

I came across this and thought that some here would find it interesting:

On an aside, I wish that all of the source for these tools were available. Too many pop up and then are abandoned when the original author loses interest or time. The SCI Resource Viewer is a case in point, but there are others. At least Brian released the code for SCI studio VGA before he disappeared.

The source of SCI Studio is available.

Perhaps for batch processing?

Google Game Audio Player.

Everything-Else / Re: ScummVM AGI Sound Support Improved
« on: June 15, 2010, 02:19:20 PM »
It's in the current subversion of ScummVM?

Can the template game be updated?

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