Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Collector

Pages: 1 ... 98 99 [100] 101 102
1486
Can the template game be updated?

1487
I take it that you mean how the screen scrolls left and right from the portcullis. 

1488
Can you decompile the original in AGI Studio to see the elements so as to not miss anything? How much sense can one make of the scripts this way?

1489
Nice idea, but it would be far more complex than that. You would have to also add in everything that the sprites interact with, walk paths, hotspots or any event that would be triggered by proximity. It might be nice to automate the conversion of what it can, like dialog trees, etc.

1490
If you don't want to play the original, you could read a couple of walkthroughs.

1491
Oh well, even Sierra fell victim to Out of Heap errors occasionally.

1492
SCI Development Tools / Re: Looking for SCI Viewer source code
« on: May 25, 2010, 04:10:05 PM »
Let us know how it progresses.

1493
SCI Development Tools / Re: Looking for SCI Viewer source code
« on: May 25, 2010, 01:57:23 PM »
I want to start with the resources for a couple of reasons, one is that if interpreter attempts fail, it will be still be possible to import resources in their native format for use in a newer engine.
Not to be a wet blanket on your efforts, but that is exactly what Free SCI was and ScummVM is doing, making a newer interpreter for the existing games. As far as making new games, that would also be duplication of effort. There are two tools that do this currently, SCI Studio and SCI Companion. If you really want to work with it, consider picking up on Brian's efforts and finish developing SCI Studio VGA. It has the full source available. As suggested, you could try to contact people from the Free SCI project for more information.

1494
I must say that I am more intrigued by SCI remakes of Sierra AGI games than I am of new SCI games. Perhaps it's because of the Sierra's own remakes like KQ1SCI.

1495
SCI Syntax Help / Re: Calling a script not working
« on: May 05, 2010, 09:10:04 PM »
It's little oversights like that that can drive you crazy. I needed to have one of my installers check the version being installed because applying a patch to one version of the game would crash the game, so I added routine to the script to read the version file. I went around and around trying to figure out why it wasn't working, even though it look like it was returning the right value. It turned out that it was also reading the return and new line and I was only looking at the version info.

1496
SCI Development Tools / Re: Brian's agi to sci pic converter
« on: May 03, 2010, 04:05:13 AM »
I suspect that a number of his older tools are the basis of parts of SCI Studio and could be considered superseded by built in features of SCI Studio., but think that it good for people to have access to them, still. Too bad we don't have the source.

1497
SCI Development Tools / Re: Brian's agi to sci pic converter
« on: May 02, 2010, 08:56:09 PM »
It sounds like you are just starting the program in Windows and letting Windows start the NTVDM for the application. When you do this, if the program completes (i.e. returns to the command prompt) Windows will close the NTVDM window. It might be that you are not using the right syntax and the tool displays the generic syntax help and closes before you see it. Try opening a command prompt, first and CD into the working folder and then run the program. This way the NTVDM window will not close on completion and you will be able to see any messages.

1498
It should be considered good practice to make sure that the games run without issue in DOSBox. Some versions of Windows no longer ship with the NTVDM and, of course, there are the non Windows users.

1499
SCI Development Tools / Re: SCI Studio vs. SCI Companion
« on: April 18, 2010, 04:50:53 AM »
Off subject, does anyone know any good text editors for writing my scripts.
I like Notepad++ for general scripting. It is a free, open source project that recognizes many different languages (for syntax highlighting). It is very versatile and robust. It is feature rich, yet small. It is what I use for most of my scripting needs except for NSIS.

1500
Forum Support and Suggestions / Re: Recommended Link
« on: April 11, 2010, 02:47:49 AM »
It looks like the only differences in features are in the preferences, mostly in terms of export. It is too bad that the source was not released.

Pages: 1 ... 98 99 [100] 101 102

SMF 2.0.14 | SMF © 2017, Simple Machines
Simple Audio Video Embedder

Page created in 0.113 seconds with 21 queries.