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Messages - Collector

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AGI Development Tools / Re: WinAGI Version 1.2.5
« on: August 15, 2019, 08:48:49 PM »
I'll email Lance and see if he'll give you access to his branch since it probably has a more complete backend for his C# interpreter.

AGI Development Tools / Re: WinAGI Version 1.2.5
« on: August 14, 2019, 12:09:30 PM »
Thanks for updating the Wiki, too, though I see that the source is still is for 1.2.3.

And for those who are hoping for a Linux version of WinAGI, I have decided to begin work on re-writing WinAGI in C#. It is going to take me a lot of time, as I am looking at a pretty steep learning curve. I'm not making any promises on a completion date, but I'll try to provide occasional updates.

Or you could build on top of Visual AGI for a bit of a head start. Lance's work should have filled in the logic and sound backend, so it mostly needs the sound editor and compiler.

DOSBox is readily available. Though it'd be nice to have this feature built into SCI Companion itself just for the sake of convenience.

A Win32 build would be good enough. Remember that Companion has a sort of "plug-in" system where it can call a third party tool from Companion itself. My NSIS Publisher and SEQTool GUI are two such. From the plugin folder readme:

Install plugins here by placing them in a subfolder.

SCI Companion will scan for .exe files and list them in the plugins menu.

If invoked from SCI Companion, the executable will be passed the path to the game folder as command line argument



Even if it was just a command line tool a frontend for it called by Companion would be easy enough to write.

And it does give us a glimpse at the play tester environment.

The Games and other Sierra Adventure stuff / QA Hard Disk Archive
« on: July 27, 2019, 07:23:39 PM »
An old PCjr was found that was apparently  QA machine from Sierra. It contained  a copy of Iceman used for play testing. It was v 1.009, interp 0.000.660 with debug enabled.

Archive here:


Might motivate you to get started on it again.

I was going to do a new SCI0 template, but why bother? My SCI01 template fills that niche just fine, and has additional features (doVerb method, improved memory management, and scrolling styles, to name a few).

For completeness' sake? It would be nice to have ones for every main SCI version.

AGI Development Tools / Re: WinAGI Version 1.2.3 Is Available!!!
« on: July 17, 2019, 03:22:44 PM »
If you are unable to get it going via Wine you can try Chris' updated QT AGIStudio:

I think the reliance on OCX will be problematic on non-Win platforms and may start having issues on modern Windows going forward.

That's it! That's what irks me about those remakes!

The cartooniness?

I was only thinking of a starting point. Seems as if most of the Graham views needed could be taken from KQ5.

can you use KQ5 resources?

Forum Support and Suggestions / Re: Trouble with SCI Companion
« on: June 29, 2019, 10:49:49 AM »
Yup! That worked. Thank you.

Who do I report to to have that code changed?

That would be up to Phil.

BTW, welcome back, JRedant.

SCI Development Tools / Re: Robot Transcoding with Alpha Channel
« on: June 22, 2019, 06:49:59 PM »
If it is having trouble reading AVI files could it be an issue with the codec used to create the AVI? Wouldn't AVI files from the era use Indeo?, not one of the more modern ones?

From the thread about decompiling KQ6CD I gave it a go and got only about 5 errors and a few duplicate case warnings with version 1.000.00G, Interp 1.cfs.158. I then tried the build in Kawa's link and got many errors. This still happened when decompiling from original RESOURCE.000/RESOURCE.MAP files and no previously decompiled scripts. The first build was an earlier Kawa build, with an MD5 of EDD9ED9DB127965243D984513C08B2D1. I am including the MD5 to ID it since it has the same version number (3.103.3) as the linked build (latest?) in that thread. Not sure what got broken or when, but I thought I would let Kawa know.

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