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Messages - Collector

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can you use KQ5 resources?

Forum Support and Suggestions / Re: Trouble with SCI Companion
« on: June 29, 2019, 10:49:49 AM »
Yup! That worked. Thank you.

Who do I report to to have that code changed?

That would be up to Phil.

BTW, welcome back, JRedant.

SCI Development Tools / Re: Robot Transcoding with Alpha Channel
« on: June 22, 2019, 06:49:59 PM »
If it is having trouble reading AVI files could it be an issue with the codec used to create the AVI? Wouldn't AVI files from the era use Indeo?, not one of the more modern ones?

From the thread about decompiling KQ6CD I gave it a go and got only about 5 errors and a few duplicate case warnings with version 1.000.00G, Interp 1.cfs.158. I then tried the build in Kawa's link and got many errors. This still happened when decompiling from original RESOURCE.000/RESOURCE.MAP files and no previously decompiled scripts. The first build was an earlier Kawa build, with an MD5 of EDD9ED9DB127965243D984513C08B2D1. I am including the MD5 to ID it since it has the same version number (3.103.3) as the linked build (latest?) in that thread. Not sure what got broken or when, but I thought I would let Kawa know.

SCI Development Tools / Re: Robot Transcoding with Alpha Channel
« on: June 19, 2019, 08:33:25 PM »
Sadly there is no source for SV or any of its command line tools.

SCI Syntax Help / Re: Music/Playing Note Sticks When Leaving a Room
« on: June 19, 2019, 08:31:44 PM »
I do know that some tried to solve the couldn't initialize the hardware error by swapping drivers from other games from near the same era. This often lead to the hanging note. I think we discussed this when the SCI1.1 template game was being developed.

SCI Syntax Help / Re: Dialog Box Edges Hiding Objects Behind
« on: June 10, 2019, 10:02:15 AM »
Gotta agree about the undithering. There is a difference in the perceived colors of a dithered image and the actual colors generated from "undithering". The human brain is a big factor in the perception of color as the mere averaging of temperature of colors. Undithering is taking artistic license with the artists intent. It may be close, but no cigar.

The Games and other Sierra Adventure stuff / Re: INN is Back!!!
« on: June 06, 2019, 08:57:31 AM »
I think he runs the Revival Facebook group, too.

The Games and other Sierra Adventure stuff / Re: INN is Back!!!
« on: June 04, 2019, 06:22:14 PM »
Omer, do you know anything about this?

The Games and other Sierra Adventure stuff / INN is Back!!!
« on: May 31, 2019, 09:41:52 PM »
The old INN Revival project has been dead for some time now. The developer shut down and would not release his RE'd source code for his server. There was some attempts to repeat his efforts, but they gave up. Omer would be able to say more on this.

A completely new project has come to fruition. A while back Christopher Smith was looking for the original INN server source. He managed to contact one of the old barn employees, James Leiterman where INN was located. While James did not have the server source, being beteen jobs he had some time and was able to reverse engineer it from the client source. The result is the INN Barn project. It is currently in beta stage, but is fully functional and most (not all) of the games work, including some that did not work in the Revival.

I have written a new installer for the INN Barn. This is from a fresh install of the INN client 2.4 (from my Torin's Passage CD) and does not contain all of the debris of the INN Revival. It will configure the client to work with the INN Barn Proxy. All you need do is install and run it. The first time you will be able to create an INN profile for others to interact with you. Once you are through, just click "Play" and it will connect to the Barn. The first time it will assign you an ID. Click OK and the INN client will shut down. Just restart it, click play and have fun reliving the glory days of The Imagination Network.

INN Barn is a WIP with frequent updates of the proxy. Updating the proxy is easy. Just download the latest from James' site and unzip it into the installed folder, overwriting the old one. Windows security may ask you if you want to allow the Proxy access you your networks. Say yes and you are done (til the next update).

ImagiNation Network (INN) Revival Facebook group:

SCI Syntax Help / Re: Music/Playing Note Sticks When Leaving a Room
« on: May 31, 2019, 09:34:51 PM »
Keep in mind that using sciAudio will limit your game's portability.Users on other platforms may likely not be able get sciAudio to work, leaving your game mute. It will also break the game for ScummVM. sciAudio was a great way to get more extended digital audio for SCI0 games before SCI Companion 3 was released, but with the ability to create SCI1.1 games it makes sciAudio less desirable of an option.

The scripts still have the .sc extension

Code: [Select]
;;;; (c) Sierra On-Line, Inc, 1988
;;;; Author: Jeff Stephenson
;;;; A network version of User.
;;;; Classes:
;;;; NetUser

(module# NETUSER)

(define INPUTLEN 210)

(class NetUser of User
id    name: "NetUser"
int sid    0
int   numLines 2 ;; number of lines for getText.
int   disposeOfIncomingMessage TRUE

(method (init)
(super init: (String new: INPUTLEN))
(= prompt (super prompt?))

(method (getText nLines &tmp rect retVal saveFont)
(= saveFont (DEdit font?))
(DEdit font: smallFont)

(= rect (Rectangle new:))
(TextSize rect "M" smallFont)
height: (* (if argc nLines else numLines) (rect height:)),
width: 256,

(= retVal
#p_at: x y
#p_width: (rect width:)
#p_rEdit: inputLine (inputLine strMax:) rect

(rect dispose:)
(DEdit font: saveFont)

(return retVal)

(method (handleEvent event &tmp msg)
(switch (event type?)
(if haveConnection
(= msg (Msg with: (event message?) (event modifiers?)))
(if (== msg NULLID)
(if (& debugMsgs SHOW_MSG)
(Debug DInspect msg)
((IsObject (msg to?))
(if netMsgProcessor
;; if there are already any messages in the nmpSystemQueue
;; then do not allow any incoming messages to be
;; handled.
(if ((netMsgProcessor nmpSystemQueue?) size:)
(netMsgProcessor putMsg: msg)
((msg to?) handleMsg: msg)
((msg to?) handleMsg: msg)

;; big time kludge for OLS
((== (msg to?) 0)
(if curRoom
(if (== (curRoom number?) 14) ;; ONLINESIGNUP
(curRoom handleMsg: msg)

((== (& debugMsgs RCV_NOT_OBJ) 0)

;RWL (
;RWL (Print
;RWL "Message receiver not an object."
;RWL #p_button " Debug " 1
;RWL #p_button " Ignore " 0
;RWL )
;RWL )

(if disposeOfIncomingMessage
(msg dispose:)
(super handleEvent: event)

(method (said event)
(cast handleEvent: event)
(features handleEvent: event)
(theGame handleEvent: event)

(method (parse line evt)
(evt message: line)
(return TRUE)

I know someone that is about to release a new replacement for the INN server.

I tried an early alpha of it and it could let you into areas that the Revival could not. James Leiterman was a developer in the old INN barn. "INN Barn" supports all of the original INN games and should work with new games. Not sure if they need to be developed with LSCI, but it does make make me curious as to how hard it would be to add LSCI support to SCI Companion.

AGI Development Tools / Re: QT AGIStudio update
« on: May 10, 2019, 04:38:56 PM »
Since I am not currently running Linux I cannot try it out, but it is good to see updated AGI IDEs being released. I have added a link to your fork on the QT AGI Studio entry on the Wiki.

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