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Messages - Collector

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AGI Development Tools / Re: No Key is Needed to Decrypt AGI.EXE
« on: November 17, 2019, 09:25:07 AM »

AGI Development Tools / Re: No Key is Needed to Decrypt AGI.EXE
« on: November 16, 2019, 08:20:15 AM »
I stumbled across this again and was wondering if you still have the source for this tool. I would be curious to take a look at it.

AGI Development Tools / Re: Can't load the first King's Quest with WinAGI
« on: November 16, 2019, 08:09:47 AM »
Use the Wiki for the current. Andrew has editing and uploading permissions there. I am a mod here with some admin privileges, but the tool entries are added on to the board. It will let me update, but does not save my changes. The WinAGI entry here will require Cloudee, the owner of SCI Programming to update. Unfortunately he has not been around for sometime.

AGI Development Tools / Re: Can't load the first King's Quest with WinAGI
« on: November 14, 2019, 07:45:27 AM »
Thanks. It looked like it just needed a try-catch to gracefully handle the exception.

AGI Development Tools / Re: Can't load the first King's Quest with WinAGI
« on: November 13, 2019, 08:41:32 PM »
I have noticed that it crashes upon loading some Sierra games, like King's Quest 1 v2.0F int2.917 and some of the other KQ AGI games. The other AGI IDEs seem to have no problems opening them. If I have the other IDEs rebuild the VOL files WinAGI can then open them.

Why not also move onto SCI1.1 for it?

You can read his resignation mail here:  :'(

Wow, I had no idea. I have had some email contact with Eugene in the past, most recently for my installer code for Blade Runner. He was always cordial with me, but that may have been just standard operating procedure for him when reaching out for code. I have felt that many of the ScummVM people do not have that high of an opinion of me, but that may be from the early efforts of adding SCI with complaints about our having the SCI Wiki and hosting the old Free SCI specifications. That along with the undithering nonsense. I cannot say that I really know Colin, but have always gotten along with him since the early days of VOGONS.

I knew that Collin had joined ScummVM for SCI1+, but had not heard he had left.

Too bad that there is no source for the Shivers 2 engine. I wonder how different the scripting was from SCI32.

AGI Development Tools / Re: String Hack
« on: August 15, 2019, 08:50:09 PM »
Might be nice to add to the Wiki, too.

AGI Development Tools / Re: WinAGI Version 1.2.5
« on: August 15, 2019, 08:48:49 PM »
I'll email Lance and see if he'll give you access to his branch since it probably has a more complete backend for his C# interpreter.

AGI Development Tools / Re: WinAGI Version 1.2.5
« on: August 14, 2019, 12:09:30 PM »
Thanks for updating the Wiki, too, though I see that the source is still is for 1.2.3.

And for those who are hoping for a Linux version of WinAGI, I have decided to begin work on re-writing WinAGI in C#. It is going to take me a lot of time, as I am looking at a pretty steep learning curve. I'm not making any promises on a completion date, but I'll try to provide occasional updates.

Or you could build on top of Visual AGI for a bit of a head start. Lance's work should have filled in the logic and sound backend, so it mostly needs the sound editor and compiler.

DOSBox is readily available. Though it'd be nice to have this feature built into SCI Companion itself just for the sake of convenience.

A Win32 build would be good enough. Remember that Companion has a sort of "plug-in" system where it can call a third party tool from Companion itself. My NSIS Publisher and SEQTool GUI are two such. From the plugin folder readme:

Install plugins here by placing them in a subfolder.

SCI Companion will scan for .exe files and list them in the plugins menu.

If invoked from SCI Companion, the executable will be passed the path to the game folder as command line argument



Even if it was just a command line tool a frontend for it called by Companion would be easy enough to write.

And it does give us a glimpse at the play tester environment.

The Games and other Sierra Adventure stuff / QA Hard Disk Archive
« on: July 27, 2019, 07:23:39 PM »
An old PCjr was found that was apparently  QA machine from Sierra. It contained  a copy of Iceman used for play testing. It was v 1.009, interp 0.000.660 with debug enabled.

Archive here:


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