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Topics - scott_furphies

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SCI Community How To's & Tutorials / Global animations using changeState
« on: October 12, 2020, 01:15:53 AM »
Hi all,
I've run into a problem with something I expected to be very straightforward, but perhaps I've got completely the wrong idea.

I want to set up some global animations for things the player can do in any room, eg drink a potion or open a map etc.
This is usually easy to implement in a room script using the Roomscript:changeState/switch method. I figured that I could do the same thing in my main script and activate the state I want with my global said statements. This works fine except it will only run the case which I call from the said statement without going to the next case after =cycles x or =seconds x.

Is there something fundamental I'm misunderstanding about the main script which makes this method not work here? Is there a better way to rig up global animations?

Thanks in advance for your help!

--Edit: I'm still interested to know the answer, but after thinking about this a lot I don't see the benefit of having animation in the main script, as opposed to copy/pasting it into every room script- surely the effect would be the same on the heap, plus i can think of a few situations where you don't want those global animations, eg underwater or in the dark.

SCI Community How To's & Tutorials / Dosbox Run - backup
« on: September 30, 2020, 07:57:25 PM »
Hi all!
I realised the other day that my game folder was HUGE and when I looked around I realised that it was backing up my game files every time I run the game! I was worried for a moment my game would require more floppies than King's Quest XXXXVIII!

How do I get run.exe to stop backing up my game files?

Hi all,
this is my first post here, many times I've been about to ask for help I've had another last look and been able to figure it out for myself. Sci programming is wonderfully intuitive like that!

There's a few things on my Sci-wish-list I haven't been able to tackle, and I was hoping I could get a few nudges in the right direction!

1 - In certain rooms up and down arrow will result in diagonal movement. Codename: Iceman has this in one or two of the beach rooms at the beginning. it's subtle, but saves a lot of up-left-up-left movement to get through a narrow 45 degree angle path.

2 - Change colour of the title bar from grey to red. I've seen a lot of complicated stuff in fan games for customizing windows, I actually like the look of the windows as they are (Reminds me of Space Quest III) but the grey clashes with the look of the game I'm creating.

3 - This is probably a hard one, which I've basically given up on. Is there a way to ask questions to the parser? It would be cool if it switches to 'conversation mode' when you 'talk to' a character, and now you can say 'where is the lighthouse' instead of 'ask about lighthouse', which is more clunky and I think less intuitive for the player.

Thanks for any help I can get!

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