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Messages - Doan Sephim

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1
Done!
Thanks! Where can I find it?
Nevermind! I found it on the game reviews on here (of course!) I'll move it over to the wiki as well! Thanks!

2
Collector put together a page for reviews on the Wiki for Betrayed Alliance.

If you could take a minute to leave a review here, I will update the wiki with your review!

Thanks!

3
     Thanks for the replies. The flesh-eating flies/marble bug occurred on the 1.2 version of the game for me. Just FYI. And thanks for the suggestions on the darts. I'll try that.
     JA
Yup, I stealth updated the 1.2 release a couple days ago. It should be fixed if you DL'd it within the last two days or so.

And thank you for the feedback. Any issues you find I would love to hear (or even just quality of life things to make the game better). Someone mentioned how the kite is hard to find because it's on a screen that's tucked away, for instance. And because the kite is a necessary item for beating the game, I'm thinking of ways to guide the player there to avoid the "I don't know where to go" headache. If you see anything like that, feel free to let me know.

Glad you're having a good time with it so far!

4
     I found another bug.

     Getting rid of the flesh-eating flies in the caverns *before* you get the marble, then going back into the first cavern room to get the marble, then trying to go back up to the screen with the flies causes the game to freeze with the hour glass icon stuck. At least it does for me. Restoring my game and grabbing the marble *before* ridding the cavern of the flies seemed to circumvent this error.

     JA

Yup, that's a bad bug! The most recent DL has been updated to fix that one.

I'll have to fix the no money dart problem, too. Any kind of alteration to the actual mechanics of the darts game is actually a little beyond my abilities! The coding for that (as well as the artwork) was done by Gumby and whenever I look at his script, it's honestly beyond my knowledge level!

Throwing a dart requires you to click-and-hold mouse button down, swiftly move the mouse and release. It took me some time to get used to it, but once I did it works really well.

5
Betrayed Alliance Book 1 has now been patched and updated! The user experience will now be much better!

Give it a go now! Then dash my hopes by finding more bugs  :o

Big fixes include:
A new difficulty setting
New Menubar options for viewing books/pictures/letters
Music crashes no more
Saving crashes / bugs all(?) fixed!

Smaller stuff:
New Title Screen (thank God!)
New character added
A couple new side-quests added
Lots of spelling issues fixed (I'm sure there are still some)
Some artwork touch-ups
New "Death" thumbnails for various deaths
New "Death" animations
And a way to cheat at Sailboat Xtreme...something everyone has been asking for!


6
I played with the volume on the one that is always LOUD, and even when I put it down to 15, it still is louder than the other songs. It does vanish as you go down, though. 0 is inaudible and 1 is very soft.

Edit: that room is not always loud! If I wait a bit longer on the previous room, the volume will be "normal". So there's something to do with timing?

7
Offhand I don't know why that would happen.  Are you including a volume command on playback?  If so, maybe the adjustment of the volume is failing sometimes.  Can you post the command you are issuing along with the output from the sciAudio.log file?
First instance of music code:
Code: [Select]
= snd aud (send snd:
                    command("playx")
                    fileName("music\\profilegames.mp3")
                    volume("70")
                    loopCount("0")
                    init()
                )
Next:
Code: [Select]
= snd aud (send snd:
            command("playx")
            fileName("music\\titlescreen.mp3")
            volume("70")
            loopCount("0")
            init()
        )
Third - this one gets loud every time I've tried now (about 10 times) more often than others.
Code: [Select]
= snd aud (send snd:
            command("playx")
            fileName("music\\intro.mp3")
            volume("70")
            loopCount("0")
            init()
        )
Then a little different:
Code: [Select]
= snd aud (send snd:
            command("stop")
            fileName("music\\intro.mp3")
            fadeOutMillisecs("4000")
            loopCount("0")
            init()
        )
followed by:
Code: [Select]
= snd aud (send snd:
                    command("playx")
                    fileName("music\\wizardsroom.mp3")
                    volume("70")
                    loopCount("-1")
                    init()
                )
There is also a room with has a musical score and if you come and go (restarting the music) once in a while it gets loud. It's call is the same as the others:
Code: [Select]
= snd aud (send snd:
                    command("playx")
                    fileName("music\\overworld.mp3")
                    volume("70")
                    loopCount("0")
                    init()
                )

As for the log, I'm not quite sure where to locate it. Is this what you mean?
Quote
Disposing of file stream
Beginning playback for: music\titlescreen.mp3
sample volume is: 70
Reading INI file: D:\BA1_1\Betrayed Alliance Playtest version\Betrayed Alliance\sciAudio\sciAudio.ini
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Monitoring application: DOSBox. sciAudio application will run until DOSBox exits.
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
attr.command =  play
Sample Volume = 70
Stopping playback for sound class: nosoundclass
Stopping playback & disposing
Disposing of file stream
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Beginning playback for: music\intro.mp3
sample volume is: 70
Starting fade out of 4000 milliseconds
Stopping playback & disposing
Disposing of file stream
attr.command =  play
Sample Volume = 70
Sound class isn't currently playing, cannot stop: nosoundclass
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Beginning playback for: music\wizardsroom.mp3
sample volume is: 70
Monitored application not found running, or the 'exit' command was issued.  Exiting application.

8
@Gumby

I finally got everything installing and working properly with music! I'm ecstatic!

There is one weird thing going on with SCI audio (I think). I don't mess with the volume or allow player input to change it, but sometimes the audio seems to play louder than other times. I'll open the program and the title theme will play either loud or softly. Then when the next song starts, sometimes it's loud and sometimes it's soft. There doesn't appear to be any rhyme or reason. I'm not too concerned about it, I think somehow the volume is bouncing between 70 and 100...I just don't know how or why.
Any thoughts?

9
Got it to publish Betrayed as well, but had to comment out line 56
Code: [Select]
!insertmacro MUI_PAGE_LICENSE "${PROJECT_PATH}\Publish_Include\LICENSE.TXTIf I leave that in, I get:
Code: [Select]
Compiling Script...
Processing config: C:\Program Files (x86)\NSIS\nsisconf.nsh
Processing script file: "D:\Ba1_1\Betrayed Alliance Playtest Version\Betrayed Alliance Copy\Setup Script.nsi" (ACP)
LicenseData: open failed "D:\Ba1_1\Betrayed Alliance Playtest Version\Betrayed Alliance Copy\Publish_Include\LICENSE.TXT"
Usage: LicenseData local_file_that_has_license_text | license_lang_string
Error in macro MUI_PAGEDECLARATION_LICENSE on macroline 17
Error in macro MUI_PAGE_LICENSE on macroline 6
Error in script "D:\Ba1_1\Betrayed Alliance Playtest Version\Betrayed Alliance Copy\Setup Script.nsi" on line 56 -- aborting creation process
Am I just missing some file that I should have?

10
OK, it was a silly little error from a quick cleanup just before the final build. Go grab it now.
Glad to hear it! I will give it a shot soon.

Ok! Things are working, which is good. I'm getting an invalid path error around line 56. I don't have much time to troubleshoot (Wife's bday and all) but hopefully tonight I will give it more attention.

Thanks for updating this Collector!

Edit 1: Got it to publish Quest for the Cheat, but still struggling with Betrayed...will keep at it.


11
I'll take another look, but it is working for me.
Hmm...well that's good! I wonder what's going on on my end? I will keep tinkering. I think I'll start from scratch with everything. Companion, the Installer, and NSIS

Damn! I just downloaded/reinstalled new versions of Companion, the Publisher, and NSIS, merged the foldres and am getting the same result...very frustrating!

I cannot seem to get it to produce a script at all, for any game I put in, whether I press "publish" in companion or "NSIS publisher." All the project properties are auto-filled just as you said, but when I click "publish" nothing seems to happen. If I click the NSI script editor tab, there is just a blank page.

12
Did you start with Publisher or Publish?

* Completely delete the old Publisher and unpack the new version in Companion's plugin folder.
* Start Companion, load your game and click the plugins menu and select "NSIS Publisher". It should open to the game's properties tab with most of the fields filled.
* Complete any missing fields and/or make any corrections. Click the "Publish" button above the fields. It should generate the NSI script and the compile buttons should be enabled.

I followed these steps and am getting the same problem. The Publish button currently doesn't seem to be doing anything.

I tried other fan SCI games as well and am getting the same issue.

13
Collector, I downloaded the most recent version (1.3). I'm getting unusual behavior and cannot get the program to publish. Sometimes It will produce a script, but have the same problem where the compile button is unavailable. Other times it simply won't produce a script at all regardless of if I press publish or not. One time it gave me a script AND allowed me to compile, but it said there was an error. When I tried comment out the error line (just to see what happened), it wouldn't compile at all anymore...

I think I followed all the directions properly.

14
Not that is needed with the current Companion, but Gumby made a tool for this. http://sciwiki.sierrahelp.com//index.php?title=Gumby%27s_SCI_Tools#SCI_Text_Dumper
I tried Gumby's program but found it confusing to use...honestly I feel like a caveman troglodyte here sometimes! I also went to ZvikaZ's script and found it equally arcane to use.

I think most people here are experienced in programming (it is the programming community after all!), but I'm still at level 1 when it comes to programming!

15
Is there a feature in the current companion that will run a spell check on text resources? If not, what do you all think is the best way to do this?

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