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Topics - Doan Sephim

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46
Profile games is proud to announce the development of its first full-size game:


The political strife between two kingdoms finds a peaceful resolution that brings anything but tranquility. The peace terms include the marriage of the betrothed princess Julyn to the unworthy prince of the enemy kingdom.

On the eve of this unholy marriage ceremony a dark figure slips into Julyn's private chambers and steals her away into the night.

After having escaped prison for your own suspected involvement in the kidnapping, you must discover the identity of this thief and find a way to rescue Julyn from an uncertain fate and save your kingdom from devastating repercussions. This journey will be an encounter with magic, mystery, and broken alliances.

The introduction is almost complete:


This game will feature the usual SCI-adventure-game style puzzles, but also seeks to add other gameplay elements into the mix. This is an example of a fully operational arcade-style section in the game.


Also, original and worthy music and art are a priority for this game: you can check out some of the midi themes here: http://www.esnips.com/web/MidiMusicMayhem

The story is almost completely finished in its writing, and the general geography is basically complete also. I have much to do in terms of specific room design and that will be the toughest part. I would like to update this once month to keep myself on track. So don't let me get too lazy ;) Comments are welcome!

47
SCI Syntax Help / Menubar stuff
« on: March 31, 2007, 09:49:27 PM »
I am having difficulty with the menubar. I wanted to hide it for my introduction scene and so I coded in (MenuBar:hide()) and that works pretty well (although it still allows the player to use the menubar, it's just hidden). The problem comes in when I go to the game proper...the menubar is not there! So I tried the very likely (MenuBar:show()) because the hide worked well, but this crashes the game.

So my question is this: what is the easiest way to disable the Menubar and then reintroduce it? I tried to see how it was down with the Titlescreen script (since it is disabled there) but did not find the answer...

48
Forum Support and Suggestions / Remote Uploader
« on: March 31, 2007, 04:21:32 PM »
I used the remote SCI game uploader for March's game contest, but there is no function for attaching a picture...which would be very helpful.  ;D

49
SCI Syntax Help / Text Resources and Heap Space
« on: March 30, 2007, 10:55:56 PM »
I have started using text resources in my programming to avoid my scripts becoming unnecessarily large and I understand that the larger the script is, the more heap space it takes up, which can lead to difficulties later. But where do the text resources take up space? Do they take up hunk space, or do they somehow transcend both heap and hunk not taking up either...and if so, where do they take up space??

50
SCI Syntax Help / Pre-programmed keyboard prompts
« on: March 23, 2007, 12:54:47 PM »
I have been trying without success to add a couple menubar options similar to the "retype" function but with "common phrases" ("ask about" and "tell about")...

In trying to do this I thought I would look at the retype function and adjust it a little, but it proves to be more complex than I first thought, at least for me ;)

the retype code:
Code: [Select]
(case MENU_RETYPE
  (send pEvent:
     claimed(FALSE)
     type(evKEYBOARD)
     message( (User:echo) )
  )
)

I thought it would simply be putting "ask about" in the place of (User:echo), but it turns out that that was an oversimplification. I looked through the User Script to see how the User:echo function worked, but I must confess it confused me even more.

So, any ideas?

51
SCI Syntax Help / Cursor Hot Spot
« on: March 19, 2007, 11:06:44 AM »
I want to have a cursor with a hotspot of (8,8) instead of (0,0). This is cannot be accomplished in the cursor editor, but Troflip suggested it can be done with some internal coding. What I have done is created a variable for my cursor called gTargetCursor and set it equal to the number for a custom-drawn cursor.

for instance gNormalCursor = 999 and gLoadingCursor = 997.

However, I have tried with no success in locating where the "hotspot" would be defined. I do realize the word "hotspot" most likely won't be used, but has anyone programmed this kind of thing or know where to go?

52
SCI Development Tools / So You Want to Make a Game - Design Documents
« on: March 12, 2007, 02:12:34 PM »
After 3 years of hanging around SCI forums, I have seen countless great games not be released. I have seen my own great game ("Doan's Quest") gather hard-drive dust before so much as a demo could be released! I wanted so badly to add something cool to the SCI fan-based gaming community, but failed!

There are many ideas about why this happens, but for myself I know it came from being ill-equiped. I had many ideas floating about in my head and tried to draw them and code them immediately. I had pieces of story, art, music, and coding all floating around up in my cerebrum, and tried to get it to come out as a unified whole called "Doan's Quest".

Game designers don't do this! This is bad method, and I think it led to a lot of great SCI games gathering dust or even getting deleted!

Make a "Design Document" first. Force yourself to articulate the features, the game world, the entire story, clearly on paper before you work yourself into a place where you must find a way to fit unconnected peices together or run out of ideas - which will leave the game, even if completed, unpolished.

If everything comes together in a unified whole on paper first, then it will simply be a mattter of translating it from paper to the game - much easier than getting all those nebulous ideas and images in your head out on the first try!

Attached is a Design Document Template by Chris Taylor, and I am using it for Betrayed Alliance - I hope that it can help you as it is helping me!

53
SCI Development Tools / Music in SCI0 games
« on: March 11, 2007, 10:23:51 PM »
Music has long been a problem in homemade SCI games, at least for me.

I have settled with using VDMsound and changing my sound driver to mpumidi.drv because the gm.drv jumbles up certain instruments.

I use Anvil to make a midi file and SoundBox to convert the midi to a SCI sound file, but I haven't yet found a way to make the sound faithful to the midi.

VDMsound keeps the instruments in tact, but the tempo is shaky, sometimes slow and sometimes fast...which can be irritating!

Does anyone have any info on getting music to work correctly and easily?

54
When there is a new reply in a sub-board of a larger one, I think it should display that there is new replies in the larger board. So when someone replies in the SCI competitions board, for instance, the SCI games and such should display that there are new posts inside...whatcha think? It actually took me a while to notice that it did not already do this.

55
Everything-Else / Favorite non-SCI games
« on: February 04, 2007, 01:04:03 AM »
Psychonauts: Probably the only "new" game out there that captures humor like the old school games (thanks to Tim Schafer of course!) - plus it is a darned fun platformer too!

Chrono Cross: completely underrated PS1 title. The art and music are second to none for the PS1 and the half-RPG/half-Adventure style makes it a lot of fun.

Silent Hill 2: Actually a pretty profound game...oh yeah...and really scary to play alone in the dark!

Besides guitar hero what are some of your favorite non-SCI games?

56
Community Competitions / Second SCI Game Contest!
« on: February 03, 2007, 05:59:51 PM »
Alright! Welcome to round Two of the SCI Game Contest!

The Game:
- In "Groundhog's Day" style you are trapped replaying the same day over and over.

The Rules:- 1 room (min and max) - other rooms can be used for intro and ending (but ONE live-action game room).

- As many Characters as you like (minimum 1, "the ego")

- The room must reset itself at regular intervals (this can be time specific or activated). When the room resets, something can be different.

Ending time is one month from today: MARCH 3rd

Any questions? just ask?

57
The Games and other Sierra Adventure stuff / Knight's Quest (Demo)
« on: December 19, 2006, 11:56:54 AM »
The Game: Knight's Quest
Status: Demo

Creator: Doan Sephim ("rayne" at agigames)

About the game: A renegade thief has kidnapped the princess in the night and you were supposed to protect her. Imprisoned in the castle by the king, you must escape in order to rescue the King's daughter and restore your name in the kingdom.

This game is being worked on and is aimed at being a mid-sized game. Enjoy the demo!

Find it here:
http://www.agigames.com/index.php?action=games&option=download&game=67

58
The Game: Quest for the Cheat
Status: Complete

Creator: Doan Sephim ("rayne" at agigames)
Legal stuff: Characters belong to Homestarrunner.com creators. It is available with their permission.

About the game: Based on the characters from Homestarrunner.com, you play as a computerized Strongbad looking for the Cheat who owes you lunch. Upon discovering he is kidnapped by a hacker, you endeavor to save the computer world you are in and getting the Cheat so you can get that sandwich.

A short game made to familiarize myself with SCI coding and art, this game is my first. Be sure to save often, because there is one place where death springs up unexpected! Have fun an enjoy!

Find it here:
http://www.agigames.com/index.php?action=games&option=download&game=53

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