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Messages - Doan Sephim

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No, it was not you. It was from fixing a bug that turned up in Win10 where the program would close shortly after a timer for button management started. This did not happen in Win7. I did a quick fix to avoid using the timer, but it does not allow the compile buttons to re-enable. Looks like I need to redo the whole button management from scratch.
That doesn't sound fun. Sorry to hear it ☹️

I'll have a day off in a couple of days or so when I can take a look.
Take as much time as you need...I just hope it's not me being dumb!

Only the source on git has not yet been updated. The prebuilt binary on the Wiki has been. Grab the latest from the Wiki and replace the old one in the Companion plugin directory. Replace the old sciAudio in the game with Gumby's new build. Load the game in Companion and start Publisher from Companion and republish.

Alright. I redownloaded the installer and sciaudio, but now I'm hitting a problem I've not seen before. The NSIS publisher is not allowing me to compile?

Edit...I bet I know what's wrong. I probably forgot to delete some stuff from earlier. Will trouble shoot.

Edit again. Hmmm. Same problem. Not sure what's going on

SCI Syntax Help / Re: Old SCI0 Template Save Bug
« on: July 18, 2020, 06:20:46 PM »
You guys are awesome! Thanks for looking into this for me. I'm looking forward to using SCI01 moving forward, so I'm sure these problems will be a thing of the past.

Updated Publisher has been uploaded to the Wiki. It may be a while before I have time to update the repo.
So with the update SCIAudio and Installer am I good to proceed with a patch (especially now that the save bug is fixed!) or do I need to wait for the repo? I'm not exactly sure what that is.

SCI Syntax Help / Re: Old SCI0 Template Save Bug
« on: July 18, 2020, 03:07:37 PM »
Fantastic! I did the suggested change and it seems to work perfectly!

Awesome catch! I wouldn't have seen that in a million years.

Quick question, is there any potential unintended consequences or is this a fairly clean fix. I get that it was an overflow issue, but my comprehension of how and why is not so good.

SCI Syntax Help / Re: Old SCI0 Template Save Bug
« on: July 16, 2020, 10:54:28 PM »
I'm a little confused. It got really technical and I got lost. Did we find a work around using 19 saves instead of 20, or did we figure something else out? Or did we figure nothing out?

SCI Syntax Help / Re: Old SCI0 Template Save Bug
« on: July 13, 2020, 03:20:40 PM »
Troflip, you're investigative skills are top-notch! Very impressive.

I'm just glad the problem is coming into focus!

SCI Syntax Help / Re: Old SCI0 Template Save Bug
« on: July 12, 2020, 10:29:22 PM »
No workaround here
Sounds like I would need something like Gumby and Collector are suggesting then. When at 20 saves, to either archive the other saves to a new directory, or force new saves to a new directory.

You can do this in SCI Companion. It's a bit flaky, but you need to select all pic commands, cut (ctrl-c), then paste (ctrl-v). Then, there are some hot keys for manipulating the pasted commands. Looks like numpad 2 and 8 flip horizontally. I think there used to be a bug where the result was off by one, I forget if it's fixed in the official version of SCI Companion, or what. After you're done moving/modifying the pasted commands, double click on the selection rect in the pic view area and to commit the commands.
Cool! that worked pretty well! It was a pixel off, but that's not too much of a problem to fix.


SCI Syntax Help / Re: Old SCI0 Template Save Bug
« on: July 12, 2020, 11:09:11 AM »
If not, a potential workaround could be to check the number of save games before launching the save dialog and if it's more than 20, delete the oldest one (or better yet, move it to an 'archive' directory).  Admittedly, not a great user experience but it might work.
It'd be a better user experience than the game not saving at all! And while I like a lot of saves, I can't think of a single time I open one up more than 3 or so down.

I did just mirror a random pic from Larry 2 using Sierra's own picture editor though. It was pretty easy, just a few clicks. Would you like a copy?
Sure! I didn't even know we had access to something like that!

I'm wondering if this feature is in the current build or not: Can I flip a Pic so that it is essentially mirrored? I noticed in Quest for Glory, they have certain rooms that are essentially the same, only flipped on the x-axis.

I would really like to replicate this process for my game as well and was just wondering if it was implemented in Companion.

SCI Syntax Help / Re: Old SCI0 Template Save Bug
« on: July 09, 2020, 10:33:21 PM »
Thanks for the links. So if I'm understanding correctly, it's not a problem in the template code at all. In that case, I'm even more at a loss! That's frustrating!

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