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Messages - Doan Sephim

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331
SCI Syntax Help / Re: Vertically aligned Buttons
« on: June 16, 2017, 08:47:57 AM »
Actually, It looks like the Restore method has vertical buttons. I may look at that to see if I can find any clues.

332
SCI Syntax Help / Re: Vertically aligned Buttons
« on: June 16, 2017, 07:40:07 AM »
EDIT:

Okay. here's what happened. See the attachments. The first is Gumby's untested code. The second is with Kawa's suggested change (which did get all the buttons in the pic in descending order! hooray!) then the 3rd is when I tried to "fix" the problems myself. lol.

333
SCI Syntax Help / Re: Vertically aligned Buttons
« on: June 15, 2017, 05:37:07 PM »
Yes, you need to hack up the Print() procedure in Controls.sc.  I did something similar with aligning controls here:  http://sciprogramming.com/community/index.php?topic=1697
I'm really impressed with what you achieved with the edit print. The main reason being after going through the code, I honestly only understand 10% of it at all.

Needless to say, I didn't find the relevant part. I'm not asking you to write the solution for me, but perhaps you could help me zero in on the relevant part(s)

334
SCI Syntax Help / Vertically aligned Buttons
« on: June 14, 2017, 08:58:23 PM »
Buttons in the Print command are default horizontal, which usually looks great, but sometimes I'd like them to be vertically aligned.

Anyone know the trick? I imagine it's simple enough, but it eludes me.

335
What direction was that?
I was trying to install it to Windows then use the companion feature to draw an approximation. Obviously that was the wrong way to go

336
Gotcha. It works just fine. Thanks for the walk-through. I was going about it in the wrong direction!

Thanks again.

337
I attached Wilco Serif.fon back on page 1.
I downloaded it a couple times but have not had any success installing it on my computer or opening it with companion.

338
I'd really like to use that WILCO font for a game I'm working on. Does anyone have the Font Resource I could add to my game's resources?

339
Forum Support and Suggestions / Game Reviews and Suggestion
« on: June 01, 2017, 12:15:26 PM »
I've been going through and playing all the "complete" SCI games here for the lulz and leaving reviews for each of them. That led me to a suggestion:

In order to present these games better to site visitors, these games really should have more reviews than they do. I think I've now reviewed all the "complete" games (except Black Cauldron, which is up next for me to play). I would invite all the "regulars" here to do the same.

The Suggestion I had:
At some point I complained that there was no way for me to grade a game's music and it is now worth 25% of the game's start-score. Since many of the games have no sound at all, it seems a bit harsh to give it  a 1-star rating (and sabotage the overall score) for something that isn't really much of a problem in these types of games. It also feels wrong to give it anything other than a 1-star for music because that would suggest the game has music/sound...Perhaps something like "Overall Presentation" which would included graphics and music, but not rely on either.

Edit: I forgot to mention that some of the games in the "complete" category don't seem to really belong there - such as "Osama Been Skatin" and "SCI Quest" the former which doesn't even qualify as a "game" as far as I can tell, and the latter is little more than the template game.


340
I also updated the sciAudio with the latest version. It has better termination behavior.
While the termination behavior is better, it seems that the first note of each song is truncated. Honestly, I don't mind all that much, but during the squirrel music puzzle, it actually ended up crashing sciAudio :/

342
Everything-Else / Re: The Witness
« on: May 22, 2017, 08:32:53 AM »
Awesome! I look forward to watching your Let's Play :)

343
Everything-Else / The Witness
« on: May 21, 2017, 09:56:12 PM »
Anyone here played The Witness?

After watching the trailer, I thought the game would not be very fun. But I REALLY liked Braid, which was made by the same guy, so I thought I'd give it a shot.

I think it may be my favorite video game...it might be too early to say, but it's definitely in the running.

There's a lot to learn from a game like this in terms of game design so I was interested to see if anyone else shared any similar experience.

Here's a trailer:

344
Not very unique at all if you consider Maniac Mansion and Day of the Tentacle which, unlike Larry 3 and 5, let you switch at any point.
True enough. I haven't seen any fan-made games feature or even attempt a dual-ego game play mode, so I thought it might be interesting to open it up as an option. If there are better ways to do it than what I have developed here, that's good to hear. When it comes down to it, the success of such a feature is in the implementation of the puzzle/gameplay, not the background scaffolding (coding).

Also, and this will reveal my shame, I've also never played Maniac Mansion or Day of the Tentacle.

345
Sierra Script is the new version of the syntax supported by SCI Companion 3. It's what we should be posting here so as not to confuse new users. I converted it to Sierra
Good to know. Being absent from the forums for 3 years or so, there is obviously a lot for me to get caught up on. I hadn't even downloaded the newest version of Companion yet. I'm excited to see the new features.

Of course, coming from a guy who still uses Internet Explorer on occasion, migrating to newer/better things is a struggle for me, especially since I've become so familiar with SCIStudio and Brian's syntax.

Just for reference, here's my result of studying how Larry 5 did it:
Very cool. I've have to reference that moving forward. Having never played any of the Larry games I was unaware of this. I thought I was creating something rather unique (at least I've never seen it before), but I guess not :)

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