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Messages - Doan Sephim

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346
SCI Community News / Re: Welcome to the New Domain
« on: February 09, 2007, 02:42:31 AM »
I saw the screenshot...but I must say I was MOST fascinated with the screen of the Hero's Quest style game, which is my fav SCI game of them all!

Also, I might be able to come up with some computer art if you want it for the main page...just let me know dimensions and a general idea.

347
SCI Community News / Re: Welcome to the New Domain
« on: February 09, 2007, 02:21:44 AM »
Cool it works! Maybe later when I have time I will put up some sprites or something. The place is looking VERY good cloudee1...SCI fans should thank you! I certainly do...even though you stole my pacman crown...which I cannot seem to get back  ;)

348
SCI Community News / Re: Welcome to the New Domain
« on: February 09, 2007, 02:01:07 AM »
Very cool! One problem though. Artwork cannot be added because it is impossible to submit anything without a category, and there are no categories to choose from.

349
SCI Community News / Re: Join the SCI Community website development team.
« on: February 06, 2007, 10:55:45 PM »
I might be able to help on the design end, but when it comes to actually coding, I am really bad.

350
Community Competitions / Re: Second SCI Game Contest!
« on: February 04, 2007, 07:53:38 PM »
Sorry if it's tough...it was tough for me to think up something! I would say you can go crazy on the cut scenes if you want to.

351
Everything-Else / Favorite non-SCI games
« on: February 04, 2007, 01:04:03 AM »
Psychonauts: Probably the only "new" game out there that captures humor like the old school games (thanks to Tim Schafer of course!) - plus it is a darned fun platformer too!

Chrono Cross: completely underrated PS1 title. The art and music are second to none for the PS1 and the half-RPG/half-Adventure style makes it a lot of fun.

Silent Hill 2: Actually a pretty profound game...oh yeah...and really scary to play alone in the dark!

Besides guitar hero what are some of your favorite non-SCI games?

352
Community Competitions / Re: First ever SCI Game Contest
« on: February 03, 2007, 06:07:32 PM »
Yup! Cloudee1 is right...you get a point for trying to go potty lol.

I really should have coded in something for 'read/note' - If you look in your inventory you can look at and read it there, as well as the other items you pick up.

typos! Whew...I'm lucky only to have a "few" - with all the typing and last minute code crunching, I'm happy to have it near bug-free (though I still suspect there are a few, and maybe even big ones!) and mainly coherent!

The new game competition rules are up and I am looking forward to judging the submissions!

353
Community Competitions / Second SCI Game Contest!
« on: February 03, 2007, 05:59:51 PM »
Alright! Welcome to round Two of the SCI Game Contest!

The Game:
- In "Groundhog's Day" style you are trapped replaying the same day over and over.

The Rules:- 1 room (min and max) - other rooms can be used for intro and ending (but ONE live-action game room).

- As many Characters as you like (minimum 1, "the ego")

- The room must reset itself at regular intervals (this can be time specific or activated). When the room resets, something can be different.

Ending time is one month from today: MARCH 3rd

Any questions? just ask?

354
Community Competitions / Re: First ever SCI Game Contest
« on: February 03, 2007, 01:53:42 AM »
there's-a my game-a! oooo yeaaaa!


* Atatchment Removed, This game can now be downloaded from the Fanmade games pages.

355
Community Competitions / Re: First ever SCI Game Contest
« on: February 03, 2007, 01:04:21 AM »
my games too big (290KB) ...can you raise the limit?

356
Community Competitions / Re: First ever SCI Game Contest
« on: February 02, 2007, 01:53:03 AM »
Alright! If I don't have it in on the 2nd, you can beat me to death with sticks...but I should be able to do that! Thanks for extension - that flu was a jerk man! Probably not as bad as food poisening though! Sorry to hear about that jtyler!

357
If you are talking about the pic editor, it would be pretty much impossible to hack into it to make pasted pics work, because the engine redraws the room in the game based on the lines and fills etc. That is, it doesn't think of it as "one picture" but as a series of lines and fills.

To somehow make it so that when you paste it it figures out all the lines and fills in the correct order would be really a very advanced programming job - one that boggles my little brain!

358
Community Competitions / Re: First ever SCI Game Contest
« on: January 31, 2007, 03:01:50 AM »
Very cool pac-man-style game! I don't think I will finish tomorrow. I planned on it, and it's not so far off, but I think I am getting the 24-hour-flu-that-makes-you-wish-you-were-dead that my sister and mother had over the past couple of days. Feels like it may be my turn  :(

Anyway, good job jtyler! It was a really cool idea!

359
Community Competitions / Re: First ever SCI Game Contest
« on: January 30, 2007, 10:38:25 PM »
Way to go jtyler! I still have a good chunk of coding to take care of!

Good to see someone submit something! You were the first!

360
Community Competitions / Re: First ever SCI Game Contest
« on: January 29, 2007, 10:42:38 AM »
Those are cool characters! And the hourglass is pretty sweet!

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