Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Doan Sephim

Pages: 1 ... 22 23 [24] 25 26 ... 29
Forum Support and Suggestions / Re: Remote Uploader
« on: April 02, 2007, 03:24:22 PM »
You will be pleased to know that I in fact did replace the bmp in the game folder before I uploaded it, AND it is an in-game screen - thank me later  ;)

Everything-Else / Re: I'm resigning from game development
« on: April 01, 2007, 01:21:43 PM »
LOL! I spent all morning thinking up April fool's jokes, and first thing I fall for is April fool's joke! What a moron!  ;)

Everything-Else / Re: I'm resigning from game development
« on: April 01, 2007, 10:17:20 AM »
Hey! Congrats on the record deal! That's awesome!

Man it sucks to see ya go though...Al Pond 2 was the first fan-made SCI game I played, and it made me excited about SCI studio...

I hope you continue to stop by and post on things.

Also, if you tour the states, let me know so I can buy a ticket to see ya! ;)

SCI Development Tools / Re: New SCI Resource Viewer Program
« on: March 31, 2007, 11:06:40 PM »
Wow! That looks pretty awesome! Nice find!

SCI Syntax Help / Re: Menubar stuff
« on: March 31, 2007, 11:05:29 PM »
Ah...just what I needed! Brilliant and simple! Thanks!

SCI Syntax Help / Menubar stuff
« on: March 31, 2007, 09:49:27 PM »
I am having difficulty with the menubar. I wanted to hide it for my introduction scene and so I coded in (MenuBar:hide()) and that works pretty well (although it still allows the player to use the menubar, it's just hidden). The problem comes in when I go to the game proper...the menubar is not there! So I tried the very likely (MenuBar:show()) because the hide worked well, but this crashes the game.

So my question is this: what is the easiest way to disable the Menubar and then reintroduce it? I tried to see how it was down with the Titlescreen script (since it is disabled there) but did not find the answer...

Community Competitions / Re: March Community Competition (2007)
« on: March 31, 2007, 04:59:19 PM »
Doan, I also tried out your game but I'm yet to figure out how to play it but seems nice. Maybe I'm doing something wrong but I can get the flag and then usually the game says the opponent got the best of me. Create a tutorial level for dummies like me ;)

Hmm...The only way that would happen is if your life bar was depleted (the top blue bar).

The arrow in the corner was to navigate the menubar as there's no way to use the other hotspot.

Oh...ok...I getcha now! That makes plenty of sense. Also, I know how to turn the ship vertical now (after reading the menubar section), but perhaps you could put that info right on the screen because at first I had no idea how to do that...
I like it...I ALMOST beat it on medium, but I couldn't search out one of those darned small ships! I think you did a fine job on the layout and art side of it!

Forum Support and Suggestions / Remote Uploader
« on: March 31, 2007, 04:21:32 PM »
I used the remote SCI game uploader for March's game contest, but there is no function for attaching a picture...which would be very helpful.  ;D

Community Competitions / Re: March Community Competition (2007)
« on: March 31, 2007, 04:17:17 PM »
Cool stuff Eigen! What parts weren't working?

Your curser shoots at about the middle point right? If so, and it seems like it does, maybe you should remove the little arrow point at the top left-hand part though.

SCI Syntax Help / Text Resources and Heap Space
« on: March 30, 2007, 10:55:56 PM »
I have started using text resources in my programming to avoid my scripts becoming unnecessarily large and I understand that the larger the script is, the more heap space it takes up, which can lead to difficulties later. But where do the text resources take up space? Do they take up hunk space, or do they somehow transcend both heap and hunk not taking up either...and if so, where do they take up space??

Community Competitions / Re: March Community Competition (2007)
« on: March 29, 2007, 08:54:47 PM »
Sorry to hear about that JT. I was looking forward to some smart SCI-MAN ghosts ;)

Cool, my game is up  ;D

Community Competitions / Re: March Community Competition (2007)
« on: March 27, 2007, 10:20:03 AM »
Wierd! Why would the display function give value to an array??? I've never actually worked with arrays (outside of what was already in the template), and my work with display hasn't been anything extraordinary either, so I definately have no idea what's going on.

Well, after a couple days of keyboard mashing, I completed my entry and uploaded it...I don't see it there yet, but I did run across an Game INTRO for "HUMANOID" by feyd hark that looks pretty cool! Plus the soundtrack is cool!

Hopefully my entry will pop up soon ;)

EDIT - If your array is is being accessed outside of its limits, will it crash the game with no message? You could purposefully set that up to see if you get a message or not...if it gives you a message, you will know that something else is involved, otherwise you will have confirmed your suspicions (most likely).

Community Competitions / Re: March Community Competition (2007)
« on: March 26, 2007, 04:49:06 PM »
Cool! Mine is almost finished also...just a couple artwork things.

I find it hard to believe there was a bug you couldn't squash! It makes me wonder what kind of game you are making! Mine also is different than what I am used to doing with's more an arcade-style game than anything.

Community Competitions / Re: March Community Competition (2007)
« on: March 25, 2007, 03:22:43 PM »
How are everyone's games coming along? TO be honest, I just started mine today...I have been working too much on BA and I couldn't figure out an idea, but I got one now.

Eigen, are you finished? Jt? Troflip?

SCI Syntax Help / Re: Pre-programmed keyboard prompts
« on: March 23, 2007, 04:50:54 PM »
Thanks Iskovlum! It took me a while to figure out how it all worked. I wasn't entirely sure where to put the code or even what exactly it did, but I noticed when I ran the StrCpy((User:inputLineAddr) "ask about") it did not bring up the prompt...but then I checked my "retype" button and it prompted "ask about" even though I did not type it.

So then I figured out that the code you were suggesting (if I have this right) is to use the exact same code as the "retype" except that before you run it, you change the the contents of the last input to "ask about" and then it "retypes" that phrase instead!

It looked like this:
Code: [Select]
  StrCpy((User:inputLineAddr) "ask about")
  (send pEvent:
     message( (User:echo) )
Thanks again!

Pages: 1 ... 22 23 [24] 25 26 ... 29

SMF 2.0.14 | SMF © 2017, Simple Machines
Simple Audio Video Embedder

Page created in 0.127 seconds with 21 queries.