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Messages - Doan Sephim

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46
Beautiful screens!
Thanks, only about 65 more to go  :D  :o

47
OKAY. I seem to have found part of the audio problem. If I have other audio sources running (like youTube), the audio doesn't work. Also, if I have video capture open (like OBS) the audio doesn't work.

I don't know how or why this is an issue now and wasn't with past iterations, but that's what I have found.

Edit - This isn't a hard and fast rule. Now I'm confused again. The sound works 9 times out of 10, but every now and again, there is just nothing. Weird

48


Small update today.

Working quite a bit on artwork these days. Trying to flesh out the forest area.


49
I edited the release page to fix things that got broken from some template changes I had made earlier. You should look it over to see if you need to make any further changes. I also set the screenshots to just three across to reduce horizontal scrolling for users with smaller screens. You can add descriptions to each screenshot now as well.
Thanks Collector! The page looks great! I will go through and add some descriptions to the pictures.

I will be uploading the latest version quite soon. I want to hear back from another person and tinker a small bit, but it's essentially ready to go and I think really upgrades things a lot in preparation for me to move more fully into working on the rest of the game.

50
Were you able to get logged into the Wiki?
Yes. No problem!

51
Okay. I seem to have it working. Not sure what went wrong the first time

52
Unless I get word from my last playtester, I think the game is ready to update on the Wiki (and probably should do so here to).

Collector - I was able to get the DosBox installer up and running for the game, but for some reason the music isn't working when I do it...not sure what's going on. I am using SCI Audio for this project, if that matters.

Also, I wonder if I could rework some of the details on the Wiki...I honestly don't remember if I have an account or permission to edit the Betrayed Alliance section or not.

53
SCI Syntax Help / Re: Parser Syntax Problem
« on: April 04, 2020, 09:18:04 AM »
Yes but what are these words, class-wise?
pry = imperative verb, qualifying adjective
open = same as pry
with = subordination
shovel = noun, imperitive verb

54
SCI Syntax Help / Re: Parser Syntax Problem
« on: April 03, 2020, 08:58:17 PM »
Glad you got this working.  For my own edification I'd like to investigate further, but so far I'm not getting the expected results either.  How do you have these words defined in your vocab?
Troflip posted a working solution if you want to take a look above

55
SCI Syntax Help / Re: Parser Syntax Problem
« on: April 02, 2020, 11:18:48 PM »
Can't you use something like this? e.g. leave the middle term blank. 
Code: [Select]
'pry<open//shovel'
(just guessing, it's been a while)
Clever idea...and it works too! Thanks

56
Everything-Else / Re: Covid anxiety
« on: April 01, 2020, 11:04:04 PM »
Thanks for responding. Hang in there. I never realized how much I took for granted. I should be much more thankful in my life!

57
SCI Syntax Help / Re: Parser Syntax Problem
« on: March 31, 2020, 03:30:33 PM »
"pry open nose with finger"
aka 'pick / nose' . You could catch that case with some sort of allusion to QfG1 :D
Ah yes! A great way to increase lock picking skills

58
SCI Syntax Help / Re: Parser Syntax Problem
« on: March 31, 2020, 12:50:22 PM »
So, I think I have a reasonable solution.

Set up all the correct statements like before

After them insert:
Code: [Select]
(if(Said('[pry<open]'))
            Print("How would you like to do that?")
        )
This will pick up anything with the phrase "pry open" so long as it's not in the list of things that worked in the code above it like "pry open grave with sword."

Sure, it will also trigger for "pry open nose with finger" but that's a sacrifice I'm willing to make  ;D

59
SCI Syntax Help / Re: Parser Syntax Problem
« on: March 31, 2020, 09:01:24 AM »
Thanks Kawa. The examples you provided all have direct objects. The parser command I'm trying to account for is a statement with only an implied object, which is why this one is proving difficult for me.

"pry open with shovel" is implying the game knows the "what" that you are trying to "pry open"

In a perfect world, anyone who plays a game like this would know, "of course I need to plug in the object of the 'pry open' action," but in reality, I want to be able to program the game to either a) do what they are implying or b) ask them exactly what they are trying to pry open.

60
Everything-Else / Covid anxiety
« on: March 30, 2020, 11:40:46 PM »
I don't know about all of you guys, but I've been watching and worried about this thing for a while. My wife was low-key upset with me when I said we should get supplies about a week before shortages, but thankfully she did so anyway. She apologized later, of course.

As a teacher at a lap-top school, I'm happy to be in a job that can work from home and get a reliable pay check. Being at home, working, and taking care of 3 small kids is a lot to do, but I do have my side projects, as many of you know here.

Yet, with all that's happening, the projects I have have never felt more hollow to me. In the limited time I have I get excited to work and brainstorm, but reality pulls me down and zaps me of motivation. Creating things has always been something that brings me a personal joy, which is why I stick to it...but I have to admit, it's been difficult lately. Writing is hard, I feel like I'm somehow getting worse at art (which alarms me!), and working on a EGA parser-based game "just because" feels weird when the world is in upheaval.

I don't have any message here. I think I just wanted to vent some frustrations, for my health. Honestly, it feels better.

Any of you dealing with this stuff?

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