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SCI Development Tools / Re: OPL timbre tool for Windows/Mac/Linux
« Last post by Wohlstand on July 16, 2017, 08:55:59 PM »
Sweet!

EDIT: The website still says 1.2.1-beat as the latest version number. Does it have the changes you mentioned but just carries the same version number?
Latest is 1.3-beta which available by a bit separated link, I think, I'll update the stable after some times (need to test new-added features until I'll replace stable with this build). The latest dev build is always available from GitHub readme's link

Edit: I have created new release page for 1.3 beta with including builds for all three OSes ;-)
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SCI Development Tools / Re: OPL timbre tool for Windows/Mac/Linux
« Last post by MusicallyInspired on July 16, 2017, 08:40:17 PM »
Sweet!

EDIT: The website still says 1.2.1-beat as the latest version number. Does it have the changes you mentioned but just carries the same version number?
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SCI Development Tools / Re: OPL timbre tool for Windows/Mac/Linux
« Last post by Wohlstand on July 16, 2017, 05:08:01 PM »
LBA are files from Little Big Adventure. The game uses one set of MIDI files with different instrument banks for OPL2 (SAMPLE.AD) and OPL3 (SAMPLE.OPL).

LOSTVIK are files from The Lost Vikings. The MIDI files differ between OPL2 and OPL3 as well, hence the two directories.

To play an example file, go into the directory containing the XMI file you want to play (example: title.xmi), then in DOSBox, type "..\XPLAY title.xmi ..\SBFM.ADV" for OPL2 (SBFM.ADV will automatically use SAMPLE.AD) and "..\XPLAY title.xmi ..\SBP2FM.ADV" for OPL3 (SBP2FM.ADV will automatically use SAMPLE.OPL).
Thanks for those files, I have checked out that, and, I had many bugs in reading/write of AIL (I had the inability to read LOSTVIK banks, and I had damaged save result) which now I finally fixed. The one thing I need to complete - banks toggle (to toggle 128-instrument sets by combo-box rather showing everything like done for BNK files). I have plan to implement own format I will use for libADLMIDI which will support everything supported by existing bank formats with the ability to provide full GS or XG standard instruments set to have properly played of MIDI files are designed for those standards (include a support of custom percussion channels providing by those standards).

I have updated build, now editor must support any AIL banks correctly  ;)
Next update will have "banks" combo-box and list will show 128 instruments maximum
EDIT: "next update" has been implemented, and now bank editor supports 128-instruments banks: adding/removing/clearing, and ability to switch between AdLib BNK mode (I.e. show all instruments in same list without dividing by banks)
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Everything-Else / Re: VBlank - Shakedown: Hawaii AMA
« Last post by MusicallyInspired on July 14, 2017, 12:51:02 AM »
Yes, it was a joke. I said as much and then asked a real question, which he then answered. No remarks on Studio though. I thought he might at least chuckle. I guess he wasn't amused by it. I can respect him wanting to move on to better things. And really, that's what he did. He's got a successful commercial gig going now and that's awesome. He didn't really owe anything to any of us. And he DID release the source eventually for what he had.

As far as never playing RCR before, I can understand that. I have it and I rarely play it. But it is fun to bang around in sometimes and the retro movie and game in-jokes are plenty and charming. However, this new game seems like more of a beat em up...at least that's what I'm sensing. It could just be more of the same. But I like the art style significantly more than RCR so there's that.
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Everything-Else / Re: VBlank - Shakedown: Hawaii AMA
« Last post by lskovlun on July 13, 2017, 08:50:23 PM »
This does bring to mind the question, is a program that's still being updated by definition better than its not-updated (or updated as often) competitor? Not talking about SCI Companion vs Studio specifically -- it could be web browsers, operating systems, game engines...
Are Windows 7 and Windows 8/10 competitors?  ;D
I use either as little as possible, but when I do, I vastly prefer 7.
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Everything-Else / Re: VBlank - Shakedown: Hawaii AMA
« Last post by Kawa on July 13, 2017, 06:51:14 PM »
Well, it was asked jokingly.

This does bring to mind the question, is a program that's still being updated by definition better than its not-updated (or updated as often) competitor? Not talking about SCI Companion vs Studio specifically -- it could be web browsers, operating systems, game engines...

Companion is by most any concievable metric the better program, so the question is obviously more interesting for other comparisons. Of course, we likely wouldn't have Companion without Studio to precede it. As much as I dislike Brian for abandoning it all (at least that's how I've felt about it all these years), I do respect him for getting the ball rolling.

Fun fact: I have never played Retro City Rampage, and it's unlikely I ever will. Not because of the abovementioned dislike, but because it's not my type of game.
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Everything-Else / Re: VBlank - Shakedown: Hawaii AMA
« Last post by lskovlun on July 13, 2017, 06:42:20 PM »
And it totally matters because? Companion is the better program.
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Everything-Else / Re: VBlank - Shakedown: Hawaii AMA
« Last post by Kawa on July 13, 2017, 05:50:18 PM »
Because of course he would.
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Everything-Else / VBlank - Shakedown: Hawaii AMA
« Last post by MusicallyInspired on July 13, 2017, 04:56:21 PM »
https://www.reddit.com/r/Games/comments/6n44hf/developer_of_retro_city_rampage_shakedown_hawaii/

Not really Sierra-related, but Brian is doing an AMA for his new game Hawaii: Shakedown. I jokingly asked when SCI Studio VGA was coming. He ignored it. ;)
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The Games and other Sierra Adventure stuff / Re: What are we working on?
« Last post by Kawa on July 13, 2017, 01:08:28 PM »
Every now and then I try to extend the GK1-style permanent icon bar into LSL6-style. And fail horribly 8)
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