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AGI Development Tools / Re: WinAGI is Back
« Last post by Collector on January 18, 2018, 08:08:46 PM »
If we could get them back into the community.
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AGI Development Tools / Re: WinAGI is Back
« Last post by AGKorson on January 18, 2018, 10:43:41 AM »
Chris Cromer had a couple of updated template games on his old agigames.com site.

That might be where I got them from. I don't even remember. Regardless, I thought it might be a good idea to go through them to see if there are any improvements that can be made. Probably not me though. I haven't done much actual AGI game writing; I've been focusing on the tool. There are a lot of folks with more experience actually writing a game than me.
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AGI Development Tools / Re: WinAGI is Back
« Last post by Collector on January 18, 2018, 09:02:41 AM »
Chris Cromer had a couple of updated template games on his old agigames.com site.
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AGI Development Tools / Re: WinAGI 1.2.2 BETA
« Last post by obscurenforeign on January 18, 2018, 01:07:04 AM »
Nah, you might have actually made my life easier here, because now I don't have to deal with the Windows installer system! Yeah, welcome to my world.
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AGI Development Tools / Re: WinAGI 1.2.2 BETA
« Last post by AGKorson on January 18, 2018, 12:23:44 AM »
Ugh.

The reason for requiring registration of WinAGI.dll is that it has been updated for this release; if you didn't re-register the correct file, there would be compatibility errors. I forgot about the rich text editor library! Sorry about that.

That's what I get for trying to cut corners. It wasn't that hard to put together a proper install program that handles all library registrations correctly. I'll remove the individual files from first post, and instead include the installer file.

My apologies for making this more complicated than it needed to be. I'll not do that again.
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AGI Development Tools / Re: WinAGI is Back
« Last post by obscurenforeign on January 17, 2018, 10:51:54 PM »
That's funny. I was under the impression the template game was unique to WinAGI. It's interesting though, it doesn't suffer from the volume bug! (It's in the QT AGI Studio template game...)

And I swear those warnings don't appear on Windows XP. Might have to check what settings I've got.
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AGI Development Tools / Re: WinAGI 1.2.2 BETA
« Last post by obscurenforeign on January 17, 2018, 10:35:26 PM »
OK, so here's what I did.

1. I copied my old WinAGI install elsewhere.

2. I uninstalled it. (Guess I can skip these steps on a system that WinAGI isn't already installed on?)

3. I put the new exe and dll in a folder. Not in program files, just wherever the hell I wanted. I also copied the other files from the old install to the new folder.

4. I ran regsvr32 in an admin command prompt to register the dll.

5. I ran WinAGI.

And well, the saving bug is gone! But wait, there's more! I couldn't edit logics anymore, and when compiling the game I got errors about RichEditAGI.ocx. But don't worry, I just registered it too with regsvr32 (again as admin). Guess you just forgot to include this step, so maybe this will help someone.

Aaaand, I could edit logics normally, and the compiling bug I had encountered is gone. I guess it was related to the saving bug!

Making good progress here I think. I'll experiment and report back. Ironically, these fixes are kind of useless for me, as I don't really intend to do the developing on Windows 7 anyway, but who says fixing bugs is bad? You should have the least buggy software ever (everyone should) and maybe something else got fixed too. So yay.
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AGI Development Tools / Re: WinAGI 1.2.2 BETA
« Last post by troflip on January 17, 2018, 07:54:58 PM »
Registering a dll implies it has some functionality that needs to be used by the OS or other apps. What's the functionality? Or is this some legacy VB necessity or something?
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AGI Development Tools / Re: WinAGI 1.2.2 BETA
« Last post by Kawa on January 17, 2018, 04:38:44 PM »
Out of curiosity, why the need to register the dll?
Because ActiveX, VB Classic, and UAC are a shit combination when you don't use an installer.

I speak from experience.
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AGI Development Tools / Re: WinAGI 1.2.2 BETA
« Last post by troflip on January 17, 2018, 03:45:54 PM »
Out of curiosity, why the need to register the dll?
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