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Everything-Else / Re: LSL1 AGI Source Code Released
« Last post by MusicallyInspired on Today at 11:04:16 AM »
Wow! Has anything changed with the whole ActiVision C&D? How is this happening?
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Everything-Else / Re: LSL1 AGI Source Code Released
« Last post by Collector on Today at 10:44:52 AM »
Thanks for letting us know. Any idea if he has any other Sierra sources?
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Everything-Else / LSL1 AGI Source Code Released
« Last post by OmerMor on Today at 10:22:58 AM »
After releasing Infocom Games' source code, Jason Scott is at it again:
https://github.com/historicalsource/leisuresuitlarry
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Everything-Else / Re: Infocom Source Code Released (in ZIL language)
« Last post by gumby on April 17, 2019, 08:50:35 PM »
That's awesome, all I've ever worked with was output based on de-compiled code combined with symbol files (sound familiar?) resulting in 'inform-ish' scripts.  This is making me want to get back to my Zork project, very nice :)
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Everything-Else / Re: Infocom Source Code Released (in ZIL language)
« Last post by Collector on April 17, 2019, 09:24:35 AM »
Perhaps AutoIt or some kind of script?
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Everything-Else / Re: Infocom Source Code Released (in ZIL language)
« Last post by Charles on April 17, 2019, 09:21:24 AM »
Anybody know if there's any easy way to download them all? I'd rather not download 131 individual repositories if it can be avoided.
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Everything-Else / Re: Infocom Source Code Released (in ZIL language)
« Last post by Kawa on April 16, 2019, 10:11:13 PM »
I for one had a blast trying to parse the ZIL files. In the "read and make sense" sense, not the "make a compiler" sense.
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Everything-Else / Infocom Source Code Released (in ZIL language)
« Last post by MusicallyInspired on April 16, 2019, 09:46:23 PM »
Gumby, this might interest you?

Quote
"So, Infocom source code is now uploaded to Github. Most people don't speak or want to speak the language it's written in, ZIL (Zork Implementation Language). You can browse through it and kind of suss out what's being done when and the choices made over the course of time."

https://twitter.com/textfiles/status/1118005126457888768?fbclid=IwAR2-v8OKd6ZjD_0BO9ioeoshyTREVLvEZlZ2t8cAE7M8Y4uKwdGCfHZ4xKA

https://github.com/historicalsource/?fbclid=IwAR2Er5a-dvDEWL4ccFIJ_5YUKUN3EoIFy6_2Tnh4c2_R4a4XcSmT3aFKWPc
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The Games and other Sierra Adventure stuff / Re: What are we working on?
« Last post by Kawa on April 13, 2019, 04:10:13 AM »
Perfectly well, thank you. It's not exactly drunk coding.

As you know, text resources are quite under-used in SCI11, in favor of messages. The only text resources you can expect to find are some debug format strings. Now, my toolset includes a message converter that can go from the raw message resource to a text file in the same format as SV and back again, with the added ability to have defined names instead of numbers, comment lines, references, and of course UTF8 if the file has a magic marker as the first line.

If I were to make a text resource counterpart and made it use SV-style output too, you'd get this visually strange case where each entry has a number key, but they're not actually part of the file and don't add anything when editing the data for later conversion back to a resource. The only reason to keep them in is to allow multi-line entries: if a line starts with a tab, it's part of the current entry (the message table parser uses a bunch of tabs, and still allows more to be part of the line proper). But if I remove the superfluous numbers, I can't easily tell if a newline ends the current entry, or is actually part of the entry.
Code: [Select]
2 "Leisure Suit Larry in the Land of the Lounge Lizards" contains some elements of plot which may not be considered appropriate for some children.
3 Use the TAB key to select,
then ENTER to continue.
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5 Sorry, but this game can only be played by adults, or with an adult. Please find an adult, come back, and try again.
I could of course just shrug and make it use escaped newlines to mean the latter?
Code: [Select]
"Leisure Suit Larry in the Land of the Lounge Lizards" contains some elements of plot which may not be considered appropriate for some children.
Use the TAB key to select,\nthen ENTER to continue.

Sorry, but this game can only be played by adults, or with an adult. Please find an adult, come back, and try again.
"But Kawa, what if you want to use the text files to look up which tuple to use?" Well, besides comment lines, obviously you could enable line numbers in your text editor and subtract one to make it zero-based... or you just frikken import the resource and look it up from inside SCI Companion?
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The Games and other Sierra Adventure stuff / Re: What are we working on?
« Last post by lskovlun on April 13, 2019, 01:12:41 AM »
AAAAAH! AAAAAH!
I hope you can understand that commit message  8)
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