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Everything-Else / Seinfeld P&C (Roland MT-32)
« Last post by MusicallyInspired on September 22, 2017, 01:40:30 AM »
So who here hasn't seen Jacob Janerka's 8-bit Seinfeld adventure game mockup graphics? He's kind of putting together a little game on the side. I rendered the Seinfeld theme through an MT-32 and made a little tribute video to his work. Check out more of his stuff @ParadigmGame on Twitter. Also his game Paradigm is on Steam, GOG, and Humble.

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SCI Syntax Help / Re: SCI 1.1 view palettes
« Last post by Kawa on September 15, 2017, 12:04:06 PM »
I delete them before packing up a release, leaving only 999.pal and whatever I actually need to load in-game. Which so far means I only keep 999.pal :P

This being a manual operation, it's very easy to forget to do and my demos may or may not contain views with embedded palettes and/or more pals than just 999.
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SCI Syntax Help / Re: SCI 1.1 view palettes
« Last post by gumby on September 15, 2017, 09:12:42 AM »
Thanks, that does seem cleaner to create a palette resource and keep it inside the game.
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SCI Syntax Help / Re: SCI 1.1 view palettes
« Last post by Kawa on September 14, 2017, 09:09:19 PM »
Mind you, views' embedded palettes will overrule pics' so if, like me, you replace a pic and its palette changes, the views will force the older palette until they too are updated.

Personally, I prefer to save pics' palettes as pal resources instead of .pal files, and just select them in the view editor. This should prevent the above thing with the old palette.
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SCI Syntax Help / SCI 1.1 view palettes
« Last post by gumby on September 14, 2017, 07:29:46 PM »
So I'm starting to create views for my rooms.  I discovered pretty quickly that they tend to stand out because of the limited colors when creating a view.  The views I'm creating are specific to individual rooms, so conflicting palettes shouldn't be a problem. 

I suspect I can get around this by building an embedded palette? I found the 'Import' option in the palette editor, not sure how to use it - is there a way to import the palette from the corresponding PIC resource?

EDIT:  Never mind, found it.  Just open the PIC, go to the palette and export the .pal.  Then just import it into the view.  Nice.
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SCI Development Tools / Re: QFG1 Event Flags, Procedures, and Variables
« Last post by Kawa on September 14, 2017, 01:44:47 PM »
Nice! This could be useful.
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SCI Development Tools / QFG1 Event Flags, Procedures, and Variables
« Last post by EricOakford on September 14, 2017, 12:20:33 PM »
After a bunch of work digging through the decompiled scripts of QFG1EGA, I was able to put together a few lists of variables, procedures, and event flags relating to the game. Some of the flags and variables are specific to QFG1VGA, and are noted as such.

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SCI Syntax Help / Re: Background scrolling
« Last post by gumby on September 07, 2017, 09:36:15 AM »
Do you need actual real-time scrolling, or can you fake it with some arrow icons and the scrolling DrawPic styles?

Doesn't need real-time, so that should work.  Thanks.
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SCI Syntax Help / Re: Background scrolling
« Last post by MusicallyInspired on September 07, 2017, 09:18:10 AM »
I think only SCI32 can do the actual scrolling screen thing (horizontally, anyway), but using a trick like lskovlun mentioned might work.
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SCI Syntax Help / Re: Background scrolling
« Last post by lskovlun on September 07, 2017, 08:07:02 AM »
Do you need actual real-time scrolling, or can you fake it with some arrow icons and the scrolling DrawPic styles?
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