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1
Hello everyone!

*I am sorry for my bad English!

I am a new members and "Well, guess what?"
I am a fan of Sierra games!

I think that we should to translate in all languages
the Sierra classic games to make them accessible for players.

I want to translate Space Quest 3 in french.
And I am looking (search) for an SCI engine expert.
I am having some difficulty with accented letters French.
Does anyone know if there is a code OEM in SCI Compagnon?
Because SCI Compagnon is not include OEM Sierra.
It is ANSI and my computer is a ANSI (ASCII) Default Encoding.

For example with german game:
"The terminator's invisibility belt is now completely out of power.
%GDer Energievorrat des Tarngrtels ist jetzt v”llig ersch”pft."
==> "The terminator's invisibility belt is now completely out of power.
%GDer Energievorrat des Tarngrtels ist jetzt völlig erschöpft."
You see, (ö) does not appear in words "völlig" and "erschöpft."

Screenshot:
https://nsa40.casimages.com/img/2020/09/24/200924123901494297.png

It is a big probleme for VOCAB file.
I need to translate this file with accented French letters (OEM code).

"Help me, Obi-Wan Kenobi. You're my only hope !"

My best,
Threepwang
2
It definitely worked in KQ1SCI for sure. I don't remember. Worth experimenting again.
I did list KQ1 has having a Grooper earlier, and its ego does use it. Graham just happens to have only four loops, so that makes it as drop-in as you remember.
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Because the rest of ScummVM works that way, I'm afraid. I do not agree with it personally, and fought it hard when the FreeSCI code base was merged. But I have to admit that versioning (especially with SCI1 and later) has turned out to have complications that I did not foresee when we only supported SCI0/SCI01.
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Anyone know why this is?

You have to register your game with them to be able to play it. Why can't they just make it work for any/all SCI/AGI games?

Is there a hack or hidden setting that might allow you to do this?
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Oh great thanks!
6
Just out of interest how would one get a hold of SQ4 EGA?

You can find all my EGA variants here.
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It's...around. There are EGA versions for the following games:

-KQ5
-SQ1SCI
-SQ4
-LSL1SCI
-LSL5
-PQ3
-Mixed Up Fairy Tales
-Longbow
-Hoyle3
-DrBrain1
-Rise of the Dragon
-Willy Beamish
-Heart of China
-Jones in the Fast Lane

One was suspected to exist for Eco Quest 1 as well, but that quickly got an SCI1.1 floppy AND CD release after its SCI1.0 floppy release and so the confirmed included mailaway card for 16-colour disks in the box probably just got you the disks for the SCI1.1 version with the EGA640 dither driver.
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I tried using the ego view from SQ4EGA

Just out of interest how would one get a hold of SQ4 EGA? (I mean the EGA version, not the VGA one with EGA drivers).  It must be super rare? Googling for it only brings up GOG versions or information, not where to get a copy. I reckon I've bought SQ4 about 3 or 4 times over the years, but never knew about an EGA version until now.
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Just an update on my experiment, I tried using the ego view from SQ4EGA in KQ1SCI and SQ3. The diagonal loops were used in KQ1 but not SQ3. Just for confirmation.
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As for changing the 'Said parameters', do you mean when I'm writing out the actual if-said statements, or is there there a script which deals with the sentence syntax I need to look at?

Yes, it involves writing new/additional 'if' statements with the Said() function. There are a lot of examples/posts here to assist with crafting them.
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