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1
SCI Syntax Help / Re: Police Quest 1 VGA
« Last post by hrvg on Today at 08:49:27 AM »
I wrote by email with Enrico.
Enrico answered me. I sent him the files. I do not know if he will modify these files for the French version or not. I had to try.
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SCI Syntax Help / Re: Police Quest 1 VGA
« Last post by Collector on Today at 08:43:17 AM »
It may be a while to get a response from Enrico Rolfi. I don't think he has much interest in SCI these days nor do I think he visits his WordPress site often.
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SCI Syntax Help / Re: Police Quest 1 VGA
« Last post by hrvg on Today at 07:01:47 AM »
Hi,
@ Collector,
I thank you for your answer.
Yes, Enrico made a patch to remove black lines. There is the patch for English, German and Italian. But not French version.
I wrote to Enrico. I explained our problem to him and I sent him the 11 scr/hep, 34 scr/hep and 36 scr/hep files of the French version. I await his reply.
His tools are excellent.


Keimer made a patch for remove the black lines and to have the subtitles. It is this patch that interests us. We want GK2 to have the voices and the subtitles.
The only problem that remains is the subtitles that disappear when you want to watch a video again.
4
SCI Syntax Help / Re: Police Quest 1 VGA
« Last post by Collector on Yesterday at 08:49:09 PM »
It is Enrico Rolfi that oroginally developed the no interlace patch. He developed several other patches for the game for his Italian translation of the game, including the HDD/DVD patch. He developed several tools for his efforts, such as his FotoSCIhop for editing SCI2.1 pic and view resources and TraduSCI for translating script and message resources. His page is no longer available, but seems to have been captured by the wayback. http://web.archive.org/web/20081023182524/http://www.vogons.zetafleet.com:80/gkpatches/
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SCI Syntax Help / Re: Police Quest 1 VGA
« Last post by hrvg on Yesterday at 10:52:26 AM »
Hi,

I explain my problem:
Gabriel Knight 2 has been released in several languages (English, German, French and others).
It is a game without subtitles with black lines in the videos "interlacing from game videos".

We want to make a patch to display the subtitles The Brazilian version Brasoft is only version with official subtitles. But it does not include any fixes.
Fortunately, Kelmer made a patch to remove the black lines. Kelmer also made a patch to have the subtitles of the Brasoft version and remove the black lines.

On our side we have fixed all the other bugs. But there is one left. The video chapters menu is no longer stable. That is the chapter lines go down (see screenshot).

I talked about this problem to Daventry in MP. He was kind and talented at solving this problem. Daventry managed to block the lines of the chapter menu. But there is another problem. The subtitles no longer appear when you want to watch a "cutscene" via chapter menu.
This problem only affects chapter menu when you want to watch a video. There is no problem in rest of game regarding these same videos.

Regards.
6
(Can someone give few examples of improvements?)
It copies a few things from Phil's own unreleased work, from bugfixes to certain extra features, and then adds some of my own. To quote the readme:
  • "Shrinkwrap cel" command
  • Effectively remove the SCI Studio dialect as an option, as a discouragement.
  • &exists, as in (if (&exists theX) ...) instead of (if (>= argc 1) ...).
  • foreach, as in (foreach val array ...) or (foreach val collection ...) where the collection is anything using the Node kernel and has an elements property.
  • verbs, see below.
  • No nagging when you paste something with the transparency color in it.
  • Better massaging of the Display kernel call in decompilation.
  • &getpoly, so instead of the SCI Companion template game's way to load polygons you can easily get bytecode more like Sierra's, without sacrificing easy editings. See below!
  • Support for a pair of opcodes that replace the Memory peek/poke kernel call. Phil came up with it for his own games, and I stole it for SCI11+.

Unlisted in the readme:
  • Control-click to sample colors in the image editors, instead of constantly swapping.
  • Warning during compilation if an instance seems unused.
  • Built-in true and false keywords instead of defining them in a header.

Verbs and getpoly example:
Code: [Select]
(instance aPuddle of cdFeature
(properties
noun N_PUDDLE
doNotFace true
)

(method (init)
(super init:)
(self setOnMeCheck: omcPOLYGON (&getpoly "Puddle"))
; (&getpoly "") would be the default one, as in (gRoom addObstacle: (&getpoly "")).
)

(verbs
(V_LOOK
(gMessager say: N_PUDDLE V_LOOK (if (Btest fDayOnePuddleChecked) C_CHECKEDPUDDLE else 0) 1 0 scriptNumber)
)
(V_DO
(Bset fDayOneHinted)
(if (Btest fDayOnePuddleChecked)
(gMessager say: N_PUDDLE V_LOOK C_CHECKEDPUDDLE 1 0 scriptNumber)
else
(Bset fDayOnePuddleChecked)
(gRoom setScript: InspectPuddleScript)
)
)
)
)
7
@OmerMor, thanks...
@Kawa, no problem, just a suggestion. I think it'll improve usability, but of course, do you as you wish.

What's the status of Kawa's fork?
Is it preferred to the "regular" SCICompanion?
(Can someone give few examples of improvements?)
8
Oh, that's a hard "unlikely" from me, friend. The very idea of such a change gives me chills.
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SCI Development Tools / Re: Decompilation Archive
« Last post by Collector on February 21, 2020, 06:59:52 PM »
How about KQ6 CD? Be nice to see this with the actual system scripts and with the original Sierra names for defines, globals, scripts, and procedures, etc.
10
Is SCICompanion still developed?
Maybe it can reference these SFX/*.wav files from one if its tabs.

SCICompanion is no longer developed. You can open a new issue for the project over github, but I wouldn't expect a fix: https://github.com/icefallgames/SCICompanion.
There's a fork by Kawa which got some love - maybe he'll be willing to implement it. The fork is here: https://github.com/Kawa-oneechan/SCICompanion.

On an unrelated note: thanks for your latest SCI contributions to ScummVM, ZvikaZ!
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