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     I cannot for the life of me figure out how to throw darts.

     Also, another quick thing that could be fixed: asking to play darts with no money gets no response. The command should be met with something to indicate that the player needs gold to wager, if no gold is in the player's inventory. Just a thought.

     Anyway, how do you throw darts? I followed the instructions in-game. Clicking and dragging has produced zero results.

     Otherwise, it's been a great experience so far. I'm not even up to 30 points yet, so its still early on. But so far, it's tons of fun.

     JA
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SCI Development Tools / Re: sciAudio - a new way to put sound in your games!
« Last post by gumby on July 24, 2020, 07:01:26 PM »
Yeah, that's the log that I was referring to.  I wonder if the volume setting is carrying over from the previously played sound.  Maybe the fade settings on the previous sound?

EDIT: But it doesn't look like you are fading from the titlescreen sound to the into.  Hrm.
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Betrayed Alliance Book 1 has now been patched and updated! The user experience will now be much better!

Give it a go now! Then dash my hopes by finding more bugs  :o

Big fixes include:
A new difficulty setting
New Menubar options for viewing books/pictures/letters
Music crashes no more
Saving crashes / bugs all(?) fixed!

Smaller stuff:
New Title Screen (thank God!)
New character added
A couple new side-quests added
Lots of spelling issues fixed (I'm sure there are still some)
Some artwork touch-ups
New "Death" thumbnails for various deaths
New "Death" animations
And a way to cheat at Sailboat Xtreme...something everyone has been asking for!

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SCI Development Tools / Re: sciAudio - a new way to put sound in your games!
« Last post by Doan Sephim on July 23, 2020, 10:39:38 PM »
I played with the volume on the one that is always LOUD, and even when I put it down to 15, it still is louder than the other songs. It does vanish as you go down, though. 0 is inaudible and 1 is very soft.

Edit: that room is not always loud! If I wait a bit longer on the previous room, the volume will be "normal". So there's something to do with timing?
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SCI Development Tools / Re: sciAudio - a new way to put sound in your games!
« Last post by Doan Sephim on July 23, 2020, 10:26:32 PM »
Offhand I don't know why that would happen.  Are you including a volume command on playback?  If so, maybe the adjustment of the volume is failing sometimes.  Can you post the command you are issuing along with the output from the sciAudio.log file?
First instance of music code:
Code: [Select]
= snd aud (send snd:
                    command("playx")
                    fileName("music\\profilegames.mp3")
                    volume("70")
                    loopCount("0")
                    init()
                )
Next:
Code: [Select]
= snd aud (send snd:
            command("playx")
            fileName("music\\titlescreen.mp3")
            volume("70")
            loopCount("0")
            init()
        )
Third - this one gets loud every time I've tried now (about 10 times) more often than others.
Code: [Select]
= snd aud (send snd:
            command("playx")
            fileName("music\\intro.mp3")
            volume("70")
            loopCount("0")
            init()
        )
Then a little different:
Code: [Select]
= snd aud (send snd:
            command("stop")
            fileName("music\\intro.mp3")
            fadeOutMillisecs("4000")
            loopCount("0")
            init()
        )
followed by:
Code: [Select]
= snd aud (send snd:
                    command("playx")
                    fileName("music\\wizardsroom.mp3")
                    volume("70")
                    loopCount("-1")
                    init()
                )
There is also a room with has a musical score and if you come and go (restarting the music) once in a while it gets loud. It's call is the same as the others:
Code: [Select]
= snd aud (send snd:
                    command("playx")
                    fileName("music\\overworld.mp3")
                    volume("70")
                    loopCount("0")
                    init()
                )

As for the log, I'm not quite sure where to locate it. Is this what you mean?
Quote
Disposing of file stream
Beginning playback for: music\titlescreen.mp3
sample volume is: 70
Reading INI file: D:\BA1_1\Betrayed Alliance Playtest version\Betrayed Alliance\sciAudio\sciAudio.ini
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Monitoring application: DOSBox. sciAudio application will run until DOSBox exits.
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
attr.command =  play
Sample Volume = 70
Stopping playback for sound class: nosoundclass
Stopping playback & disposing
Disposing of file stream
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Beginning playback for: music\intro.mp3
sample volume is: 70
Starting fade out of 4000 milliseconds
Stopping playback & disposing
Disposing of file stream
attr.command =  play
Sample Volume = 70
Sound class isn't currently playing, cannot stop: nosoundclass
Fail: WaveOutEvent device was not closed
Fail: WaveOutEvent device was not closed
Beginning playback for: music\wizardsroom.mp3
sample volume is: 70
Monitored application not found running, or the 'exit' command was issued.  Exiting application.
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SCI Development Tools / Re: sciAudio - a new way to put sound in your games!
« Last post by gumby on July 23, 2020, 07:18:47 PM »
There is one weird thing going on with SCI audio (I think). I don't mess with the volume or allow player input to change it, but sometimes the audio seems to play louder than other times. I'll open the program and the title theme will play either loud or softly. Then when the next song starts, sometimes it's loud and sometimes it's soft. There doesn't appear to be any rhyme or reason. I'm not too concerned about it, I think somehow the volume is bouncing between 70 and 100...I just don't know how or why.
Any thoughts?
Offhand I don't know why that would happen.  Are you including a volume command on playback?  If so, maybe the adjustment of the volume is failing sometimes.  Can you post the command you are issuing along with the output from the sciAudio.log file?
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I love this idea.  I had a stand-alone tool that did spelling (and maybe grammar checking?) at one time, but it was clunky - extract the resources, run the tool, re-import the resources.  Having it integrated into Companion would be great.
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SCI Development Tools / Re: sciAudio - a new way to put sound in your games!
« Last post by Collector on July 23, 2020, 01:32:10 PM »
It's just not finding your "LICENSE.TXT" in the "Publish_Include" folder. Drop it in that folder or change the path in the script to match. You can comment the line out as you did if you do not want to use a license.
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SCI Development Tools / Re: sciAudio - a new way to put sound in your games!
« Last post by Doan Sephim on July 23, 2020, 12:32:37 PM »
@Gumby

I finally got everything installing and working properly with music! I'm ecstatic!

There is one weird thing going on with SCI audio (I think). I don't mess with the volume or allow player input to change it, but sometimes the audio seems to play louder than other times. I'll open the program and the title theme will play either loud or softly. Then when the next song starts, sometimes it's loud and sometimes it's soft. There doesn't appear to be any rhyme or reason. I'm not too concerned about it, I think somehow the volume is bouncing between 70 and 100...I just don't know how or why.
Any thoughts?
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