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21
SCI Development Tools / Re: SCI01 Template Game
« Last post by EricOakford on March 17, 2020, 01:24:59 PM »
Nice. Does it also feature scrolling background transitions?

Yes. The show styles are in the interpreter, which in this case is 1.000.172 (from Seasoned Professional EGA). This is a newer version than QFG2 and KQ1SCI's interpreters, which also have scrolling styles. It is also the final interpreter version with both EGA graphics and a parser.
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SCI Development Tools / Re: SCI01 Template Game
« Last post by MusicallyInspired on March 14, 2020, 11:04:26 PM »
Nice. Does it also feature scrolling background transitions?
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SCI Development Tools / Re: SCI01 Template Game
« Last post by EricOakford on March 14, 2020, 08:49:41 PM »
Here's my work on LockerGnome Quest: SCI01 Edition. It has been tested to completion, with the game responding to much of the possible parser commands, and includes a file containing output from the Feature Writer, which has been quite useful for writing the room's features.

And right-click looking was actually not a feature included in the original SCI0 template. That's one reason my templates are a huge improvement. :)
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SCI Development Tools / Re: SCI01 Template Game
« Last post by Collector on March 14, 2020, 02:49:04 PM »
I was not discounting your efforts, just noting that it restores a functionality that was in the official games. It is good to have it in or restored the template game.
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SCI Development Tools / Re: SCI01 Template Game
« Last post by EricOakford on March 13, 2020, 07:08:59 PM »
Many (most?) SCI0/SCI01 official games had right-click look.

Which LockerGnome? Redux had SciAudio.

I'm using Redux's code as the basis, with the SciAudio portions commented out and their relevant scripts unused.
I also made the individual objects in the locker into PicViews by carefully removing them from the picture resource, then placing them into a view resource. This is kind of how QFG1EGA and QFG2 drew various non-moving objects as PicViews, rather than making them part of the picture.

In regards to right-click look... I know that QFG1EGA, QFG2, KQ1SCI, Conquests of Camelot, Codename Iceman, and Colonel's Bequest have this.
The ones that don't are KQ4, LSL2, LSL3, PQ2, and SQ3.

With SCI01, putting the mouseDownHandler in the game is enough to enable right-click mode. With SCI0, I need to research this further.
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SCI Development Tools / Re: SCI01 Template Game
« Last post by gumby on March 13, 2020, 07:05:28 PM »
I really should get sciAudio into Sierra script format.
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SCI Development Tools / Re: SCI01 Template Game
« Last post by Collector on March 13, 2020, 01:52:58 PM »
Many (most?) SCI0/SCI01 official games had right-click look.

Which LockerGnome? Redux had SciAudio.
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SCI Development Tools / Re: SCI01 Template Game
« Last post by EricOakford on March 12, 2020, 08:30:29 PM »
The game now has specific event handlers for keyDown, direction, and mouseDown events. This will allow for right-clicking on objects to "look" at them. Of course, I had to tweak some of the game scripts to accommodate this. as seen here.

I've been working on porting LockerGnome Quest to SCI01 as an example of this. It should be ready soon.
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AGI Community How To's & Tutorials / Re: AGI CAN support Extended Characters
« Last post by Kawa on March 08, 2020, 05:27:43 AM »
That's a very interesting implementation. My hat's off to you.
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AGI Syntax Help / Re: AGI and changing font
« Last post by AGKorson on March 07, 2020, 05:21:36 PM »
I tried out the latest version of WinAGI - great AGI-ide. One thing though - I want to localize some strings in my Kings Quest translation with non ASCII like ?,?,?, Is this possible with an AGI-game, and how do i do it - with WinAGI if possible. Thankful for any help.

As of now, YES, it is possible. See this thread for an explanation and source code to do it.
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