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31
The Games and other Sierra Adventure stuff / Re: King's Quest IV VGA-ish
« Last post by Kawa on September 10, 2020, 06:22:28 AM »
Ironically, SQ4 might also be a good candidate.

As I understand it they wrote it for a text parser originally, then were forced to convert to point and click. I’d read somewhere that the only reason they were able to do that way because they wrote some kind of conversion function that would convert verb clicks into the text ‘said’ strings they’d originally programmed for. So the underlying code is still just parsing saids. I haven’t looked into it myself though.
That must've been a very good converter.

Code: [Select]
(instance theGrate of Actor
(properties
x 84
y 91
heading 170
description {grate}
sightAngle 40
lookStr {This grate has a fair amount of crud, gunk, and sludge built up around the edges. You can see through the grate but can't make anything out.}
view 50
loop 2
signal $7810
)

(method (doit)
; A very silly hack to prevent the grate from appearing in the Zombie's closeup, it seems.
(super doit:)
(if (== (gRoom curPic?) 31)
(self z: 1000)
else
(self z: 0)
)
)

(method (doVerb theVerb)
(switch theVerb
(verbUse
(if (gRoom script?)
0
else
(ResetEgo)
(gRoom setScript: grateScript)
)
)
(verbSmell (Print "The cool, rank smell of a sewer wafts up from underground."))
(verbTaste (Print "Okay, you taste grate and find it less filling."))
(else  (super doVerb: theVerb))
)
)
)

Edit: Know what they did in fact without a doubt have? An AGI to SCI script converter.
32
The Games and other Sierra Adventure stuff / Re: King's Quest IV VGA-ish
« Last post by richruss691 on September 10, 2020, 01:45:23 AM »
A converter to VGA would be awesome! I wholeheartedly endorse this project.
33
The Games and other Sierra Adventure stuff / Re: King's Quest IV VGA-ish
« Last post by Charles on September 09, 2020, 11:31:25 PM »
Ironically, SQ4 might also be a good candidate.

As I understand it they wrote it for a text parser originally, then were forced to convert to point and click. I’d read somewhere that the only reason they were able to do that way because they wrote some kind of conversion function that would convert verb clicks into the text ‘said’ strings they’d originally programmed for. So the underlying code is still just parsing saids. I haven’t looked into it myself though.

Regardless, this looks like a fantastic project. I can’t wait to follow your progress.
34
The Games and other Sierra Adventure stuff / Re: King's Quest IV VGA-ish
« Last post by cosmicr on September 09, 2020, 09:32:43 PM »
Looks fantastic!

Did you just "undither" the images, or something more? There are some nice gradients.

LSL2, PQ2 and SQ3 would also be good candidates for this conversion (being early SCI0). I think SQ3 already has a SCI01 version in German.
35
The Games and other Sierra Adventure stuff / King's Quest IV VGA-ish
« Last post by Andre999 on September 09, 2020, 08:04:04 PM »
I would like to introduce a project I'm working on. By using the SCI01 VGA parser interpretor and code released by several good guys in this forum, I'm trying to implement a VGA(ish) version of King's Quest IV, with text parser.

Here you may have a look at a prototype:


The ultimate goal is to create a program that converts the SCI0 EGA version (1.000.011) into SCI01 VGA.
 
 
36
there seems to be a lot of stuff that was basically directly copied from the ega version that doesn't work in the vga. they just didn't take the time to figure out how to make the less important stuff to work. I haven't worked on this in awhile, I need to start compiling a list of all the things i need to look into when I start working on it again
37
No, thank you!  I did think of another thing.  It may be a stylistic decision, though.  Giving all of your money to the thieves in the alleyway results in a point loss in the EGA 1.0 version.  This penalty was removed in VGA.

Give me time... I'll probably think of more.  :)

EDIT: Looking at the code, it seems like the penalty is in the code, but for whatever reason it isn't firing.
38
SCI Development Tools / Re: MIDI Editor (Possibly a better tool than Anvil Studio?)
« Last post by Collector on September 06, 2020, 11:44:30 AM »
What I like is my old Voyetra Orchestrator Pro, which is unfortunately 16-bit. During the Win7 era I was still able to use it via XP Mode. Haven't done anything on 10, so I haven't missed it. I'll agree with you about Anvil. Just wish that Voyetra would get ported to at least Win32.
39
SCI Development Tools / Re: MIDI Editor (Possibly a better tool than Anvil Studio?)
« Last post by Doan Sephim on September 06, 2020, 10:56:30 AM »
Cool! As I still use Anvil, I'll happily check this out.
40
SCI Development Tools / MIDI Editor (Possibly a better tool than Anvil Studio?)
« Last post by MusicallyInspired on September 06, 2020, 09:26:57 AM »
Stumbled upon this tool yesterday. I've never liked Anvil Studio and I was happy to discover another free alternative called MIDI Editor. https://midieditor.org/

It also shows some helpful information about the MIDI file and its channels/tracks/etc. I haven't tried really using it yet but the interface and display sold me.
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