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31
SCI Development Tools / Re: Voice acting in Space Quest V - Part 2
« Last post by cosmicr on March 18, 2024, 10:33:26 PM »
I had a play with a Gary Owens synth trained on SQ4 using ElevenLabs, with the exact thoughts of trying to implement it in SQ5.

Then I saw the earlier thread and have seen how difficult it might be and figured it's not worth it for the small niche of fans that might appreciate it.
32
I love the audio and music!!! Top blues solo... Amen!
33
SCI Development Tools / Re: Importing BMP into SciCompanion problems
« Last post by robbo007 on March 18, 2024, 05:11:59 PM »
I'm having a problem with this feature in Vista in SCICompanion 3. I click on the "Browse" button to select an image, select one of my images (I've tried JPEG, BMP and PNG format) and no image is previewed on the left-hand side of the window and the controls are all greyed-out. If Vista is not supported any more then fair enough. I've also tried copying images from the clipboard (copying from Paint first) and that does seem to work.

Hi,
The only reason I'm using Windows XP is because I run it as a VM. Windows XP is a 2GB VM compared to 40GB with Windows 7. No point in running something like Windows Vista. Go either Windows 7+ or Windows XP like me :)
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SCI Syntax Help / Re: SCI0: right click to look like in QFG2
« Last post by Doan Sephim on March 18, 2024, 11:49:08 AM »
Here's what I do in Betrayed Alliance. It might not be the most efficient code, but it works for me well enough.
First I will make a procedure:
Code: [Select]
(procedure (checkEvent pEvent x1 x2 y1 y2)
(if
(and
(> (pEvent x?) x1)
(< (pEvent x?) x2)
(> (pEvent y?) y1)
(< (pEvent y?) y2)
)
(return TRUE)
else
(return FALSE)
)
)
I will reference this procedure in the handleEvent method in this way:
Code: [Select]
(if (== (pEvent type?) evMOUSEBUTTON)
(if (& (pEvent modifiers?) emRIGHT_BUTTON)
(if (checkEvent pEvent 92 123 65 117) ; clicked within the box of these coordinates
(PrintOther 18 6)
)
You can also reference the coordinates of a view this way:
Code: [Select]
(checkEvent pEvent (mapItem nsLeft?) (mapItem nsRight?) (mapItem nsTop?) (mapItem nsBottom?))
(PrintOther 18 24)
)
You can also check to see if the click happened on a control color:
Code: [Select]
(if
(== ctlGREY (OnControl ocSPECIAL (pEvent x?) (pEvent y?)))
(PrintOther 18 77)
)
Or on a priority color:
Code: [Select]
(if
(== ctlYELLOW (OnControl ocPRIORITY (pEvent x?) (pEvent y?)))
(PrintOther 18 78)
)
This is what works for me. Perhaps when I start a new project, I'll look into having something more global, but this does the trick for now,

35
The Games and other Sierra Adventure stuff / Re: 40 years ago (KQ1/GAL/AGI)
« Last post by lance.ewing on March 08, 2024, 08:24:43 AM »
Now that March has begun, there are a couple more items to mention.

Time to mention the second of these, which is a magazine article containing an interview with Roberta Williams from March 1984. The content covers a bit of the early history of Sierra, focusing on the games that Roberta Williams designed, such as Mystery House, The Wizard and the Princess, Timezone, and The Dark Crystal. The whole of the final page's text covers King's Quest.

The article is attached. It is from the "Electronic Fun" magazine, March 1984, pages 30-33. It includes a small screenshot of King's Quest, and several screen shots from the earlier "Hires" ADL games.
36
The Games and other Sierra Adventure stuff / Re: 40 years ago (KQ1/GAL/AGI)
« Last post by lance.ewing on March 08, 2024, 08:17:09 AM »
Sorry to hijack your thread for a sec for a rant, Lance. This history of AGI and Kings' Quest stuff is fascinating.

No worries at all. Everyone can feel free to comment on anything I post in this thread. Online Systems / Sierra On-Line / Sierra, etc. were certainly big in the home computer gaming market, especially in the early days. When you read about the first few years, Ken had his fingers in many things that were emerging in the industry. They became big initially through text adventure games that happened to have pictures as well, thus the "Hi-res Adventure" name. They were the first to do that. But Ken didn't want the company to be known only for those types of game, and so early on he was already diversifying into other types of games, such as arcade games like Frogger that became one of their biggest hits in those early days. Then it all came crashing down and they were lucky to survive during a time when many of the other industry players didn't. They emerged again with the 3D animated adventure games and King's Quest was obviously the first of those. Like you, I find the history of the King's Quest project fascinating.
37
The Games and other Sierra Adventure stuff / Re: 40 years ago (KQ1/GAL/AGI)
« Last post by Charles on March 07, 2024, 09:35:17 PM »
This was probably one of the biggest pioneering moments in computer gaming history!

I agree completely.  Like, it's obvious to all of us, but it's really hard to overstate just how important/influential Sierra was to computer games in its infancy. But the most incredible thing to me is how far it's fallen out of the popular eye... like it feels like Sierra games and their franchises are little more than footnotes in most people's consciousnesses, that is if they've even heard of them at all.  King Graham is no Mario or Master Chief or heck even Pac-Man to the collective conscienceness, and is a precursor (or at least contemporary) to all of them.  So obscure that in the Wreck-It Ralph movie, there was nary an easter egg for anything Sierra. But they had a Qbert cameo. Arguably far more obscure.  Of course granted Wreck-It Ralph was a send-up of arcade games, not PC games... but they had a Sonic cameo and he's more console than arcade... so if it was more popular, it probably would have had some representation.  Sorry to hijack your thread for a sec for a rant, Lance. This history of AGI and Kings' Quest stuff is fascinating.
38
The Games and other Sierra Adventure stuff / Re: 40 years ago (KQ1/GAL/AGI)
« Last post by lance.ewing on March 07, 2024, 07:10:56 AM »
Now that March has begun, there are a couple more items to mention.

The first of these is the first magazine article that I can find that covers the Winter CES that was held in Jan 1984 and includes screenshots of King's Quest. I am guessing that these screenshots are from a standard set of images that Sierra On-Line provided to the media, since the game itself hadn't yet been released. I'm also basing this on the fact that several magazine articles from different publishers included the same screenshots. Attached is the page, from "Personal Computer World" magazine, March 1984, Page 26.

It is a little humorous/sad what it says with regards to Sierra having nothing to show off at the Winter CES, but then goes on to say that that isn't quite true and then mentions King's Quest at the end. I'm not sure that the writer had any idea quite what they were seeing with King's Quest, i.e. the beginning of a whole new gaming genre and the basis of Sierra's future from that point on. It was clearly a Pioneering moment again, and for the writer to imply that their pioneering days were in the past is obviously untrue. This was probably one of the biggest pioneering moments in computer gaming history!
39
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« Last post by russdanner on March 06, 2024, 09:55:40 PM »
It's very weird seeing AGI.js used for... well, anything! It's probably 10 years ago I did any work on it whatsoever. It was left in a very early and bug-prone state and it was eventually left to rot. :/

I touched on the AGI engine again a couple of years ago with TinyAGI, for the Raspberry Pi PICO. That went much further and got pretty much feature complete as I remember it. Seeing AGI.js actually being used kind of makes me want to start "working on it" (read: rewriting it) again though :)

Btw, from what I remember, AGI.js actually packed the IBM VGA font and the rendered text would look identical to how it was drawn in the original AGI engine. However the message box functionality itself could have had so many problems that the OP was motivated to replace it.

Finding this project literally made my day. I compiled it and loaded up KQ1 and SQ2 and hooked!!
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AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« Last post by russdanner on March 06, 2024, 09:51:18 PM »
Does the https://let-them-eat-cake.com/ version include the most recent bug fixes? I'm running into a lot of seemingly obvious issues on Chrome that aren't mentioned on the game's github. I couldn't make progress after the tube control room, but I documented the bugs I ran into up until that point - attached below.

Also, this might be a personal preference thing, but I'd really prefer the messages to use the system font instead of the raster fonts. Seems so out of place.

Thank you for capturing these!!
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