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71
SCI Development Tools / Re: SCI32 Source Code
« Last post by Kawa on August 16, 2020, 04:56:30 PM »
Nice, but wouldn't Companion need to be updated to handle things like V56 and P56 resources? Would the compiler need to be updated? It would be nice to be able to build SCI32 games.
Both seem to work fine... except that you can't edit P56 resources. The compiler seems to work too... it's just that map format thing that's the worst issue here.
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SCI Development Tools / Re: SCI32 Source Code
« Last post by Collector on August 16, 2020, 02:21:02 PM »
Nice, but wouldn't Companion need to be updated to handle things like V56 and P56 resources? Would the compiler need to be updated? It would be nice to be able to build SCI32 games.
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SCI Development Tools / Re: SCI01 Template Game
« Last post by Kawa on August 16, 2020, 03:48:49 AM »
Why wouldn't something like MT-32 work?
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SCI Development Tools / Re: SCI32 Source Code
« Last post by EricOakford on August 15, 2020, 09:27:03 PM »
Yes, the interpreter still has MIDI support; I tested it myself. But since the music drivers weren't included, I grabbed the ones from the SQ6 demo.
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SCI Development Tools / Re: SCI32 Source Code
« Last post by MusicallyInspired on August 15, 2020, 09:17:52 PM »
Does the Torin's Passage demo interpreter still support MIDI-based sound resources?
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SCI Development Tools / Re: SCI32 Source Code
« Last post by EricOakford on August 15, 2020, 06:44:56 PM »
I've put together a barebones template in SCI32. It was built from the Torin's Passage demo. Download it here.

All system scripts are based on the 10/12/1995 source.

I was pleased to find that the interpreter for the Torin demo appears to have no version stamp check. So that's one obstacle cleared.

There's still one other issue: if the resource file is modified, SCICompanion mistakenly auto-detects the resource.map format as SCI1.0 and no LOFSA absolute. This results in errors relating to offsets if the resource file is altered any further!
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SCI Development Tools / Re: SCI01 Template Game
« Last post by Doan Sephim on August 15, 2020, 06:44:16 PM »
Thanks for getting back to me!

I don't know much about SCI1 and music. Would something like MT-32 sound work?

Would scripts generally be comparable, or is the syntax in the template skeleton too different from SCI0?

EDIT: I started migrating, but I think it's just going to be too much for me to handle. I'm still fairly amateur when it comes to programming, and having to wade through all the errors and looking through the template for potential answers is a bit tough for me at this time.

I really like the extra heap and other functionality, but I don't think I'm ready to overcome the barrier to entry (relearning new constants/methods/naming conventions/etc.)
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SCI Development Tools / Re: SCI01 Template Game
« Last post by EricOakford on August 15, 2020, 06:29:37 PM »
I'm 99.99% sure I want to migrate my current project from SCI0 to SCI01!

I only have a couple questions:
1. Is the template generally complete? I guess it hasn't been tested a whole lot, so it's hard to say, but I just wanted to make sure.
Yes, it's just about complete.

Quote
2. I have the ability to mass extract resources from my project, but is there a way to mass insert resources while keeping all the same resource numbers, etc? Or am I going to have to do that manually? I have, ahem...a lot :)
If you're managing resources as patch files, it's just a matter of drag-and-drop. Pics and views are fully compatible. Sounds will need to be converted to SCI1.
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SCI Development Tools / Re: SCI01 Template Game
« Last post by Doan Sephim on August 15, 2020, 12:07:14 PM »
I'm 99.99% sure I want to migrate my current project from SCI0 to SCI01!

I only have a couple questions:
1. Is the template generally complete? I guess it hasn't been tested a whole lot, so it's hard to say, but I just wanted to make sure.

2. I have the ability to mass extract resources from my project, but is there a way to mass insert resources while keeping all the same resource numbers, etc? Or am I going to have to do that manually? I have, ahem...a lot :)
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I tested it with the original debug interpreter (1.001.097), and the white pixels are still there. So the issue isn't related to SCI11+, but rather with the original interpreter. Specifically, 1.001.094 (May 25, 1993) introduced color remapping, using color 254.

My advice when making palettes is thus to not use colors 253-254. The graphics will need to be updated to reflect this.
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