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71
The Games and other Sierra Adventure stuff / Re: What are we working on?
« Last post by Doan Sephim on November 13, 2019, 08:04:44 AM »
I'm composing the soundtrack for the Coles' next game Summer Daze at Hero-U.
That's awesome! Best of luck!
72
The Games and other Sierra Adventure stuff / Re: What are we working on?
« Last post by Kawa on November 13, 2019, 02:48:17 AM »
I'm composing the soundtrack for the Coles' next game Summer Daze at Hero-U.
Any relation to your current profile pic?
73
The Games and other Sierra Adventure stuff / Re: What are we working on?
« Last post by MusicallyInspired on November 12, 2019, 09:50:52 AM »
I'm composing the soundtrack for the Coles' next game Summer Daze at Hero-U.
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The Games and other Sierra Adventure stuff / Re: What are we working on?
« Last post by Kawa on November 12, 2019, 07:46:20 AM »
I've been mostly working on a fantasy computer emulator, while waiting for some difficulties in the lives of both me and my writer to pass so we might pick up The Dating Pool again. So the only thing I've done on that recently is replacing the simple railing on the space station screens with a hexagonal design which involved a lot of vector tracing, drawing another cameo or two, and updating another.
75
SCI Development Tools / Re: Decompilation Archive
« Last post by EricOakford on November 11, 2019, 08:39:35 PM »
And here are decompilations of PQ2, both the full game (1.002.011) and demo!

The demo plays through to completion.

In the full game, I've gotten up to the Cotton Cove, but haven't gotten farther than that. Other than a "Memory Fragmented" warning at the beginning, the game seems to play okay so far, and debugging has been enabled.

Next up is SQ3...
76
The Games and other Sierra Adventure stuff / Re: What are we working on?
« Last post by gumby on November 11, 2019, 09:17:45 AM »
Picked Zork back up.  I'm starting over with all my visuals (export/import) based on a better understanding of palette management.  Reserving 30-ish colors in each room for color cycling.
77
The Games and other Sierra Adventure stuff / Re: What are we working on?
« Last post by NilG on November 11, 2019, 02:03:34 AM »
Back to it with Sect.  I hope to have one of those elusive full games up here, someday.  ;)  It'll be a while yet, but progress is good.
78
AGI Development Tools / Can't load the first King's Quest with WinAGI
« Last post by Gamrok on November 09, 2019, 01:07:08 PM »
Hello everyone!

When I try to load the first King's Quest (1984) with WinAGI (1.2.6), I got this error and the software fails to load the content:
"Unhandled error (-2147220852: Unhandled error in LoadSound method(-2147220999: Invalid resource location (134703) in VOL.2)) encountered while loading resources."

Is the problem known? Or maybe my version of King's Quest is corrupted?
79
SCI Syntax Help / Re: Police Quest 1 VGA
« Last post by hrvg on November 08, 2019, 12:32:15 PM »
@ Charles.
I thank you for your answer.
It is not my "code". I found this code on the forum.
I read your two links but I do not understand. I am not a programmer. I only translate.
There are 125 files to insert into the game. If I change each sentence one by one in the game. It is a titanic work. There are hundreds of lines. After I must to modify the code of French accented letters.
I give up this game because we must to know how to program.
I thank you for your help.
80
SCI Syntax Help / Re: Police Quest 1 VGA
« Last post by Charles on November 08, 2019, 12:01:01 PM »
@ Kawa,
I do not understand.
I have to write a "sentence" (code) with "GetFarText" in a script file?
Like this (example):
https://zupimages.net/viewer.php?id=19/45/xtsa.png

You had a typo in your post... an extra 't'. But it looks like you're spelling it correctly in your code.
Try these resources:
http://sierrahelp.com/SCI/SCIStudio3Help/SCC/Kernel_GetFarText.html
http://scicompanion.com/Documentation/Kernels/GetFarText.html?highlight=getfartext

I haven't used this function itself, but don't think you can call it as an exact substitute for the regular text function.

You may need to do something like this:
Code: [Select]
(method (doVerb theVerb param2 &tmp [test1 50] [str 50])
     (GetFarText 1 35 @str)
     (Printf "The %s won't fit in the box" @str)
)
(edit: posted before I finished typing)

That will retrieve the text from 1 35 and store it in the new str temp variable.  Then you reference that temp variable in the Printf function.

I'm not sure if that will fix your problem, honestly. I'm not very strong in SCI code myself yet.
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