Author Topic: SCI Companion V3 - alpha build notes/bugs/feature requests  (Read 44412 times)

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Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #825 on: July 29, 2016, 09:58:04 PM »
King's Quest Collector's Series too, IIRC. KQ5w and KQ6w would be annoyingly all clumped together in various ways on disc 2. Plus it didn't include the GITT redbook audio track so the game throws up an error at the end.
I take it that you mean the Collection Series. The Collector's Edition had only 6 (with Redbook Audio track) on the 2nd disc and all of the earlier games on the first disc, including 5 CD and localized floppy 5 & 6 on disc 1.
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Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #826 on: July 29, 2016, 09:59:23 PM »
I thought the patches folder was listed in resource.cfg.

It is. You can parse it if you don't mind the extra work.
Of course, we can workaround this by copying the patches to the root folder. But it's an easy thing to miss when you decompile a game (csnover from scummvm was stumped by this, and this is how I learned of this issue).

Colin Snover?
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Offline OmerMor

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #827 on: July 30, 2016, 11:27:27 AM »
Colin Snover?

Yep. One of the most prolific scummvm-sci devs.

Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #828 on: July 30, 2016, 12:00:56 PM »
He is the one who started VOGONS. The current style was originally designed by him and was recreated for phpBB3 by Qbix and myself. He has not been around in years and gave the board to Qbix. Curious that he never seemed to express much interest in the Sierra games at the time.
KQII Remake Pic

Offline OmerMor

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #829 on: July 30, 2016, 01:06:40 PM »
He is the one who started VOGONS. The current style was originally designed by him and was recreated for phpBB3 by Qbix and myself. He has not been around in years and gave the board to Qbix. Curious that he never seemed to express much interest in the Sierra games at the time.

I know he started VOGONS.
I recall he joined scummvm to brush up his C++ skills.
He's working on SCI32 and making great progress; just see the commit history for the SCI engine and see how much of it is his work:
https://github.com/scummvm/scummvm/commits/master/engines/sci

Offline MusicallyInspired

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #830 on: July 30, 2016, 01:50:17 PM »
Nice!
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Offline gumby

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #831 on: August 06, 2016, 05:26:30 PM »
Think I found a bug.  When you copy a pic into a view, some of the colors get changed.  Here's a screenshot, notice the cyan pixels on the bridge and the tree have been converted to navy.  The pic is room 42 from KQ1.  The pic is on the left, view on the right.  The copy operation was just a ctrl-c/ctrl-v between the pic editor and the view editor.

I'm using version 3.0.1.7.
« Last Edit: August 06, 2016, 05:28:27 PM by gumby »
In the Great Underground Empire (Zork port in development)
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Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #832 on: August 06, 2016, 08:15:22 PM »
Looks like teal, not cyan. Teal is usually the transparent color, so that's probably why it's not using it. In the newest (offically unreleased) version, a dialog will come up offering a choice (should be a post about this a few pages back).

In the version you're using, you can using ctrl-b instead, which brings up the paste image dialog, where you can uncheck the "exclude from palette" button in the transparency group.

Check out my website: http://icefallgames.com
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #833 on: August 06, 2016, 08:20:59 PM »
But isn't that a vector image from SCI0?

Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #834 on: August 06, 2016, 08:54:17 PM »
Yes. So what?
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #835 on: August 07, 2016, 03:11:26 AM »
I thought those had white as their transparant color? And even then only when overlaying on another pic.

Wait, now that I'm properly awake I see the part I missed: "copied into a view." nvm

Offline gumby

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #836 on: August 07, 2016, 11:07:22 AM »
Looks like teal, not cyan. Teal is usually the transparent color, so that's probably why it's not using it. In the newest (offically unreleased) version, a dialog will come up offering a choice (should be a post about this a few pages back).

In the version you're using, you can using ctrl-b instead, which brings up the paste image dialog, where you can uncheck the "exclude from palette" button in the transparency group.


Ctrl-B worked, thank you.
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #837 on: September 23, 2016, 04:18:35 PM »
Tjhe Coles had a new update and mentioned a new tool they got that sounds like it could be very useful:

Quote
Adam immediately started to bring new tools to our development process, such as ways of showing the interaction points for all of the objects in a scene. This is a great way to make sure that every object has a waypoint and that they’re in the right places.

Not sure how such a tool could be implemented in Companion as a plugin. I guess it could look at a room's script to find all of that room's interactions. I guess that it could find the pic and views called from the room script and overlay the views on the pic, but to do that within in Companion and not an external viewer is the main thing I wouldn't know how to implement.
KQII Remake Pic

Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #838 on: September 23, 2016, 04:33:55 PM »
It's probably a lot more feasible to do something like that in-game.
Check out my website: http://icefallgames.com
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Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #839 on: September 23, 2016, 10:27:56 PM »
After thinking about it I was starting to think that, too. Perhaps some thing that could be called like debug and removed from the release version.
KQII Remake Pic


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