Author Topic: SCI Companion V3 - alpha build notes/bugs/feature requests  (Read 165825 times)

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Offline EricOakford

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #945 on: August 13, 2020, 06:27:24 PM »
Look what I've done - I upgraded SCI Quest!

Lots of changes have been made to more closely match the original SCI code. Any SQ5 remnant that is not used has been removed, and the status line is drawn entirely by the kernel, to name a few. The game has been tested to completion.

Get it here.
My SCI templates
SCI0 SCI0.1 SCI1.0 SCI1.1
SCI2.1 planned

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #946 on: August 14, 2020, 07:29:10 AM »
One issue with using SCI11+ is that it won't let you use colors 253-254. Those are for remapping purposes.

Offline MusicallyInspired

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #947 on: August 14, 2020, 01:47:35 PM »
Look what I've done - I upgraded SCI Quest!

Lots of changes have been made to more closely match the original SCI code. Any SQ5 remnant that is not used has been removed, and the status line is drawn entirely by the kernel, to name a few. The game has been tested to completion.

Get it here.

Nice! I appreciate this effort!
Brass Lantern Prop Competition

Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #948 on: August 14, 2020, 03:12:00 PM »
Using the ThunderBoard driver is a standard workaround scratchy or noisy SB sounds for games from that era. It would be nice to track down the underlying problem.
KQII Remake Pic

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #949 on: August 14, 2020, 05:31:11 PM »
One issue with using SCI11+ is that it won't let you use colors 253-254. Those are for remapping purposes.
I just added a slightly smelly hack to the Extended build that works around this issue.

Edit: added screenshots to show the effect. "Fixed" is what you'd see in a stock SCI11 interpreter. "White" is what you'd see in the terp that's currently included.
« Last Edit: August 14, 2020, 05:34:50 PM by Kawa »

Offline EricOakford

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #950 on: August 15, 2020, 10:00:26 AM »
I tested it with the original debug interpreter (1.001.097), and the white pixels are still there. So the issue isn't related to SCI11+, but rather with the original interpreter. Specifically, 1.001.094 (May 25, 1993) introduced color remapping, using color 254.

My advice when making palettes is thus to not use colors 253-254. The graphics will need to be updated to reflect this.
My SCI templates
SCI0 SCI0.1 SCI1.0 SCI1.1
SCI2.1 planned

Offline cosmicr

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #951 on: September 21, 2020, 01:50:24 AM »
I don't know if this has been asked but would it be possible to get code folding in the text editor? It's beyond my understand about how hard it would be to code but I would imagine could be tied into the lexing for syntax highlighting etc?

Another nice to have would be renaming/refactoring. Especially when working on decompiled code from official games. I've been using Notepad++ to "Replace in files" but it's not perfect.

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #952 on: September 21, 2020, 03:27:36 AM »
Code folding is basically a no, unless there's a newer version of the Crystal Edit control out there that added it.

Renaming would be much more doable, but tricky... how exactly is NP++ imperfect?


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